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Industry Doubler  2

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About This File

This mod doubles the number of jobs provided by the in-game industry buildings. There are 4 files you can optionally install; they double the jobs for each industry category (farming, dirty, manufacturing, and high-tech). So, you don't have to double all the industry categories if you don't wish to do so; you can pick & choose.

I made this mod after trying out the industry-quadrupler mod on this site. I found that mod to be unbalanced, and in the "cheat" category, so I made an alternative mod to be more balanced with the rest of the game.

1. I only doubled the number of jobs, rather than quadrupled them. I found 4x was just too much.

2. I doubled the building tax values. This makes the income from industry to be the same as the default for the same number of jobs. This allows a "industry city" to be economically feasible, just as with the default game values.

3. I doubled the power and water requirements for the buildings. This means you have to spend the same amount of money to support a similar number of jobs as you would with the game default. (I found this balance to be lacking in the industry quadrupler.)

4. I doubled the pollution from each building. Again, this means that the same amount of jobs will produce the same amount of pollution as with the game's default. (Again, missing in the 4x mod.)

See the readme for installation details.

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I also felt that the industry quadrupler mod was overkill, so I am going to replace that mod with yours. Thanks.
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Great work! I think this could come in handy, at least just the dirty industry version.

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Really excellent, and good to see that you have adjusted all stats so that they're on par with the number of jobs. But you could also expand the mod, adding a 4x option as well. An oil refinery does not only employ 350 workers.

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Yeah, I could create a balanced 4x mod, but it takes a long time to adjust all those values. There are hundreds of values that need to be calculated and changed. Basically, 7 values for each and every building, and there are lots of buildings! (I think the original industry_quadrupler mod just changed 2 values per building.)
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ive been playing with quadrupler some time.. 1) it does feel like i am cheating :( 2) when the city becomes enormous it leads to some weird outcomes.. I'll definately try this one.
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Thankyou bones, however I will watch for issues in the comments and forums. I found industry quad made it so my R$$ was super low and nobody of that wealth type would move into the city. I'm not saying yours does a well, but I will watch for it.
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Great mod. I was thinking of taking out the quadrupler yesterday. Your's is right on time.
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Nice, I noticed that large swaths of industry were not satisfying demand, now I know why.
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I like the idea and appreciate you thought about the details. Although I am not sure if I will use it, as two times the pollution from industry lots in general could be rather excessively hazardous.

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Thank you so much...I know that the 4x mod was overkill for the maxis 50 jobs for a huge factory...now I can have an industry town with out having to have a population of 2 million!
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Hi Bones1, I can't install your Industry Doubler on to my Sim city 4 deluxe edition because my computer can't open it. Which program am I suppose to use to open the Industry Doubler so I can install it? I am using Windows xp home edition.

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