Jump to content

1 Screenshot

About This File

I've seen a few requests for this kind of thing in the forums so I decided it would be a good exercise for my first ever set of lots.

The walls will conform to all but the steepest slopes without looking too silly.  They're designed to be used to divide up farmland like the dry stone walls found in the north of England.


The set is made up of 14 pieces:

5 tiles with a trail with walls either side - street connection (transit enabled visually), a straight, corner, cross and a t-junction.

The other 7 tiles have a single wall and can be used to divide farms without the need for a path.  I'm not 100% happy with the base texture for these tiles, but it's difficult to find something that doesn't look too out of place against all of the farm fields.  If anyone can suggest a better texture I'd be happy to do an update. The diagonal lot is a bit rubbishy as well and I only really made it as an afterthought.


Each tile costs 40 to place, 10 to demolish.  They can all be found in the parks menu although they don't have any actual park effect.  They don't consume water or power but will reduce pollution slightly.

There is one dependency for the dirt path lots. It is PEG_MTP_SUPER_TEXTURES_PACK.dat and can be found in:

PEG MTP SUPER PACK

Thanks to all the great Simtropolis folks who've inspired me - no names need mentioning - the worthy know who they are.

Shandypest.

 

-Cori edit: Added linky to the dependency for the dirt paths. (Thanks to @rivit for locating them.)

-Cori edit again:

I've made an Override for the Building Exemplars. The only difference is I've added the Item Order Property to each so they are no longer scattered throughout the Parks Menu.

Place my file in the same DryStoneWalls folder as the 14 .SC4Lots. By name and by .dat extension, it'll load after them.

The Stone Walls Menu Item Order Override by Cori v1.0.dat

  • Like 5
  • Yes 1



User Feedback



Recommended Comments

Mate, I've been searching for stone walls like these for months now. Thank you! I've walked around the Pennines for many years and you've got the texture of those walls spot on!

  • Yes 1

Share this comment


Link to comment
Share on other sites
On 7/9/2005 at 4:20 AM, eltdown said:

Nice set, but the texture on the cross-roads lot appears to be missing.

I apologize for the delay. (Thanks for waiting so patiently.) *;)

The description has been updated with a linky to the dependency for the missing textures.

  • Like 1

Share this comment


Link to comment
Share on other sites

Great set but a bit fustrating everything scattered all over parks menu.  2-3 pieces I can't find

  • Yes 1

Share this comment


Link to comment
Share on other sites
1 hour ago, Max4k said:

Great set but a bit fustrating everything scattered all over parks menu.  2-3 pieces I can't find

Yeah, I ran into that too. None of them contain the Item Order property so they just appear in seemingly random places in the menu. :O

I've made an Override for the Building Exemplars. The only difference is I've added said Item Order to each. Give this a try and if you like the results, we can add it to the description above as an auxiliary file.

Place it in the same DryStoneWalls folder as the 14 .SC4Lots. By name and by .dat extension, it'll load after them.

The Stone Walls Menu Item Order Override by Cori v1.0.dat

  • Like 2
  • Thanks 1

Share this comment


Link to comment
Share on other sites

oh wow, that's really cool, thanks.  Was not sure if they were assigned ID #'s or something that is similar to others next to them.

It's in a weird spot location of menu where I also have these logistic warehouses, and that too is interlaced together

  • Like 2

Share this comment


Link to comment
Share on other sites
2 minutes ago, Max4k said:

It's in a weird spot location of menu where I also have these logistic warehouses,

The override I made is in the weird spot or the original of the Stone Walls?

  • Like 1

Share this comment


Link to comment
Share on other sites

The original, it was almost near top of menu with items that were scrambled as well, like some Newman Farm paths and flower stuff.

Your fix, it's all on bottom of menu now.  Not full bottom, but w/ Brazil farm Fences and before The Thing park package

  • Thanks 1

Share this comment


Link to comment
Share on other sites

I figured out how to use I-Reader and set/change Item Order to fix OD Hennessey Warehouses,  now going though rest of things and give them order number.

  • Like 2

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections