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ShandyPest

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    A long, long time ago...

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About ShandyPest

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  1. Dry Stone Walls

    Version 1.0

    5,775 Downloads

    I've seen a few requests for this kind of thing in the forums so I decided it would be a good exercise for my first ever set of lots. The walls will conform to all but the steepest slopes without looking too silly. They're designed to be used to divide up farmland like the dry stone walls found in the north of England. The set is made up of 14 pieces: 5 tiles with a trail with walls either side - street connection (transit enabled visually), a straight, corner, cross and a t-junction. The other 7 tiles have a single wall and can be used to divide farms without the need for a path. I'm not 100% happy with the base texture for these tiles, but it's difficult to find something that doesn't look too out of place against all of the farm fields. If anyone can suggest a better texture I'd be happy to do an update. The diagonal lot is a bit rubbishy as well and I only really made it as an afterthought. Each tile costs 40 to place, 10 to demolish. They can all be found in the parks menu although they don't have any actual park effect. They don't consume water or power but will reduce pollution slightly. There is one dependency for the dirt path lots. It is PEG_MTP_SUPER_TEXTURES_PACK.dat and can be found in: PEG MTP SUPER PACK Thanks to all the great Simtropolis folks who've inspired me - no names need mentioning - the worthy know who they are. Shandypest. -Cori edit: Added linky to the dependency for the dirt paths. (Thanks to @rivit for locating them.) -Cori edit again: I've made an Override for the Building Exemplars. The only difference is I've added the Item Order Property to each so they are no longer scattered throughout the Parks Menu. Place my file in the same DryStoneWalls folder as the 14 .SC4Lots. By name and by .dat extension, it'll load after them. The Stone Walls Menu Item Order Override by Cori v1.0.dat
  2. Sculpting Columbia River

    Jeronij, you've earned yourself another 1st post. I've been following this CJ since about page 20 and it's been excellent throughout. All of your works are masterpieces and they've done a great deal to inspire myself and other players of Simcity. Without it, I probably would have stopped playing long ago. I think most of all though, I respect the fact that you have so much patience to respond to all of the posts that have been made here. You never seem to get tired of people asking questions, even if they could find the answers themselves with a little effort. The praise you receive must be less difficult to cope with, but you are always humble and grateful to recieve it. Thank you for creating such a wonderful CJ.
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