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City-building game(s)

Found 5 results

  1. Next created this area which turned out to be quite large cause there were so many great lots to use and different related areas to create. So this will become my regional lumber and wood supplys sector. I used a lot of Nexis lots and props here as well as other I can not identify at the moment as I've stated I am new to the mod stuff. I have actually only been downloading and playing with mods for 8 months now. It was what rekindled my passion for the game as I had put it away for years. Thanks again modders!
  2. COMMENT REPLIES:San Foca in the Night (SC4) kschmidt:Thank you very much raynev1:Thank you tariely:Everyone has their own style of build anyway thanks for the comment Mymyjp:Thanks for the comment Coal Hill (SC4) After a good night in the capital now we rest at a very lively campaign then welcome to Coal Hill. Here's a city district The main square and the Church The roundabout with a small central offices Between the countryside and the train station Highway junction very simple and realistic The sawmill of Coal Hill The old Castle of Coal Hill The Coal Hill wind farm very close to coal mine Here's the coal mine Meanwhile in San Foca (the new political center of the Federal Republic of Siculia (from left to right: Parliament, Monument for the fallen of the homeland and the President's House)) Indeed, meanwhile on Facebook And with this news bomb, is now closing! See you next week
  3. Crockton Mountains

    Replies: ggamgus, Forthwall, RepublicMaster: Thank you very much to all of you! NMUSpidey: If you don't come to the fair I hope you wanna hike in these mountains North of Crockton there is a sawmill (I don't know if it's the right word) among the mountains right under the sawmill there is an underground mine, this is the entrance
  4. Logging Set

    Version 1.0

    8,775 Downloads

    This set contains different mayor menu ploppables and Lots to create logging scenes. It contains 3 MMPs: Logging harvesters MMP Wood piles MMP Stubs and branches MMP It also contains two sawmill Lots, one with rail access. Dependencies: None for the MMPs For the sawmills PEG MTP SUPER PACK 1 PEG CDK3 SP Rail Fleet 1 PEG MTP Logging RESOURCE 1 BSC MEGA Props Newman Inc Vol01
  5. Slaytfork Mill

    Version 1.0

    8,604 Downloads

    Slaytfork Mill is a representation of a large sawmill complex. This Landmark Lot measures 9 tiles wide by 20 tiles deep and has both rail lines transit enabled. The lot produces its own power , so has no need for this service to be supplied. For some reason, which someone far more knowledgeable than me will probably be able to fix, the lot will only power itself and not adjacent lots. Trains entering the lot from the road edge will disappear on the lot as the line there is a dead end. Those travelling through the log dump will, due to the fact that they cross part of the model, turn green. I haven't found a way around this yet. Slaytfork Mill represents 3 weeks modelling, almost 500,000 polygons, and a final render of just under 17 hours! If you like this lot and use it please leave a comment here or on my BAT/Lot thread which you can find at https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=74636 - you will also find larger pictures of the mill there. Stats: Plop cost: 55000 Budget cost: 150 Bulldoze Cost: 100 Pollution at centre: 2,2,5,0 (air,water,garbage,radiation) Pollution radii: 1,2,0,0 (air,water,garbage,radiation) Landmark effect: 40 over 20 cells Mayor Rating Effect: 10 over 256 cells Power consumed: 60 Poer generated: 2500 Water consumed: 30 Water Produced: 250 Wealth: none Dependencies: none To install: Simply unzip the .dat file into your plugins folder. Edit: On the advice of Andreas Roth (thanks for that btw), the water generation capabilities of the Lot have been removed. If you have already downloaded the Lot and are having no problems then you need to do nothing, otherwise please delete the original Slaytfork Mill.dat and replace it with the revised file now contained in the zip file.
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