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Showing results for tags 'recycling center'.
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Version 1.0.0
529 Downloads
KK Household Waste Facilities Managed by Kloudkicker Industries One 3x4 and one 4x4 recycling center. These facilities are for proper disposal of household hazardous waste materials such as aerosols, batteries, electronics, paint, pesticides, tires, waste fuels and more. Reduces garbage by 10% per 40,000 on the 3x4 lot and 15% per 60,000 residents for the 4x4. Built to last 125 years. Stats: Household Waste Facility Lot Size= 3x4 Plop/Bulldoze Cost= 3500/450 Monthly Cost= 220 Recycling Reduction= 10% Serves= 40,000 Jobs= 39 total- 9 R$, 28 R$$, 1 R$$$ Power/Water Consumed= 14/41 Menu Location= Sanitation Pollution at Center= air 12, water 6 Pollution Radius= 6, 8 Stats: Household Waste Facility 2 Lot Size= 4x4 Plop/Bulldoze Cost= 5590/700 Monthly Cost= 295 Recycling Reduction= 15% Serves= 60,000 Jobs= 56 total- 15 R$, 39 R$$, 2 R$$$ Power/Water Consumed= 19/49 Menu Location= Sanitation Pollution at Center= air 14, water 8 Pollution Radius= 7, 9 Dependences: (Both) SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol4 https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ BSC MEGA Props SG Vol 01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 All Maxis building props with proper names https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ Note: All of the dependences are required for a complete looking lot; without any brown boxes, missing textures or objects. Name of included files: KK_Household Waste Facility_3x4_8dac677e.SC4Lot KK_Household Waste Facility2_4x4_edade1c2.SC4Lot KK Household Waste Facilities README.txt KK HouseholdWasteFacility1.jpg, KK HouseholdWasteFacility2.jpg Installing: For SimCity 4 Deluxe and SimCity 4 Rush Hour Only After downloading, extract the folder and open it. Than open folder inside named "Kloudkicker" and open folder in there labeled "KK Household Waste Facility README". After reading the README text file inside, remove folder "KK Household Waste Facility README" and store it in a separate place other than the two plugins folders or discard it. Take folder "Kloudkicker" and place it in the Documents SimCity 4 Plugins folder. Enjoy while playing. Uninstall: Bulldoze all of the lots in every city they were placed and then remove the files from your Plugins folder. Then have a nice day! Credits: Thank you Simmer2, SimGoober and TWrecks for the props, textures and fixes you made. Thank you to all of the Simtropolis community, SC4D and Maxis of course. But a Big Thanks goes to Dirktator, the founder of Simtropolis, for starting Simtropolis in 2002. Thank you Everyone This lot was designed by me(Kloudkicker) and has been tested. Much care has been take to ensure that there are no errors, but this does not mean that errors do not exist. How can anyone ensure that when the game is not perfect itself? Use at your own risk. Feel free to use this mod for any reason. Please, just give credit when it's due. However, Do Not upload this mod to any site without my permission. KK May 17, 2021- 6 Reviews
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I have encountered an unusual problem for the first time with a recently plopped recycling center. The icon advertised that it relives 20% (correct me if i'm wrong, but that's how I read it) of the city's trash. I calculated this just to make sure, but i only had 70 tons out 560 tons, which is around 13%. This as a result had me raise my expenses more than it took away from the dump. Thanks.
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Recycling Center Bug & cost effective workaround
Grendil posted a topic in SimCity (2013) Technical Help Q&A
As has been repeatedly noted in other posts, Recycling Centers can stop working, and once they do, they never start processing incoming materials again, and the collection trucks stop running. The anecdotal solution is to demolish them and rebuild. If you have multiple centers, they will all stop at once, and you only need to demolish and rebuild one center to get them all working again. This works, but as some folks have noted, this can sometimes only work for a period of time before they stop functioning again. It also costs a fortune. I think I've found a better way: After a bit of messing around, I think the issue is that once all your recycling centers max out on recyclable materials, a bug in the game makes them stop processing any of it. So they stay locked in that state, and the trucks don't run because they'd have nowhere to put any more collected materials. But if you build another center (you don't need to demolish an existing one unless you need the space), they'll start working again. BUT, if your city, like mine, has mile high piles of recyclables everywhere, and each truck collects 3 tons per outing, it might not take long to fill up the new center's 20 ton storage capacity. If you introduce recycling to a city with around 200 K population (perhaps especially if the garbage was already piling up there) they will create massive amounts of recycling materials very quickly. The crux of the problem is that the inflow of new materials is greater than the processing capacity of the center to convert it to output goods like plastic. Knowing all this, you can manage the situation and avoid the bug in the first place. Resist the urge to start a massive collection effort in your city. Have 3 or 4 reclamation lines in your recycling center, but only 1-3 collection trucks. Most importantly keep an eye on your materials storage and when it gets in the orange zone, just stop collecting (turn the truck modules off individually). If you need to handle your city's build up quicker, build a second center right off the bat, and do the same thing there. Just be aware that trucks aren't partial to which center they drop off at, so all your trucks might end up filling up one center's material storage and not spread the load evenly. That's probably ok, but keep your eye on each center individually to avoid a sudden rush on your last remaining center. Best to build the centers in opposite ends of the city, and best to start recycling early in your city's life, so they can keep up with the growing amounts of recycling materials generated. Yeah the bug stinks, and hopefully it gets patched. Broken Recycling Centers can completely devastate a mature city, as recycling piles up, ground everywhere gets polluted, everybody gets sick, and death runs rampant. Building new centers repeatedly (especially if you demolish the old one) can bankrupt a city. Hopefully this workaround helps.- 32 Replies
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- 13 Comments
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