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Announcement
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Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
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Waiting for the 22nd update continued...
Mayor Haylo Stachoo posted a City Journal entry in Mayor Haylo Stachoo
A city blossoming with new ideas is Mycalla. Heavy with lumber and farming, there is a sliver of ore and a future of oil exploration. An elevated large roundabout straddles the highway that will eventually lead to the oil industry. The tunnel gets Cims to the ore industry and with bus service no less. Farming and lumber communities got a railroad cargo terminal to expedite delivery times... Now, I'm a fool (Eagles of Death Metal) to think only one access will satisfy demands from the upstart ore industry. Have to work on that! -
Recovery from the Snowfall DLC and update that took out the mods has been a slow recovery waiting for the modder's to glean through their code. In the meantime and knowing the 22nd is another update Mayor Haylo Stachoo has been busy trying out the new capabilities the game provides and different mods. The San Francisco Cable car is well at home serving the oil industry with around the clock coverage as we see the edge of Muzzbuzz coffee shop keeping shift changers glued to the task.
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With Frankin's 6 lane in place times for industrial deliveries were reduced as the thought of doing the same for Barlow became apparent. Barlow suffers from an anemic road system unable to handle the dense and continuous traffic. First, a solution placed a road at the waters edge serving the back side of Barlow, but not helping the other side at all. Clearly not the most effective system! So from this we designed (experimented) a highway to connect the two halves of Barlow and we also restructured the larger portion of Barlow in three stages -- don't want too damaging a hit on the dynamics -- for the roads and access. This is a complete makeover for Barlow. The Blake Walsh use of exit ramps to and from the cargo terminal, so successful at Evergreen Ore and Franklin Oil transformed Barlow's terminal. With this step Barlow is about to enter an improved zone... I hope! Mayor (Acting) Haylo Stachoo
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As a Mac user, I've played SimCity since the original-- released on Amiga/Mac first . It's been disappointing that I've not been able to do any modding since SC2K and SCURK because there haven't really been any tools for it on the Mac-- i.e, no BAT no lot editor for SC4. Having to jump through hoops to dissect .exe files for plugins, etc has been a minor pain, and Mac users had to jump through hoops with some of the EA SimCity web site stuff too. So do you think we will still be second-class SimCitizens? Presumably, with the announcement of a PC/Mac release, Aspyr is no longer in the picture for SimCity (thankfully?), so ideally, we won't be dealing with an inferior port of the game. Just speculation, here. I understand that not much is known yet about the state of modding for the new version... I'm just kinda curious (and hopeful) about not being left out this time.

