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Everything posted by cowkilla
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Forces of Light and the Geometry of Shadows
cowkilla replied to SimFox's topic in SC4 BAT & Lot Workshop
...what in gods name are you talking about? not only are the first two paragraphs mostly nonsense. but you cannot have an omni lite have reflection and area lights dont exist in gmax. -
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Forces of Light and the Geometry of Shadows
cowkilla replied to SimFox's topic in SC4 BAT & Lot Workshop
sun shadows close to the surface are indeed sharp. but because the sun is many many miles accross it creates a fuzy effect. the same reason why an eclips is not a harsh line that goes across a planet but a very soft halo effect. this is not gravity bending its just the way light works -
Forces of Light and the Geometry of Shadows
cowkilla replied to SimFox's topic in SC4 BAT & Lot Workshop
Originally posted by: moganite I had better find out how to do this stuff as it appears to be at the core of the buildings etc. While i know some of he basics I am yet to get it all done properly yet. I look fowrads to more in your second point in your first post I would dissagree. But it is only becasue of difraction that occurs and gravity lensing bend light and making the edges fuzzy. Also it works only on large scales so it isn't important for our purposes. I have done some simple reflection mapping just a plane inclined to the sun.quote> area shadows are caused by a light emiting object being greater in size then the shadow casting object. giving it a fuzzy look that is exponental with distance. not from gravity lensing. maybe in a black hole. but not on earth. sim fox. good luck with your teaching program -
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...no answer?
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- 45 Comments
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- hkabt
- residential
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- 18 Comments
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- manufacturing
- i-m
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hello transit world! i want to make some el-stations and mono-rail stations and i am wondering what the dimensions and seperation of the mono-rail track and el-station track are so i can make a seemless transition. thanks in advance!!!
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so rather then continuing to post in the wrong forum iv packed up and moved here! hello neighbors! he is my boarding school as of sat and as it stands right now not much real change just numerous details. and ideas suggestions critiques or other info appreciated
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hkabat-forum-threads Bixel's HK/ASIA Residential Construction Showcase
cowkilla replied to bixel's topic in SC4 BAT & Lot Workshop
mmmm tasty. i work to much -
- 239 Comments
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- burj dubai
- burj khalifa
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lookin like a good idea. but i have a question. are you going to have different types of tops? like industrial, parkland, and ...somthing else?
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is this a request?
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hkabat-forum-threads PaulvMontfort's Showcase
cowkilla replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
Originally posted by: paulvmontfort if the background wouldn't be there, the glass surface of the tower would be black. And yes, the bottom row of glass will have the same texture as the tower hasquote> old i know but i was talking about screen mapped background. as in the enviroment map setting. i never said get rid of it. tower looks nice though -
hkabat-forum-threads PaulvMontfort's Showcase
cowkilla replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
Originally posted by: paulvmontfort if the background wouldn't be there, the glass surface of the tower would be black. And yes, the bottom row of glass will have the same texture as the tower hasquote> old i know but i was talking about screen mapped background. as in the enviroment map setting. i never said get rid of it. tower looks nice though -
hkabat-forum-threads PaulvMontfort's Showcase
cowkilla replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
Originally posted by: paulvmontfort if the background wouldn't be there, the glass surface of the tower would be black. And yes, the bottom row of glass will have the same texture as the tower hasquote> old i know but i was talking about screen mapped background. as in the enviroment map setting. i never said get rid of it. tower looks nice though -
yah.. it was supoced to be light smoke coming out of the chimny but i could not really get it placed nicly with the current LOD. will take into consideration for the next update or finalization
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Originally posted by: spa Nicely done. The shapes and geometry of this one is quite good. The attention to detail in the lot editor also shows and really adds to the overall effect. The only thing that I don't like is that the windows are so dark, but that's fairly minor. I'll definitely be downloading this when you release it.quote> i was having some tech problums with the renderer. turned of reflection to truble shoot and forgot to turn it back on... thanks for the call out ill make sure i fix that
