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Everything posted by shapedy73456
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Most excellent looking. I'm curious to see how you handle the lot making. That is always difficult with diagonal pathways... I bet you'll do great though!
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About that black square on the right... It's funny, because in many movies it occurs like this even though it is incorrect - Even more than half the time. Sometimes I wonder if it is a universal gag for the entire entertainment industry. About the BAT though, it's great. Has anyone one been to Salsburg? They have one in a big plaza with three feet tall pieces.
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fredval I'm no expert myself, but I've seen some great stuff here at Simtrop. Your last three pics are the best SC4 pics I have ever seen; especially the 2nd to last one. My imagination is still running wild. Not only is your use of bats incredible, the photoshopping is brilliant. I assume where the water meets the sand in the 2nd to last pic is photoshopped; cause if it isn't, holy schomkes, that's one awesome mod.
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For double decker highways, why not just re-model the highways, and double the capacity? It would serve the same purpose, even if you aren't technically stacking the two types on each other.
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Sim City 4 - the crashinest game ever?
shapedy73456 replied to rockAteer's topic in SC4 Bugs & Technical Issues
I never crash. And my computer sucks, believe me. The only times it has crashed for me has been messed up or conflicting plugins. -
- 131 Comments
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- transportation
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I haven't tried it in game, but I know it'll be excellent. Do yourself a favor and relax for a few weeks. You deserve it.
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Yeah... we already said BAT request thread. What more do you want?
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- 39 Comments
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Based on Pilotdaryl's recent release to the stex, it seems he should be receiving the tips rather than giving them.
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Congratulations on spotting the finish-line. I know if there is anyone that we can be sure of to stick to a date given and maintain high-level lots, it's Voltaire.
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Search for SWAP on the stex. This is a modular aiport pack. Also, RMIP, which stands for runway markings improvement pack, is an excellent project by Voltaire in realism on runways (found on stex). He has a thread going on the forums that details updates that makes even more improvements. To make SWAP work, you will need swamper's airport file (also on the stex)
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Pilotdaryl's Airport Pack version 1
shapedy73456 replied to pilotdaryl's topic in SC4 - Custom Content
Why no pics? You're scaring me from downloading. -
voltaire: god But seriously, nice job. UDI is gonna be fun. And don't join simwings; it'll only meen you're stuff never gets released.
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Someone in the know, am I correct in saying the BRF tunnel slope mod would help this problem? I can answer for Qurlix about that interesection: The NAM. (isn't it always?)
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Great! You are the only airporter that ever gets anything anywhere. You have great determination. Allan, I see where you are coming from, but it could be argued what the proper texture is, as airports around the world vary based on age and such.
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SimWings BAT Projects Thread
shapedy73456 replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Hey, Xylo, I suggest making props to liven up the ground area. Just the plane alone is unrealistic. When you look at satellite photos of an airport ( http://maps.google.com/?ll=41.974049,-87.899079&spn=0.002217,0.004828&t=k ), one can clearly see all of the small vehicles that service the planes. This clutter has been missing from custom airports. You probably won't do the modding, but whoever does, they could possibly be ploppable like mayor mode trees are. -
He is using the NAM. That avenue intersection in the first picture requires the NAM.
