-
Content Count
25 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Henry Crun
-
If there was a SimCity style game being made...
Henry Crun replied to DCottrell's topic in SimCity 4 General Discussion
Three wishes on my Ultimate SC4, eh? Some nice ideas in the OP and replies. For me, assuming the modern multi-core CPU and memory support is a given.... My first wish would be for a region-wide"Play" button. It would run time in all tiles in the region, updating the demand and neighbour deal values. I'm playing the London region and have 10 developed tiles. It can be a PITA to have to go into each tile in turn and run time, going back and forth through the chains to propogate the I-Ag demand from my residential tile #1 to my farm development in tile #4. I'd like a region view with a mini-info panel on each tile showing RCI bars, a blob for power, water and funds going from green through yellow to red for OK, Warning and Danger. Perhaps an auto-pause and auto-goto tile on danger similar to fire alerts in city mode. The Data Views in region view as well, please. The ability to run the region play button while on a tile, watching the effects in growth/decline/traffic etc. would be all the better! As this is a "What-If", I don't have to work out how to make it all work! Second wish would be for all the fantastic NAM work to be properly integrated. By that I mean getting rid of the little workarounds NAM needs to accomplish its functions. Like drawing the pattern for a street S-bend and vehicles suddenly start to turn sharp left off the road because of the spur to the side one has to draw. And the automata disappearing when going through the FLUPs. I've started using L1 roads, OWR and Avenues with the L0-L1 ramps to create overpasses just so I can see the little cars going over it. Little things please little minds. Getting rid of the need to have x tiles of a network to stabilise it before a transition, curve, ramp, override, etc. would also make me very happy. Third wish would be for totally functional ploppable lots. Plopping the perfect lot and seeing it die because the workers cant (don't?) go in and out is a shame. I know there's workarounds but this is my Ultimate SC4! (and we don't want "There's a mod for that") Similarly, removing the need for lots to be "connected" to a street. I always liked the SC2K/SC3K idea that so long as the lot is within x tiles of a street, it would grow/function. I liked having houses facing the sea or lake or cliff edge with the road running behind them. - Dave -
Lunchtime in Woxdon
Henry Crun commented on armpit43's gallery image in The Great British Simtropolis Club's Images
-
Somewhere in Surrey
Henry Crun commented on armpit43's gallery image in The Great British Simtropolis Club's Images
-
RHW-8S and D1 DRI. Let's do the Timewarp, again!
Henry Crun posted a topic in NAM & Transit Networks
Hi all, For the title, I reference the song from The Rocky Horror Picture Show (just in case) in that drawing this out, the RHW does the "jump to the left". This might be a known problem but a (very) quick search here and on SC4D didn't throw up anything. That might be search terms, though. I'm drawing these patterns, flipped as I'm drawing on LHD RHW. D1 Outside. A stretch of RHW-8S. The RRW and road tiles are to show where it is when I start So, I end up with the RHW one tile to the left of where I started and have to bulldoze the redundant tiles to the right. E1 Outside. Not repeating the process but just to show the same happens here. What does the panel think? Is this unfortunate but expected behaviour? The A1/B1 ramps work fine and the RHW is exactly where it should be. In the 3rd step above, if I drag south instead of east, the RHW below the ramp ibecomes RHW-10S and stays in place. Thanks for looking -- Dave -
RHW-8S and D1 DRI. Let's do the Timewarp, again!
Henry Crun replied to Henry Crun's topic in NAM & Transit Networks
Thanks for confirming, @Lucario Boricua. It's a big help knowing you've done it right! I fully understand the mechanics now. As you say, it needs thought and planning. I am running the RHW with no tile gap between the carriageways as this is the norm in the UK. We only divide the carriageways when we absolutely need to! I was using RHW-6C/8C and that worked fairly well. @rsc204 recommended 6S/8S for the flexibility, which I do get. I can see a lot of 6C -> 6S -> Ramp -> 6S -> 6C transitions in my plans! Thanks, -- Dave -
Hi @Flann Thanks again for the quick response and the fix is good! Thanks @rsc204 and @Lucario Boricua. I didn't mean my comment to suggest it wasn't worth while reporting, just an attempt at a bit of banter rather than a dry post! Be assured I will report everything that I can positively reproduce and where I am certain it's not me being an idiot, forgetting to RTFM, etc. Thanks all! -- Dave
- 4,090 Replies
-
- 1
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hi, Oh, so small a glitch that I'm almost embarrased to point it out. Almost. I noticed in the NAM RHW Docs that the default QuickChange A1 ramp can be overridden with a D1. The L0 RHW - L1 Surface looks okay. The L1 RHW - L0 Surface, annoyingly, has a yellow lane border. This is LHD with Euro LHD textures. Thanks, -- Dave
- 4,090 Replies
-
- 4
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Directory of UK builders
Henry Crun replied to armpit43's topic in The Great British Simtropolis Club's Topics
Dexter has a few plugins. -
Hi @Simmer2! (I'm not sure if that is the correct way to reference your post. I didn't want to fill the page repeating your images) Thanks for those fantastic artworks. They set a very high bar for me to get to! I'm fairly new and investigating a fair bit to find a style that suits. As a Brit, I'm hoping to play the game with it looking somewhat like UK. So far, I've investigated NAM, SAM, NWM, RRW, RHW, REW, still getting to grips with MMP. I'm currently investigating what effect a Terrain Mod has and whether I have or need a tree controller. Perhaps I should change my handle to Kevin Turvey. I appreciate as a creator it can rankle to see it not used to it's best! That was my first splash using them, the rest of the farms just use Maxis/Girafe trees for borders. Previously, I've used a mix of Pedmalls, @rsc204's Hedge Set and the late @SUICO's Farm Fences, trying to get a handle on the look and feel as well as the utility (Sims moving around). An example is from another test tile where the town is bumping up to the farms. I will tidy up the walls, I promise! I have to admit, though, that I like some of the less than perfect joins. It looks like Derek, the junior farmhand, was a bit too keen backing the tractor out of the shed and knocked the wall out of line! I think he may be responsible for this bit, too! To you and all the creators I tip my hat and raise a glass in thanks for your imagination and effort. One day, I will post in a "Show us your railroad" thread my use of the Danforth, Victoria Park and Curzon Street stations. The latter is particularly interesting as the location and remains of it are a few miles from me. -- Dave
- 936 Replies
-
- 11
-
-
Just across the river from Big City in Timbuktu, some @CorinaMarie-inspired farms, using some of the techniques outlined to get the Out lots to build exactly where I wanted. A small town to the north around the rail connection falling to farms with a couple of small villages in the midst. Some industry starting to creep in on the south border. I've enjoyed using @Simmer2's Dry Stone Walls to give the real rustic feel.
-
Hi @rsc204. Thanks so much for the fix. Works perfectly! No re-plopping of the roundabout pieces either. A city shot of the Big City tile showing the avenue network that I needed to address: You can see the right angle roundabout at the top left corner of the triangle and the straight-through roundabout mid right. Both let the tram traffic flow through now. Thanks again to you and the NAM team for all the effort making this work so well. -- Dave
- 4,090 Replies
-
- 1
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hello! Me again! Flushed with the success of tidying up my messy RRW junctions, I thought I'd have a go at getting rid of some road traffic on a main avenue thoroughfare by using the Tram In Avenue. I'd used it before but this time I needed to use the Tram through a couple of Avenue roundabouts. The straight-through roundabout piece has a strange path that cycles from white to pink on one side. The 90o roundabout piece has an arrow pointing in the reverse direction. Both are what would be the left hand direction in my LHD setup. Here's the pieces in my standard RHD test setup: And the pieces in my normal LHD UK English setup: I've tried to highlight the areas with my yellow lines again. Many thanks. -- Dave
- 4,090 Replies
-
- 4
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hi @Raymond7cn, I wish you good luck in rediscovering this location. Trying to find a particular church with breathtaking views, built seemingly on a cliff edge in Greece is like trying to find a specific piece of straw in a very large haystack, especially when taking in some of the islands. A couple of examples just from the island of Santorini (I admit I thought of Thera/Santorini when I saw your request): (links to Google Maps, not my photos! ) The Resurrection of the Lord Holy Orthodox Church Three Bells of Fira I hope you succeed in finding or remembering the location. Please let us know if and when you find it again. I'm sure it is spectacular if it caught your eye! -- Dave
-
Absolutely no need to apologise @Eggman121. I don't get this level of support (and at a weekend!) from our Tier-1 support partners that I have SLA contracts with.... I tried play RHD as more content seemed to work but I just can't stop drawing the OWR roundabouts LHD! I concur with @CaptCity that this patch fixes the reported issues. This is a screenshot of a train going through the Y in the area I am trying to tidy up. The B2 turnouts fit more with my idea of the high-speed TGV system than the tighter turnouts. It makes me so happy watching them, like being a kid with a train set again. Thanks so much for your effort and help. Very, very much appreciated. -- Dave
- 4,090 Replies
-
- 4
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hi @Eggman121 Thanks so much for your help. The B2 turnout works perfectly. The B2 Wye FLEX piece still has parts of the path missing. I've tried to highlight them below with wonky MS Paint skillz! Thanks again for your (speedy!) help. -- Dave
- 4,090 Replies
-
- 2
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hey @Haljackey. Thanks for this video. It sure helped a lot to see it in action.Using RHW in anger for the first time, I was trying to pass RHW-2 over rail and it just would not go. Overrode the higher level network to RHW-4 like you did and it works like a charm. Using RHW-2 as an overpass seems a dark and scary place! I guess it's to do with RHW-2 being the base, like FLEXFly not able to cross RHW-2. I'm learning and being inspired so much by your "Show us your...." posts and U-Drive videos. Thanks again! -- Dave
- 4,090 Replies
-
- 2
-
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hi all, I'm seeing trouble with LHD RRW B2 Wye and Turnout FLEX pieces. There seems to be a part of the path missing. Fresh SC4 and NAM 41, US English Locale and US RHD NAM options (kinda default!) and the paths are complete: Same setup but UK Englsh [sic] locale and US LHD NAM options, paths missing on the 'Y' split and left hand side of the turnout: For the turnout, I can draw it just fine with my LHD setup, though. T Any questions or suggestions are very welcome. -- Dave
- 4,090 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Retro's Practice Makes Perfect
Henry Crun replied to That Retro Guy's topic in SimCity 4 General Discussion
Thanks for the respect you're showing me, but it's just Retro Retro, Sorry 'bout that. For some reason, this was in my head when I started typing it.... The Young Ones - YouTube Dave -
Retro's Practice Makes Perfect
Henry Crun replied to That Retro Guy's topic in SimCity 4 General Discussion
Hey Mr Retro, Not sure if you've had a reply else where or figured it out yourself yet. Is the issue that the highway is RHW-6S up to the flex-lane piece but needs to be RHW-2 after the junction as the D1/E1 junction strips one lane from the carriageway for the slip road? Because you're placing the flex piece in an existing stretch of RHW-6S, dragging RHW-2 over it makes no difference. I think you have to bulldoze the highway after the junction and redrag RHW-2. Alternatively, on a blank area place a RHW-6S starter piece, the D1/E1 flex a few tiles further up the highway route and drag RHW-2 through the starter piece and the flex piece and it automatically transforms into the correct pieces.I'm not terribly good at this photo lark but hope this makes sense. HTH Dave -
NAM 41 installation Error on Linux using the .jar installer
Henry Crun replied to TheStronciumGuy's topic in NAM & Transit Networks
No worries. I've tried and failed since September when I started plaing on Linux rather than a Windows VM to get hardware rendering. I tried it on 4 distros, 8 DE combinations and started code-diving before the penny dropped. I run and manage dozens of Linux server and typing sudo is like typing my username but it just never occurred to me..... https://xkcd.com/149/ ATB, Dave -
NAM 41 installation Error on Linux using the .jar installer
Henry Crun replied to TheStronciumGuy's topic in NAM & Transit Networks
I had a bit of time this morning to try a couple of things, including trying the installer on openSUSE Tumbleweed, Fedora Workstation 34 and Ubuntu 21.10. Worked okay on the first two but not Ubuntu. I unpacked and started ploughing through the .java files at the code causing the exception. I slowly realised that SUSE and Fedora required me to elevate my permissions to root in order to install the Java Runtime. So, I tried running the installer from the terminal using sudo on both my main Mint Cinnamon desktop and on the Ubuntu 21.10 VM. I cd'd to the folder I had extracted the NAM zip file to and ran: sudo java -jar NetworkAddonMod_Setup_Version41.jar The installer pretty much works. The installation folder defaults to /root/SimCity 4/plugins/Network Addon Mod rather than my home folder so beware. I got another exception when performing the scan on the Cleanup/Depends tab but I carried on and installed successfully. You can get a glitch if you run it, quit without installing and immediately try running it again. The installer is running but the UI is not visible. If you Ctrl-C in the terminal window, it quits and you can try again. Here's some GLR action from Berlin with NAM 41 running on my Linux Mint 20 box. I started playing this game a little under a year ago and am amazed at all the great content and work from the community. Thank you all. HTH Dave -
NAM 41 installation Error on Linux using the .jar installer
Henry Crun replied to TheStronciumGuy's topic in NAM & Transit Networks
It's my Cinnamon desktop that throws the exception. My MATE VM does not. I have a mirror copy of my plugins to play on a Win10 laptop so I've been using that to install NAM and the BSC EXE installers and then copying across to my Linux desktop (I'm using the GoG version of SC4) but it would be handy to run the NAM installer natively considering the frequency of recent releases! AFAIK, Cinnamon was built on GNOME 3 components and MATE is built on GNOME 2. The linked thread mentions using a gtk 2.0 library so there might be something in that. -
NAM 41 installation Error on Linux using the .jar installer
Henry Crun replied to TheStronciumGuy's topic in NAM & Transit Networks
My main desktop is Linux Mint 20 Cinnamon Edition and the .jar file crashes as you described. I run a Virtualbox guest VM of Linux Mint 20 MATE Edition on the desktop OS and the .jar works perfectly. Both environments use JRE/JDK 11.0.10. I run SC4 under the PlayOnLinux WINE environment. Sorry there's no fix in that but it shows it can work under Linux. Perhaps there's some distro component, possibly GNOME 3 related (?), nerfing the installer? I'll have a go with NAM 41 and see if I can unearth anything concrete. -
Retro's Practice Makes Perfect
Henry Crun replied to That Retro Guy's topic in SimCity 4 General Discussion
See, every day is a learning day and @CorinaMarie does it again. I always assumed the arrow on the lot meant that was the Sim access point and for the small elementary school the corner of the buildings looks like the entrance. I've been using the tips @rsc204 gave here (YouTube video) about the Highway Disconnect tool (if I haven't plopped or can re-plop a lot) or the Rail Viaduct Puzzle Piece trick to fake access to the car park. The knowledge that Sims can access all around the lots is very handy to know if I need to plop into a developed space or want to encourage access from other sides. Before I added the PedMall tiles, everyone was coming in through the car park (and still are with the Fire Station & Police Station.) Great tip! Judging by the queue for the medical centre, I may need to upgrade! -
Trying To Grasp The Basic Mechanics
Henry Crun replied to mangojuice's topic in SimCity 4 General Discussion
There's a bus shelter outside my house in Birmingham UK and there's two fellas that turn up every few weeks to replace damaged perspex panels...
