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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
Already submitted the PR, I thought you'd get a notification ;D I'll try to look into the other issue soon.- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
Drag & drop is not "responsive" as before, now the window is moved only when the mouse is released It works on my machine. Have you tried removing the logging from the OnPositionChanged callback? Main window is too narrow and the text inputs are too short I made it a bit wider. Once the dropdown is open, it can't be closed That is on Colossal Order, that is the same behavior as all dropdowns in the game. You can only close it by clicking on an item. I fixed the positioning of the dropdown now, so it should be a bit more clear now. I looked into fixing the UIDropDown but it doesn't seem possible without using a completely custom component. The list with the dropdowns is being redrawn after every change, meaning that adding a new road will reset every other dropdown to the selected road Can't reproduce that behavior. Reset button Can do, but there's already so much going on. To get back to "Same as selected", isn't it easy enough to either scroll up to the first item, or simply remove and add a new one?- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
@STApps Created a Pull Request with the stuff. I added the toggle checkbox to the road tools, but for some reason, clicking it doesn't do anything. The keyboard shortcut still works.- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
@STApps Cool, nice! I aim to do the remaining UI stuff by Sunday night (I'm at UTC+9). @jumonjii Maybe a kind of measurement tool? Click "Measure", select 2+ nodes, click "OK", and it automatically adds the network infos and offsets for each of the selected nodes. That should be possible somehow but will require a lot of work, not sure it's something for the first version.- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
This makes a lot of sense. I will add the dropdowns back in. I'll also add the second text field and a checkbox button for reversing the road. I see you changed some code after I forked your repo. I kind of replaced the whole UI code, any idea how to merge this?- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
Update: I figured it out for the most part. I also added the key-bindings for increase and decrease of offset. I recorded a very quick video. In the end you can see a problem with reversing roads - we'll have to turn off the custom segment creation for that. Edit: Another video... This is already pretty fun as it is. I encountered some more bugs though, especially when connecting to existing segments.- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
@andreharv nice ideas. I will comment only on the UI related ones. 1. Control separation of which of the nets? I guess what people might want by default is all roads being exactly adjacent and the keyboard control increasing the separation between all roads equally? (i.e. by default the added roads are at [0, 16, 32], then after pressing the key it would be [0, 17, 34]?) 5. Blue outline: I think we can take some parts from the Precision Engineering code for this, they have drawing overlays figured out pretty well. Shouldn't be too hard. I made a super quick sketch of the current UI idea. For the future it has room for more options and presets (just buttons that open another modal, I'd say). @STApps you mentioned some more buttons and text fields for the list, what would they be for?- 22 Replies
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Looking for someone to help me build a UI for my first mod
reasonably1 replied to STApps's topic in Cities: Skylines Modding - Open Discussion
Hi! I've been wanting to get into CS modding for a long time. Finally, I am using this project as motivation to get started! I set up my dev environment today. I have now a pretty good understanding of how everything works and started tweaking the UI. I'm probably going to rewrite most of the UI code to simplify it. I'm also working on icons in Photoshop. While working on that I realized that the current form of one-super-long-dropdown that shows all the available nets is not very usable. I had the following idea: Why replicate a net selection tool when we can just use the current selection in the in-game toolbar for that? The UI could convey this easily by showing these rows: -------------------------------------------------------- [ 0 ] [ (Currently Selected Net Name) ] [ ] [ Add ] -------------------------------------------------------- [ 16 ] [ Saved Net Name ] [ ] [ Del ] -------------------------------------------------------- The first row is always at 0 offset and cannot be removed. It always shows the currently selected net. When the user clicks on Add, it is saved as a new row below, with editable offset (we could use halfWidth*2 as a default?) What's that for?- 22 Replies
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This would be great to have, I have always been bothered by the fact that the vanilla highways are so oversized. Highways with less shoulder and less obtrusive elevated parts would be wonderful. Looking at your example, I think you can make them just a tad wider than you have them now, though.
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POLL (CLOSED): Which multi-track TRAM STATION network layout is best?
reasonably1 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
I'd vote for option 2, more power to players. I'd be happy if I could build my own stations. I can imagine many use cases for this. But I do understand your fear of people who don't get it. -
POLL (CLOSED): Which multi-track TRAM STATION network layout is best?
reasonably1 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
I see, thanks! Seems I cannot change my vote, so imagine +1 for B(iii) -
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POLL (CLOSED): Which multi-track TRAM STATION network layout is best?
reasonably1 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
I think 2m platforms will be very tight, and I'm in favor of direction-wise transfers (one platform per direction), so I voted for B i. However, are you set on having car lanes? Especially if this is meant for some sort of "station" assets, how about removing cars and allowing much more space for pedestrians, like here https://streetmix.net/-/602147. -
BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)
reasonably1 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
Sorry about my tiny road idea, I must have missed that part of the instructions. I made one road similar to something posted here before, but hopefully with proper widths. https://streetmix.net/-/588591 And how about some more tram-only roads? The vanilla ones are pretty ugly imo. Put the trams on green, add some trees and proper sidewalks. You get the idea. https://streetmix.net/-/588598 Thank you again for doing this, much appreciated! -
BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)
reasonably1 replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
Hi! Amazing work! Do you think it's possible to make a super simple tiny (8m) road like the one shown here? It's a low-traffic local road that pedestrians can walk on and cars drive in both directions. I'd imagine it needs lanes for Ped / Drive Forward / Drive Backward / Ped, but without any actual curb, just all put next to each other on asphalt, with the asphalt texture reaching to the edge. These kind of roads are super common in Asia (here, South Korea, but I've also seen them in Japan). With or without parking, I don't mind. If it's easier, one-way works too. Sorry that I couldn't make this in StreetMix, but the point is that it has no curb (but zoneable and pedestrians can walk on them). Link to this street view.
