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Cgameworld

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About Cgameworld

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  1. Is it possible to disable the loading of the lod entirely? Setting the m_lodRenderDistance value to a arbitrary high number doesn't stop showing the lod
  2. I'm experimenting with ModTools scripts and I'm having trouble replacing the LOD of a road texture, I'm using a modified version of this code snippet var networkName = "Basic Road"; // replace with the one you want to edit var lodMaterial = PrefabCollection <NetInfo>.FindLoaded(networkName).m_segments[0].m_lodMaterial; Texture2D lodtexture2D; if (File.Exists("tt/" + "lodtest.png")) { lodtexture2D = new Texture2D(1, 1); lodtexture2D.LoadImage(File.ReadAllBytes("tt/" + "lodtest.png")); //lodtexture2D.anisoLevel = 16; lodMaterial.SetTexture("_MainTex", lodtexture2D); } In ModTools, the lod texture seems to be replaced when the script above is run, but in game the road doesn't update Does anyone have any ideas on how to make this work? Thanks lodtest.png
  3. How do I dump the vanilla elevated mesh model with ModTools? I know how to dump the ground level mesh from this video: https://www.youtube.com/watch?v=hEidZ_LsTkA I want to make an elevated version of my ground level road and I'm a little lost on how to do it.
  4. I made some road marking decal packs to place on roads to add to the overall realism of the game. The pack is available in two versions: white and yellow White Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1335783895 Yellow Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1336655207 Let me know what you think in the comments below
  5. Highway with Separated Express Toll Lanes

    The toll lanes are mostly just cosmetic in game. My modlist: http://steamcommunity.com/sharedfiles/filedetails/?id=1100951324
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