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2 RecognisedAbout Tyrone9876
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He updated hes dependencies list, get those 2 texture packs on the bottom of hes list and then it will work perfectly. Thanks for the great hospital lot tankmank!
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[2016] Lot Editor and Plug-in Manager - Forum Archive
Tyrone9876 replied to andix's topic in SC4 BAT & Lot Workshop
Okay thanks, I was afraid of that though because its basically doing everything manually like I'm doing right now, for small lots with only a few props its easy but some lots have loads of props making this practically impossible.- 100 Replies
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Ground textures... EDIT: nevermind, its fixed now.
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[2016] Lot Editor and Plug-in Manager - Forum Archive
Tyrone9876 replied to andix's topic in SC4 BAT & Lot Workshop
Rotate entire lot (building, props, textures) ? Lets say I have a 2x3 lot but I also want my game to have a 3x2 of the very same type, currently the only way I can do this is by creating a new lot and placing the building, textures and props manually all over again, basically I'm creating an entirely new lot from scratch. Though I'm wandering if there isn't an easy way to simply rotate an entire lot with building, textures and props all included in that rotation, basically the same 2x3 lot as before except everything is turned 90° making it a 3x2 lot. Is this possible? ps: I'm not talking about rotating a single object here, I'm specifically talking about turning an entire lot which would not only rotate objects, but also move them depending on where their correct placement should be in that 90° rotation.- 100 Replies
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Finally managed to get this working as a growable, though I had to mod it a bit myself and place that garage foundation as a new prop below the building or otherwise the actual building itself was 'floating' and not matching up with the roads. But either way, I'm glad I stumbled upon this beauty as its certainly top quality! 5/5 for me.
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DK35 Bank of America Center, Los Angeles, CA
Tyrone9876 commented on Darknono35's file in Commercial
Nice building, though I had to spend 1 hour in SC4Tool, LotEditor and PIMX just to make it a 10x6 growable lot, I also had to create that foundation as a new prop and try to place it as best as I could below the actual building, otherwise it seemed the building was floating and it didnt match up with the road from other angles. But still, I'm glad it worked out and Ive got a shiny new growable for my city, 1 hour of my work is nothing compared to the 4 months you spend in creating this, either way, all that really matter is this: Thank you! -
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Copying Lot Config Properties (another way to convert between lot types)
Tyrone9876 replied to Equinox's topic in SC4 BAT & Lot Workshop
Cool, thanks for all the help guys, I really appreciate it! -
Copying Lot Config Properties (another way to convert between lot types)
Tyrone9876 replied to Equinox's topic in SC4 BAT & Lot Workshop
Hmmmm, interesting, I just tested this with PIMX and it does seem to work just as good. But what about that whole "Properties with the first value being 0x00000000" this tutorial is talking about, thats basically the Building LotObject, I can't seem to delete or edit that in PIMX, do I just leave that as it is in the new Lot or do I need to do something else with it?
