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Derek114811

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About Derek114811

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    Freshman
  1. Well then there's really no point, as we already have that. You can enable and disable roads United when you want, and you don't have to sub to the roads unless you want to use them.
  2. I think you know the answer to that
  3. You're pumping them out like crazy! I love it! These are amazing! It's what I've been wanting for a while. The underpasses I see in my town irl all have concrete under them, so it bothered me to have only dirt or nothing at all under my bridges! And about that engraved wall, the town I live by, Tulsa, has sound barriers like that but don't support any roads. Instead, they line large avenues that are surrounded by medium to high wealth residential neighborhoods, and I've always wanted that! It'd be nice to have that wall!
  4. I've actually started going to the workshop and going to your page first off to see what you've released. You keep these buildings coming out at what almost feels like a daily pace, and they're all great quality! I'm in love with the Walmart asset you made, along with the murphys! I appreciate it a lot! Thank you! This game has needed more big box shopping centers.
  5. Is there anyway you could upload a version without the trees? I want to put Mr. Maisons tree there instead of the default trees.
  6. Is there anyway you guys could do a clean alternative to the narrow 2 way street? I really love it's usefulness, but it looks odd in some places due to the dirty and old look it has.
  7. Can you allow negative values in the spacing option? So that way I can overlap my fences! Otherwise, they have small gaps in between them. Especially the brick wall assets!
  8. Ok, so, I normally like to refrain from requests, because I know the mod community is usually busy with their own projects and it looks rude to just ask when I have nothing to return and no experience in the field of modding. I have a request that I feel would be incredibly simple to fulfill. Can someone make white lines? Like the street line, and make it so that it would work well with the prop line placer? I would like to make my own lanes and slanted parking spaces. Thanks!
  9. Just curious, will the next nExt update make traffic++ v2 compatible TM:PE? Or are you releasing that update separately? I know you guys took over T++v2, so I was curious. I want to use the 4 lane + turning lane but traffic keeps using the turning lane as a normal lane to enter into and I need t++v2 to fix the problem, but I'd prefer TM:PE if I have to make a choice.
  10. I tried using it, but it doesn't spawn jersey walls. Instead, it makes a long walk of perfectly lined up avenue lights.
  11. Will we be getting the asymmetrical roads? I've been super pumped for those!
  12. I'd like examples of ways you overcame limitations! I love behind the scenes stuff, and you guys are doing amazing things with this games. I have to say your mod is my favorite of them all. I even look at the page almost everyday to see if there's an update. Really excited for those asymmetrical roads! I plan on donating soon! Thanks for all the hard work!
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