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Dutchdragon

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Everything posted by Dutchdragon

  1. If you're looking for a city builder with a focus on organic, authentic looking neighbourhoods, look no further than Urbek. You start from humble beginnings: you zone some farms and houses, build some roads and lumberjack cabins and manage their respective resources. As your city grows, you'll get more things to build and more resources. Because all buildings require resources from each other, you get a sense of the complexity of a city. It's somewhat like a puzzle. You can't just expand on one aspect of the city without tending to others. It's possible to organically create anything from quaint farm villages to polluted slums with rebel houses, from religious neighbourhoods to gentrified areas with wine bars, and so on. On top of that the graphics are great. From the default orthographic view it looks like a 2D sprite game, but it's actually fully 3D with charming voxel models. If you want to experience walking or flying around in your town, you can! After having played only SimCity and Cities Skylines, this game is a breath of fresh air.
  2. Kami's Lookout

    Thanks for the comment! There are no dependencies. If you want to lower it I suggest you use the Lot Editor for that. The cost can be lowered too with the Plugin Manager.
  3. Kami's Lookout

    Version 1.0.0

    77 Downloads

    My first BAT uploaded to the STEX. Feedback is appreciated! The Dragon Ball universe comes to SimCity 4! Your cities will be blessed with the presence of Kami, the deity who guards over the whole Earth. Below his heavenly Lookout, there is the tower of the feline sage Karin (see if you can spot him!). Down on the ground, the land is guarded by Bora, who dwells in his tipi. The .rar archive contains two lots: Land of Karin - a 2x2 lot containing all the features described above. Kami's Lookout - a 1x1 lot containing just the Lookout. For Kami can move his Lookout wherever he wishes! Both lots have the same stats. They have a park effect of 50 over a radius of 150. They don't have a landmark effect! Kami won't tax you for inviting him. Forcing him out however will cost ya... Download instructions: - Unzip the .rar and move its contents to Documents/SimCity4/Plugins Enjoy! Credits: @Jasoncw for giving tips about LODS and rendering @11241036Awesome for showing how to put big buildings on small lots @memo and @Ulisse Wolf for showing how to put this whole thing together @art128 for showing how to make props visible at all zoom levels and many others whose posts and research have made this project possible!
  4. DutchDragon's Design

    Hey people, I'm a long time user of this website. Recenty I got the urge to create my own buildings for SimCity as a well as to share them, so I've started using the BAT. I present to you my first building, that some of you may know from the Dragon Ball series: Kami's Lookout. It will be uploaded to the STEX once finished. Please share your thoughts!
  5. DutchDragon's Design

    Progress on some typical Dutch smalltown W2W housing. In the screenshots you can see the two lots I've created; ultimately I'd like to have around six to have a set and release them on the STEX. Aside from BATS the lots also include walls and sheds as props. These I intend to include in a prop pack.
  6. Comic City

    Version 1.0.0

    38 Downloads

    Comic City: a city loosely based on Brussels, a city with great contrasts. There's a historic downtown with palaces and business districts surrounding it. Posh neighbourhoods besides social housing projects. Village-like streets are one block away from skyscrapers. Railroads separate very distinct neighbourhoods. And then some more. Enjoy!
  7. DutchDragon's Design

    Back to more secular matters... Currently I'm experimenting with nightlighting because the basis nitelite feature in gmax creates windows that are way too bright. So I'm trying to create a more subtle, homely atmosphere. IMO this is already a lot better. Feedback is much appreciated!
  8. DutchDragon's Design

    Finally: Kami's Lookout is out now on the STEX:
  9. DutchDragon's Design

    Alright, everything is pretty much done. The models, the lots, the icons... All that's left to do is review it all one more time and finally upload it here! Here's the Holy Land of Karin:
  10. Merging sc4model files

    Hello everyone, I'm currently trying to merge two sc4model files together in the Model Tweaker but it doesn't work. I mostly just get a (partial) duplicate of one of the buildings with no trace of the other one. When I look at the file sizes it also shows that the files aren't actually merged, because it should be a much bigger file. Can anyone help me? Thanks in advance!
  11. Merging sc4model files

    @memo @Ulisse Wolf Thanks for the reply! Basically I have 3 BATs I want to merge but due to them having to float high above each other I have created them seperately and increased their height in Model Tweaker. I've considered using two of them as props but they would disappear at the lowest zoom level so I'd love to combine them somehow. Judging from your replies I see that doing this in Model Tweaker isn't exactly the way to go. How can I merge the buildings in Blender though? I have exported the 3ds from the reader but when I import it to Blender it doesn't have any textures.
  12. Merging sc4model files

    Here's an example of what I mean. I wanted to combine two sc4model files in Model Tweaker: one's a pink box and another is a green cone. Upon merging them, I just get a second, distorted version of the pink box. It seems to me that the LODs are combined into one file, but the textures aren't. The texture of the pink box is projected onto the LOD of the green cone.
  13. Hello people, I'm currently BATing some W2W buildings and they are slightly bigger than their lots due to details like roofs sticking out and stuff like that. The lot editor can't accept buildings sticking out of the lot, but it does allow this for props. Since I don't want to just shave off the sticking out details of the buildings, exporting them as props could work. I just wonder if there's a more elegant solution: is it possible to still have the actual building sticking out of the lot without just using them as props? If anyone knows and wants to answer, thanks in advance!
  14. Buildings bigger than their lots

    @11241036 @madhatter106 I''ve tried it and it works, thanks a lot. I actually tried this on a 12x12 building to make in fit on a 1x1 lot, which worked without problems!
  15. DutchDragon's Design

    As the Dragon Ball fans on this forum may know, this is Korin Tower, which is a sanctuary on top of a miles high totem pole. The totem pole is going to be modelled separately. Once those two are combined, I'm going to stack Kami's Lookout (seen in previous posts) on top of it.
  16. Buildings bigger than their lots

    @11241036Awesome, I'll look into this. Thanks for the help!
  17. Urbek City Builder: an organic city builder

    @Badfish301 After a few months I can say SimCity has more staying power for me as well, but I still like Urbek. I haven't tried the trains DLC. Looks a bit weird since railroads don't translate well due to the lack of curves in Urbek.
  18. BAT4Blender

    Such exciting times for SimCity modding and BATing. Awesome work!
  19. @Jasoncw Thanks a lot for the tips, I didn't know about the rendering issues occuring at high distances. I've tried raising the building in Lot Editor but it only seems to work on props, not buildings.
  20. DutchDragon's Design

    After some technical difficulties with the LODS I finally managed to export it to the game! Though I now found out this is actually one of the lower quality renders... At least now I know how to export this thing.
  21. EDIT: problem solved. I rotated the model by inverting the signs of the x and z coordinates. Somewhat tedious but it worked! Hello people, I have a problem rendering a BAT. It turns out like this, as seen from the ilive reader: The model is turned the wrong way; when I view it from the other side it looks the way it should. I extracted one of the 3ds files, rotated it 180 degrees in another program and put it back in but this causes the texture to disappear. I also tried a bigger LOD, but it didn't work. I suppose it's possible to take the point coordinates in ilive reader and swap them around, but I hope there is an easier solution. Does anyone have any tips? Thanks in advance!
  22. simtropolis Miraculous News: Cori is alive!

    Welcome back Cori!
  23. Urbek City Builder: an organic city builder

    @Rachelkin Like Cities Skylines, Urbek has resources present on the map like iron and wood. It has only three zoning types: residential, farming and logistics. There is no money system. Instead, each building provides and consumes resources. The only resources at the start are food, labor and wood, produced by farms, houses and lumberjack cabins respectively. As your city grows you'll unlock buildings which provide and consume other resources like skilled labor, power, coal, etc. giving your city more complexity. With the enactment of laws you can influence the output of certain buildings. There are also some less straight forward "resources" like connectivity, pollution and self-organization. Those provide some pretty interesting buildings like parking lots, shanty towns and anarchy bars. For example if "connectivity" is low in a certain area parking lots will eventually spring up and claim valuable space where houses once stood. To combat this you can build bus stations but these require iron, so it's really puzzle-like. I definitely recommend it!
  24. Looks like the same old city builder concepts wrapped in better graphics. One thing has never changed since the original SimCity: you HAVE to start with dirty power, automobiles and American-style zoning systems. This is far from how most cities have grown throughout history. The city you're building is just a colony of the modern world, never a settlement that has evolved over time. Nothing illustrates this better than Cities Skylines forcing you to connect to a highway right from the start. I'd love to see a city builder where you can start by building a village with farms, no modern infrastructure and barely any specialized zones. It should be fun to gradually unlock these and actually develop a historical core with more modern neighbourhoods around it. Or you could go Corbusier and wipe the whole core out, whatever. Alongside this option, there could be a sandbox mode where you start like you do in SC and CS, with all the older tech at your disposal as well. CS2 definitely won't be this city builder. Judging from the otherwise beautiful trailer it's all skyscrapers and busy roads again.
  25. In Cities Skylines there are districts in addition to zones, effectively creating a layered zoning system. It even includes building styles. You could go all sort of directions with this, so seperating wealth levels and creating social housing districts would be easy.
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