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Everything posted by Aardvark1313
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I'm trying hard to remember if Sim city 2000 was the one I started with and used to play on the ps1. It was fun in those days and though I've owned Sim city 4 for years but never played it and made the mistake of buying the 2013 version, nothing was as much fun as that time when I played sim city on my ps1. I ask as it's being offered free through origin and I'll probably take it, but unless it's the one I remember, I may not play it much. Does anyone remember? let me know will ya! Thnx Scrap that thought, after some searching on you tube to find sim city games, I was mistaken. The version I was thinking of was the super NES version. Sim city 2000 looks too primitive for my tastes graphically(sorry to fans of the 2000 version, just my opinion and I'm not a graphic snob by nature). I was confused as right around that time was when I traded in my super nes and a bunch of games for a new ps1 and a few games.
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Freight by Nikola101
Aardvark1313 replied to watta75's topic in SimCity (2013) Modding - Open Discussion
Same problem for me, I unzipped it, then copy/pasted it to the simcitydata folder from there and it doesn't work even in a new region/city. I still get the standard 60. I'm trying as I type to let it run a bit, then I'll save it and reload and see if that helps in both new and old city since I only have 2 cities in the old one, any synch should be quick though I confess, AS I've previously mentioned, I'd prefer a version WITHOUT all the extra workers even if it means a bit less freight increase along the lines of 240 as base from the 60 rather than 600 but with the same amount of workers but I can't mod so I haven't bothered trying. -
On top of many other nightmares, is there a mod out there that does 1 thing and 1 thing only without any additional costs like more workers? that's no offence to Nicola(sp?) who seems to do a lot of good mods, but all I want is the ability for the factories to produce more freight. Period. That seems to be my only Achilles heal at the moment and cause a ridiculous non-stop vicious circle even at the advanced tech stages(though not as badly), but just like power gamers who ruin mmo's, there has to be a balance throughout the stages, not just the end otherwise why bother. In my current ugly city (you should see it, it is 1 ugly city lol) in that I have no more room to add industry if I plan on adding my schools as well as the balance of my specialized buildings(coal and ore and all building that go with that) and to top it all off, make sure I have more than enough "R" to balance out the work force(I've long given up on the high wealth, it's so out of balance it's a farce. So to make that previous long story short, all I want is a mod with increased freight or a means to tweak it myself(though modding is WAY beyond me). It doesn't have to be huge, just double or triple the numbers from 60 to 120 or even 240 for each factory to keep my commerce from whining and produce enough goods to cut into that ridiculous disparity. Pease and tanku as my granddaughter would say.
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video series Sim City Strategy and Gameplay Casino Tutorial series
Aardvark1313 replied to DinosGG's topic in SimCity (2013) General Discussion
Do you replace the older, smaller casinos like the gambling house with better? or do they all serve a purpose with their servicing of the various classes of wealth they cater to? At this point I've been doing it without videos or help and I still have room left though It's getting a bit tight slowly but surely after I just plopped down a sleek casino and attachments. -
My Recommended SC2013 Settings
Aardvark1313 replied to CapTon's topic in SimCity (2013) General Discussion
My set-up by default is pretty much what you have in your recommendation vid with 1 or 2 exceptions, but the only option under game play I've never understood is what the "Disable offline data collection" is all about and how would that affect the game? As far as your resolution restriction aidanA28(nice Tardis pic btw). it may be either a video card or monitor restriction and I'm pulling more towards the monitor as being your problem. If you don't mind(private message if you aren't comfortable), let me know the monitor name and model as well as your vid card type and I can do some research for you and give you a definitive answer. oops! deleted my whole message while trying to edit lol I do that a lot. The only option I've never understood is the one under game play called "Disable Offline data Collection". What exactly does that mean and how would it affect a game? Mess up the mods maybe?- 13 Replies
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Sim City email survey.
Aardvark1313 replied to thorfurd's topic in SimCity (2013) General Discussion
No idea what survey you're talking about. I haven't received any as of today. When did you get it? I wonder if it was just a generally sent one, or has to do with how it was purchased as far as receiving it or not? Curious to see who else did or did not get it and why and find a common link as to the reason. As for them releasing another version of the game?.....are they freaking nuts? just fix this one for frack's sake instead of letting EA dictate how to run your business. Come on Will, take back your company, dump EA and do it right man. -
Transfer SimCity to another computer.
Aardvark1313 replied to Prophet42's topic in SimCity (2013) Technical Help Q&A
Indeed as long as you use origin and log into the same account as stated above by Cyclone and alprazolam it's that easy. I do that on my 2 putters as I play a modded, offline version on 1 computer and when I want to play a region with someone without the mods(as a great many of the mods work offline only), I just log onto the other computer. I've had no luck with regions mind you even after joining a group who kept complaining about players quitting, who themselves all quit since ;-/ quite exasperating actually to complain about it and do it. The region was active with 6 of us for about 5 days and now nobody ever logs in anymore and since I'm inheriting all their criminals well the snowball effect has ruined my city so now, since I was pretty much alone anyways, I've dropped it. I don't have huge time to commit to a region, but I will build, so If someone's interested in someone who WON'T leave, let me know(sorry went off-topic there hehe) -
Can anyone explain why these houses won't increase density
Aardvark1313 replied to CrazedHermet's topic in SimCity (2013) Technical Help Q&A
I have the same issue and the tall tree method works, but for some reason they sometimes WILL NOT grow for some unknown reason. Luckily with skye's 3.1 compilation pack, one the included mods by(can't remember the author off-hand), you can manually place rci buildings from a menu and they do indeed end up fitting. Not sure why the stubborn streak unless It's just yet another of those weird and plentiful bugs in the Vanilla version where even the smallest terrain elevation difference, even if it's just a small corner of the square won't permit the growth. The manual placement mod will fix you up. (You can sometimes tell It'll happen when you draw the rci lines and there's a just a small gap in a corner or other. 8/10 times, those are the ones where I can't get it to automatically grow). If that's the issue, hope that helps. -
Asking as I can't find an answer anywhere using the search here or google(It's always tricky though as often you have to ask a specific question and that's just guess work) so I thought I'd simply ask. When dropping HQ's of any kind, do they affect only the city involved or the whole region? Here's why I'm asking. My current city is working wonderfully and I haven't even touched the 3 resource fields yet( I love having a high green budget, that to me is a successful town) not what this moron on the ea forums seems to think when he makes gazillions of dollars and insults my play-style and seems to think I don't know how to play, but his budget is so badly in the red if he ever lost his money makers, he'd be doomed, but I digress. I ask as this is NOT my main gambling/entertainment/tourist city, I have another flat plot in the region I'm playing planned for that, but since I did build 1 casino to make some mega-bucks, I'm debating plopping the Casino HQ in this city since I have the cash and space for it and would save that much more space for more goodies in the other city. But if it doesn't affect the entire region and doesn't benefit them in any way, I won't bother and will simply build it in my main gambling one. Just a quick silly question that may affect other cities as far as industry as well(oil/coal/iron HQ's).
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I had that issue after using project Orion with the 3.1 skyepack mod and found it odd also(assuming you're using that as well). even though I had a ton of ore to mine, it kept telling me there wasn't any. Once I disabled project Orion, everything went back to normal(ish). That's not a diss on orion, but for some reason, for some people it just won't work(I was also getting wicked phantom pollution messing up the city). In the post I made asking about that, I was advised to unclick the orion option when installing skyepack and as I said, everything's fine now though I did have to delete the region and restart again from scratch. If that's not your issue then consider me barking up the wrong tree, no siree, no cat here in this tree hehe.
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I'm currently working the 5 city region of Whitewater Valley and could use some help ideas regarding 1 of the 5 city plots in particular. Whitewater Valley I find that each plot has it's own challenges but this one drives me nuts. Working on the really bad terrain that is Whitewater Crossing is bad enough, but that little elevated area has me stumped and I wondered how people coped with it(screenies would be great so I could study them). It's where I wanted to put my mayor's mansion for the high wealth land value increase, my high wealth housing/commerce obviously and once the coal patch there runs dry, after I've squeezed some cash from it obviously, I can tear it all down and add increase my high wealth housing even more. But I confess, I've tried all sorts of ways in sandbox and just can't find a happy medium(parks to increase the land value is 1 definite killer) though parklets may solve some of that problem.(I'm just playing with it in my new city for the 1st time and find that coverage seems to be high without the large footprint the normal parks would). So I'm looking for ideas. though i dumped project orion as it was causing some major issues with pollution and land values, I kept the regional roads udon? so I can maybe connect to that are from the highway just to the right of it instead of being forced to try and plop a ton of roads up a steep incline(I'd need 1 for sure for power/water etc). I'd appreciate any ideas on that. Apologies as this isn't the right section to post this. I wouldn't mind if a mod moved it to general chat. I had just posted on a topic here and just had a sudden question and never thought to switch. sowwy.
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Deleting/Replacing Great Works?
Aardvark1313 replied to ize's topic in SimCity (2013) Modding - Open Discussion
EEK! glad you posted this as that was my intended great works for my Whitewater Valley for the nice free 100k reward for all connected cities(not sure if that's just 3-4 or all 5 in that landmass), but If that's a consequence(I must have missed that part reading about the GW's) then I may have to change my mind. To what I don't know. That or pre-plan ahead based on the info you provided and work my cities to compensate. -
skyestorme's 3.1 compilation mod
Aardvark1313 posted a topic in SimCity (2013) Modding - Open Discussion
I seem to be getting some nasty bugs with this mod compilation. Has anyone else tried 3.1 and does it work for them? I'm having issues with water towers that make no sense. they're in the middle of nowhere yet suddenly pumping polluted water????? and my entire middle wealth section is showing with red land values and nothing will grown on It's own suddenly unless i manually place buildings using one of the other mods in the package among other issues. Just wasn't sure if it was something on my end and I'm not too keen on restarting this region yet again. Having a hard enough time grasping the simple concept of on/off ramps lol . Just can't seem to make those suckers work. Let me know as I'm not sure if/when Skye's site will start behaving again. -
skyestorme's 3.1 compilation mod
Aardvark1313 replied to Aardvark1313's topic in SimCity (2013) Modding - Open Discussion
Righto then, that's what I'll do. I'll have to restart whitewater valley again, but I'll uninstall it and re-install and make sure I don't use project Orion. From what you say, that could be the problem with every one of my issues(the sudden pollution, the med housing land value problem etc). Thanks so much for that input. I was dividing my time between trying to figure the problems out and playing an unmodded copy of simcity on my other computer to play a regional game with people who were tired of players abandoning their cities, but since I seem to be 1 of only 2 actives there atm and I'm inheriting ALL of my neighbours's criminals blah blah I'm sure you folks know the drill. Abandoned city next door=crime out of control=coming to my town=my being forced to go over-budget on my police therefore throwing my entire budget and general infrastructure out of whack. I'll give that region a few more days and see, but may leave and focus on my solo game only. -
skyestorme's 3.1 compilation mod
Aardvark1313 replied to Aardvark1313's topic in SimCity (2013) Modding - Open Discussion
No, all I have is the 3.1 compilation and I started having a new problem with random pollution in areas that shouldn't have any at all and it's messing up my housing as houses are emptying, people are sick and flooding my hospitals. I thought this was going to be an improvement but it's proving to be worse for me although it started well enough for a few days, everything seemed to be working fine. I don't get it. I know when the choice of mods came up, I avoided any CoT's as I don't have that expansion pack and now I'm wondering if any others might be related to CoT that I missed and should have checked off as well. Going to try Skyestorme's site tomorrow and see what he thinks. -
I scrapped my entire last post as it wasn't getting any response anyway and made absolutely no sense. I'm definitely hoping you manage to somehow do the 1 thing on your to-do list and that's extending the life of mining/drilling resources. I agree, in some cities you can never get to the advanced stages of the HQ's in order to profit from the other advanced buildings that come from reaching certain mining/drilling goals which sucks. Looking forward to it unless it's one of those things that the game engine has locked and can't be changed.
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SimCity (2013) Official Mod Request Thread
Aardvark1313 replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
REading through 21 pages of posts is a bit much but has anyone thought about modding Maxis man? the building costs a ridiculous amount and the maintenance egads!!! If that's all there was to it that would be....tolerable, but on top of that you have to constantly pay to send him out to do stuff and 1/2 the time or more he fails? I'd rather see his building cost reduced by at least 60% and no maintenance costs. What an egotist to expect us to pay for his damned office. The 1 thing he has that's handy and may(I do say may as I haven't done the math) is that rather than spending the gazillion dollars to build the bigger fire station and all the attachments for the hazmat facility, he can act as a hazmat fire extinguisher and he can fly there so no traffic issues which is much much better. Just a thought. (I don't play Dr. Vu but I suppose his should be reduced as well). -
galahad1313 but I only have the basic package with heroes and villains. I missed out on all the free dlc except for the Nissan leaf which kinda sucks as I really want the progressive insurance one but alas, can't. Anyways, that's my id if anyone needs a filler for a region. I'm an insomniac so I never know when i'll be playing which is good and bad but makes me adaptable to all time zones lol.
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Who Uses Online Mode to Make Cities?
Aardvark1313 replied to TheCraftKid's topic in SimCity (2013) General Discussion
Rather than starting a new thread, since my question somewhat ties in with this post/poll I'll ask here. I have origin on both computers as I'm STILL to this day trying to get spore to work on my 2nd one but I have no memory whatsoever of what username/e-mail/p-word I used WAYYYYYY back then when I used to play it and in typical fashion, EA has proven to be utterly useless and uncooperative in this. How'd I do that yet I can't mod or make a sim spreadsheet, but I digress. Can I install the game on my 2nd puter? or will I get some annoying duplicate registration number error even though I use the same account. (I don't play origin on both computers at once mind you). My thought was to use my main puter fully modded to play offline by my lonesome and use the other puter which has no mods in it to play on a server if I can find dedicated people to share a region with. Anyone try this? and did it work? I have both putters tied up atm d-loading a massive file on this one as I type and my daughter is playing SWTOR on the other so I can't try it for a while myself or I'd just do it. Thanks folks- 7 Replies
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The Basics #10: Power, Water, and Garbage
Aardvark1313 replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Still mostly greek to me but I think as long as I follow the vids I can maybe do something with it. The biggest thing I wanted to learn was changing the values of the Commercial goods amount to avoid the imbalance of the unsatisfied forcing you to make more commercial which in turn forces you to make more res which simply begins and maintains that vicious circle of futility. This is also part question as many people insist there is no correlation between "I" freight and commercial need for it, yet I've had "C" buildings shut down because of a lack of freight????? make up my effing mind, is there or is there not a connection there because if "C" shuts down because of it, there seems to be a connection there to me unless three's a some subtle thing I'm missing. Cripes knows this game makes no sense at all already without yet more confusions to mess with my old brain. Wish they'd just tell EA to go eff themselves and fix the entire game engine as it and the AI(part and parcel of the same) are a complete mess and need to be rebuilt from the ground up, but it's much cheaper(for EA) to instead just make a new engine that actually works, and pass it off as SimCity 6. Rant done, I feel 2 yrs older now. When you get old, rants take away yrs I swear lol. -
I'm at a loss as to why most of the mods I downloaded don't work. I'm certain I followed the instructions to the letter and yet Most of them just won't work and I'm at a loss to understand why. Has anyone ever picked up on the abandoned mod installation program someone was working on? and/or does it work well enough as is even with the author's loss of motivation to support it it? I think it was called Asilk's mod manager? That might simplify my problems.
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mods won't work
Aardvark1313 replied to Aardvark1313's topic in SimCity (2013) Modding - Open Discussion
As for me, never mind. I quit this piece of crap, still badly broken game. My perfect city is in ruins and I'm still at a loss to explain though a big part of it is this bs about homeless and buildings being abandoned for lack of jobs. Just today, trying to repair all the damage done by some unknown condition, I had to tear down 5 mid-density/low wealth buildings. 4because they claimed there weren't any jobs.....I have an excess of 2000 jobs so WTF is this game talking about and 1 building, which was the funniest of all shut down due to no shopping in the area even though I have 8 perfectly healthy commercial buildings across the street. This game, despite a few minor patches by maxis/ea is STILL horribly broken and no matter how many modders break their fingers trying to make mods to fix it(that's a compliment to their work), It will never be fixed unless Maxis tell EA to go EFF itself and re-do the entire game engine from the ground up, which will not happen in my lifetime. My son-in-law writes company software and games for a living and has examined a lot of the game with whatever magic mojo tools he uses and he confirms that this game engine is inherently flawed and would take at least a full year with a dedicated team to fix all the flaws and change many of the values that completely unbalance the game. So for me, I cry uncle, I give up on this game. I'm old and have better things to do with what time I have left than pull what few hairs I have left on this game. Hopefully that other game someone mentioned(who's name I forget atm) isn't this bad. I may try SimCity 4 as many people have lauded It's merits as the last great sim game maxis made but I'm reading a lot of the 4 forums atm as I'll need a lot of convincing to ever play ANY Sim city game again. Good luck modders, your work is appreciated even by me and I hope people can find a happy medium somewhere. Between the game, patches and the right mods cause I sure didn't. cheers To KevinPaul06: Great team, wonderful organization, always has been, but I'm a die hard Habs fan lol Good luck to both our teams this year :-) -
mods won't work
Aardvark1313 replied to Aardvark1313's topic in SimCity (2013) Modding - Open Discussion
All the ones that said to do so I did yes, 1 had to be done in a different folder but it worked. I'd say of all the mods I'm using, about 20% don't work and I'm trying to find a common thread as to why they won't. Where I'm a little lost sometimes, and why I'm a lazy mod user and prefer to use utilities like from the nexus for other games, is there are some that say to cut'n'paste rather than directly unzipping to the data folder and I've never been sure how to do that properly. I THINK I did those right but maybe not. To be honest, I'd settle for mods that do things I asked for in the mods section as the game's weak AI and poor behind the scenes mechanics as well as part of the game reacting to changes seemingly in real-time while others take too long and eventually unbalances the numbers. No matter how OCD you are about the math like me and slowly building the perfect balanced city, eventually the illogic of the freight vs goods vs whining citizens starts eroding your city, but I'm quite certain modders are extremely busy and can't cater to all of the rather large demand I saw for mods in that section and makes me wish I could mod to help them out a bit, but I'm useless at it as my experiments with Morrowind and Oblivion would attest lol. I'd even settle for a new spreadsheet of sorts which is something else I'm rubbish at with the RIGHT numbers on it that I could keep for every city and help with some of the balancing issues. Example being the one I'm using, which is the only one I know of, has low density/ low income freight as 90 which is wrong as it should be 60. Maybe at some point it was 90, but not anymore and it SHOULD be 90 or even a bit more & while there is a mod that increases the amount of freight, I don't like how much it does it by(too high) or the consequences of it as it resolves nothing really, all it does is double or triple everything. I'm sure that would come in handy in a future city where you're out of landmass and your city has become static but. That was long winded but, as any kind of writer(good or bad) will attest, sometimes when you start ideas, you can't stop lol. I've currently given up on the game for the time being after losing complete control(how I'll be damned if I can figure out other than that whole real-time vs slow change crap) and I don't know if that's always been like that or a side-effect of offline vs online play. I know it's possible to run a city in the green at all times with patience and planning as I don't give a rat's butt cheek about challenges regarding trying to make a city as rich as possible and damned the consequences. I was running 2 cities, both in the green in the whitewater basin map and almost ready to start on my space great works for the extra cash flow for those advanced and expensive future projects like nuclear power when my 2 cities and the other 3 in the future were ready for them, but my now messed up city has ruined that and I've lost patience trying to fix it. That region though is a challenge I must say and a topic for another post. Suffice to say the so-called naturally occurring terraforming is a nightmare in the brakeman's folly plot in the whitewater valley. -
Problem with Population Management
Aardvark1313 replied to Wolve64's topic in SimCity (2013) Technical Help Q&A
In the city I was currently working on traffic had nothing to do with it, the weak AI and the lack or real time processing are now killing my city. I had it perfectly(or as perfectly as you can get with this piece of crap game)and suddenly shoppers aren't shopping even though they have it right next door or less than 2 small blocks away with no traffic issues at all and plenty of public transportation. From out of nowhere I suddenly developed huge unemployment in my $$ class even though according to all the spreadsheets I'm looking at, I shouldn't and the rest of my commercial is constantly complaining about freight which is impossible to balance properly. It's been the issue since day 1 and continues to be to this day a lack of accurate math behind the scenes in the game engine and a weak....nay stupid AI. It gets frustrating when some changes take place in real time(ie right away) and cause issues with things that take too long to develop. You create a ton of jobs by building C or I to match the new density increase of you R, but they take too long to mature, so while your jobs are created real-time, the density takes forever sometimes to grow for some reason and you get a ton of unfilled jobs, which causes C & I to shut down due to lack of population while you sit there waiting for density to increase and often you get the reverse and it creates unemployment instead which in turn releases the homeless to wander around, buildings and houses shutting down etc etc. It just keeps happening every time I think I've got the balance just right between job creation and increasing my residents to match to a point then it all starts to unravel for reasons unknown and yet another city ruined. If the purpose of the game like that mental midget whose posts I keep reading(I'm a sucker for punishment) on the official EA SimCity 5 forums seems to think and that's to just make money and screw your budget being in the red, then that's the wrong idea behind the game and shows a weak game design. Oh Will Wright, why hast though forsaken us. Had you been in charge I'm sure this mess would have never been created *sigh*. I thought the purpose of these sims was to create a balanced budget by making micro-decisions at the proper times, building things slow and steady making minor adjustments here and there so why does it always unravel after a certain time as though the game was designed to make you fail. That's poor game design. I know how to build cities on a budget yet this is the 1st sim game I've EVER had so many problems with trying to run a proper city. I may do as someone suggested and try sim 4 since I skipped that one even though I've had a copy of it for years as I'm told it's a better balanced game and more realistic and a lot less frustrating. I'm a mathematically OCD person so when the math don't work, I get crazy Sorry didn't mean to hijack your post to rant but there is no proper solution to your question though Capton might be right and his suggestion is worth looking into as he's a knowledgeable member of this community. Small edit is I wonder if(assuming anyone's experimented with this) if playing online rather than offline has ANY impact at all on the timing of the real-time functions and would impact the problems I'm having or is it same old same old regardless of playing on or off line. As for me, I've given up on this game and unless Mr. Wright is involved with Maxis on Sim city 6(assuming there ever IS one) and Maxis breaks away from EA, I sure as hell won't be buying it.- 2 Replies
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I found the other day something I didn't even remember having(long story, won't bore you with it). Turns out I have a shiny, opened, yet fairly certain unused copy of SimCity 4 and was considering putting it on my 2nd computer where I tend to put all my old(er) games. Just wondered if, despite all of the obvious imbalances and weak AI that is SimCity 5, if 4 is better overall? I heard a lot of people didn't like some things like manually laying water pipes and things like that but the overall balance of the game was better and had a much more intuitive and solid AI? Also can't find the original manual so far though it must be around, but I wondered if it worked the same as Simcity5 and if so, if there was a spreadsheet of the various population amounts based on size/density of buildings(assuming that part works the same as 5) to assist in city planning. Thanks
