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I'm trying hard to remember if Sim city 2000 was the one I started with and used to play on the ps1. It was fun in those days and though I've owned Sim city 4 for years but never played it and made the mistake of buying the 2013 version, nothing was as much fun as that time when I played sim city on my ps1. I ask as it's being offered free through origin and I'll probably take it, but unless it's the one I remember, I may not play it much. Does anyone remember? let me know will ya! Thnx Scrap that thought, after some searching on you tube to find sim city games, I was mistaken. The version I was thinking of was the super NES version. Sim city 2000 looks too primitive for my tastes graphically(sorry to fans of the 2000 version, just my opinion and I'm not a graphic snob by nature). I was confused as right around that time was when I traded in my super nes and a bunch of games for a new ps1 and a few games.
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Freight by Nikola101
Aardvark1313 replied to watta75's topic in SimCity (2013) Modding - Open Discussion
Same problem for me, I unzipped it, then copy/pasted it to the simcitydata folder from there and it doesn't work even in a new region/city. I still get the standard 60. I'm trying as I type to let it run a bit, then I'll save it and reload and see if that helps in both new and old city since I only have 2 cities in the old one, any synch should be quick though I confess, AS I've previously mentioned, I'd prefer a version WITHOUT all the extra workers even if it means a bit less freight increase along the lines of 240 as base from the 60 rather than 600 but with the same amount of workers but I can't mod so I haven't bothered trying. -
video series Sim City Strategy and Gameplay Casino Tutorial series
Aardvark1313 replied to DinosGG's topic in SimCity (2013) General Discussion
Do you replace the older, smaller casinos like the gambling house with better? or do they all serve a purpose with their servicing of the various classes of wealth they cater to? At this point I've been doing it without videos or help and I still have room left though It's getting a bit tight slowly but surely after I just plopped down a sleek casino and attachments. -
My Recommended SC2013 Settings
Aardvark1313 replied to CapTon's topic in SimCity (2013) General Discussion
My set-up by default is pretty much what you have in your recommendation vid with 1 or 2 exceptions, but the only option under game play I've never understood is what the "Disable offline data collection" is all about and how would that affect the game? As far as your resolution restriction aidanA28(nice Tardis pic btw). it may be either a video card or monitor restriction and I'm pulling more towards the monitor as being your problem. If you don't mind(private message if you aren't comfortable), let me know the monitor name and model as well as your vid card type and I can do some research for you and give you a definitive answer. oops! deleted my whole message while trying to edit lol I do that a lot. The only option I've never understood is the one under game play called "Disable Offline data Collection". What exactly does that mean and how would it affect a game? Mess up the mods maybe?- 13 Replies
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Sim City email survey.
Aardvark1313 replied to thorfurd's topic in SimCity (2013) General Discussion
No idea what survey you're talking about. I haven't received any as of today. When did you get it? I wonder if it was just a generally sent one, or has to do with how it was purchased as far as receiving it or not? Curious to see who else did or did not get it and why and find a common link as to the reason. As for them releasing another version of the game?.....are they freaking nuts? just fix this one for frack's sake instead of letting EA dictate how to run your business. Come on Will, take back your company, dump EA and do it right man. -
Transfer SimCity to another computer.
Aardvark1313 replied to Prophet42's topic in SimCity (2013) Technical Help Q&A
Indeed as long as you use origin and log into the same account as stated above by Cyclone and alprazolam it's that easy. I do that on my 2 putters as I play a modded, offline version on 1 computer and when I want to play a region with someone without the mods(as a great many of the mods work offline only), I just log onto the other computer. I've had no luck with regions mind you even after joining a group who kept complaining about players quitting, who themselves all quit since ;-/ quite exasperating actually to complain about it and do it. The region was active with 6 of us for about 5 days and now nobody ever logs in anymore and since I'm inheriting all their criminals well the snowball effect has ruined my city so now, since I was pretty much alone anyways, I've dropped it. I don't have huge time to commit to a region, but I will build, so If someone's interested in someone who WON'T leave, let me know(sorry went off-topic there hehe) -
Can anyone explain why these houses won't increase density
Aardvark1313 replied to CrazedHermet's topic in SimCity (2013) Technical Help Q&A
I have the same issue and the tall tree method works, but for some reason they sometimes WILL NOT grow for some unknown reason. Luckily with skye's 3.1 compilation pack, one the included mods by(can't remember the author off-hand), you can manually place rci buildings from a menu and they do indeed end up fitting. Not sure why the stubborn streak unless It's just yet another of those weird and plentiful bugs in the Vanilla version where even the smallest terrain elevation difference, even if it's just a small corner of the square won't permit the growth. The manual placement mod will fix you up. (You can sometimes tell It'll happen when you draw the rci lines and there's a just a small gap in a corner or other. 8/10 times, those are the ones where I can't get it to automatically grow). If that's the issue, hope that helps. -
Asking as I can't find an answer anywhere using the search here or google(It's always tricky though as often you have to ask a specific question and that's just guess work) so I thought I'd simply ask. When dropping HQ's of any kind, do they affect only the city involved or the whole region? Here's why I'm asking. My current city is working wonderfully and I haven't even touched the 3 resource fields yet( I love having a high green budget, that to me is a successful town) not what this moron on the ea forums seems to think when he makes gazillions of dollars and insults my play-style and seems to think I don't know how to play, but his budget is so badly in the red if he ever lost his money makers, he'd be doomed, but I digress. I ask as this is NOT my main gambling/entertainment/tourist city, I have another flat plot in the region I'm playing planned for that, but since I did build 1 casino to make some mega-bucks, I'm debating plopping the Casino HQ in this city since I have the cash and space for it and would save that much more space for more goodies in the other city. But if it doesn't affect the entire region and doesn't benefit them in any way, I won't bother and will simply build it in my main gambling one. Just a quick silly question that may affect other cities as far as industry as well(oil/coal/iron HQ's).
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I had that issue after using project Orion with the 3.1 skyepack mod and found it odd also(assuming you're using that as well). even though I had a ton of ore to mine, it kept telling me there wasn't any. Once I disabled project Orion, everything went back to normal(ish). That's not a diss on orion, but for some reason, for some people it just won't work(I was also getting wicked phantom pollution messing up the city). In the post I made asking about that, I was advised to unclick the orion option when installing skyepack and as I said, everything's fine now though I did have to delete the region and restart again from scratch. If that's not your issue then consider me barking up the wrong tree, no siree, no cat here in this tree hehe.
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Deleting/Replacing Great Works?
Aardvark1313 replied to ize's topic in SimCity (2013) Modding - Open Discussion
EEK! glad you posted this as that was my intended great works for my Whitewater Valley for the nice free 100k reward for all connected cities(not sure if that's just 3-4 or all 5 in that landmass), but If that's a consequence(I must have missed that part reading about the GW's) then I may have to change my mind. To what I don't know. That or pre-plan ahead based on the info you provided and work my cities to compensate. -
I'm currently working the 5 city region of Whitewater Valley and could use some help ideas regarding 1 of the 5 city plots in particular. Whitewater Valley I find that each plot has it's own challenges but this one drives me nuts. Working on the really bad terrain that is Whitewater Crossing is bad enough, but that little elevated area has me stumped and I wondered how people coped with it(screenies would be great so I could study them). It's where I wanted to put my mayor's mansion for the high wealth land value increase, my high wealth housing/commerce obviously and once the coal patch there runs dry, after I've squeezed some cash from it obviously, I can tear it all down and add increase my high wealth housing even more. But I confess, I've tried all sorts of ways in sandbox and just can't find a happy medium(parks to increase the land value is 1 definite killer) though parklets may solve some of that problem.(I'm just playing with it in my new city for the 1st time and find that coverage seems to be high without the large footprint the normal parks would). So I'm looking for ideas. though i dumped project orion as it was causing some major issues with pollution and land values, I kept the regional roads udon? so I can maybe connect to that are from the highway just to the right of it instead of being forced to try and plop a ton of roads up a steep incline(I'd need 1 for sure for power/water etc). I'd appreciate any ideas on that. Apologies as this isn't the right section to post this. I wouldn't mind if a mod moved it to general chat. I had just posted on a topic here and just had a sudden question and never thought to switch. sowwy.
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skyestorme's 3.1 compilation mod
Aardvark1313 replied to Aardvark1313's topic in SimCity (2013) Modding - Open Discussion
Righto then, that's what I'll do. I'll have to restart whitewater valley again, but I'll uninstall it and re-install and make sure I don't use project Orion. From what you say, that could be the problem with every one of my issues(the sudden pollution, the med housing land value problem etc). Thanks so much for that input. I was dividing my time between trying to figure the problems out and playing an unmodded copy of simcity on my other computer to play a regional game with people who were tired of players abandoning their cities, but since I seem to be 1 of only 2 actives there atm and I'm inheriting ALL of my neighbours's criminals blah blah I'm sure you folks know the drill. Abandoned city next door=crime out of control=coming to my town=my being forced to go over-budget on my police therefore throwing my entire budget and general infrastructure out of whack. I'll give that region a few more days and see, but may leave and focus on my solo game only. -
skyestorme's 3.1 compilation mod
Aardvark1313 replied to Aardvark1313's topic in SimCity (2013) Modding - Open Discussion
No, all I have is the 3.1 compilation and I started having a new problem with random pollution in areas that shouldn't have any at all and it's messing up my housing as houses are emptying, people are sick and flooding my hospitals. I thought this was going to be an improvement but it's proving to be worse for me although it started well enough for a few days, everything seemed to be working fine. I don't get it. I know when the choice of mods came up, I avoided any CoT's as I don't have that expansion pack and now I'm wondering if any others might be related to CoT that I missed and should have checked off as well. Going to try Skyestorme's site tomorrow and see what he thinks. -
skyestorme's 3.1 compilation mod
Aardvark1313 posted a topic in SimCity (2013) Modding - Open Discussion
I seem to be getting some nasty bugs with this mod compilation. Has anyone else tried 3.1 and does it work for them? I'm having issues with water towers that make no sense. they're in the middle of nowhere yet suddenly pumping polluted water????? and my entire middle wealth section is showing with red land values and nothing will grown on It's own suddenly unless i manually place buildings using one of the other mods in the package among other issues. Just wasn't sure if it was something on my end and I'm not too keen on restarting this region yet again. Having a hard enough time grasping the simple concept of on/off ramps lol . Just can't seem to make those suckers work. Let me know as I'm not sure if/when Skye's site will start behaving again. -
I scrapped my entire last post as it wasn't getting any response anyway and made absolutely no sense. I'm definitely hoping you manage to somehow do the 1 thing on your to-do list and that's extending the life of mining/drilling resources. I agree, in some cities you can never get to the advanced stages of the HQ's in order to profit from the other advanced buildings that come from reaching certain mining/drilling goals which sucks. Looking forward to it unless it's one of those things that the game engine has locked and can't be changed.
