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Everything posted by TheKrush
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- 33 Comments
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- global market
- global market
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(and 2 more)
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ProcsKalone's Rotated Trainstation
TheKrush commented on DaddyLeon's file in SimCity (2013) Buildings
Better if you just use the mod to line up where the station should be to be aligned with the road, then create rail connections to the road side of the station, then disable the mod, reload and replace the station such that it's now perfectly aligned to your road. This seems somewhat confusing but just think of it as a temporary mod you turn on when trying to perfectly line up a train station with a road, then turn it off when you're done to connect the rail. -
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UPDATED: SimCity Power Overhaul - Power Upgrade
TheKrush commented on parkerwyoung's file in SC13 Game Mods
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- 35 Comments
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- mod manager
- mod organizer
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(and 3 more)
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New RCI 1.1 (More Workers, Shoppers and Freights)
TheKrush commented on Nikola101's file in SC13 Game Mods
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Old Mods - Train Station snap to road?
TheKrush posted a topic in SimCity (2013) Modding - Open Discussion
Anyone know what happened to this mod? https://community.simtropolis.com/files/file/28776-original-train-station-snaps-on-road/ or anyone have a old copy of it? -
Old Mods - Train Station snap to road?
TheKrush replied to TheKrush's topic in SimCity (2013) Modding - Open Discussion
Yeah that has it but it's snapping the rail side of the building to the road lol, I'll have to see if I can fix that, and maybe re-release it as standalone. Hmm, I tried it recently and it snapped the correct side to the road. However, it was impossible for me to get any rail connected to it. Might have been some conflicting mods though, since I was experimenting with several at the same time. I would really love a mod that snaps the station to the road instead of the rail and let me connect the rail afterwards. It's always clumsy to get it exactly as I want it, since the road is always what I do first. So I hope you get it done :-) I did find a way to use it as is, I mean you snap it to the road you want then build your rail attached to that, then delete it, make the rail extended then remove the mod and when you come back in you can plop it down and then connect back up the road and it'll be perfectly inline. Though that is a bit cumbersome it does work, I tried messing around with attempts to fix rotation and couldn't get any. In attempts though to deal with all the traffic issues my cities always have I'm considering looking into if we can mod the walking distance of sims to let them walk a bit further in attempts to reduce cars. -
Old Mods - Train Station snap to road?
TheKrush replied to TheKrush's topic in SimCity (2013) Modding - Open Discussion
Yeah that has it but it's snapping the rail side of the building to the road lol, I'll have to see if I can fix that, and maybe re-release it as standalone. -
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  I second this. I dislike having the roads 'messed up', but love to have access to the pedestrian path and oil service roads.   If you're still developing this mod further, I'd love seperate mods for addings each road if that is possible, so I can only have these two added and not the rest.   Anyway, useful mod as it is already. Nice work :-)     Edit: I downloaded SimCityPak and found that it is quite easy to change the menu-order with it (for those interested: after opening it, click all the prop item on the left one by one and change the 'Menu Item Order' to something 50+). Thanks again for creating this. It made me curious enough to try to adapt it to my liking. :-)Not sure if he updates it but the 2 roads stand-alone was already done by another guy: http://community.simtropolis.com/files/file/28633-university-pedestrian-paths-in-the-roads-menu/ http://community.simtropolis.com/files/file/28634-oil-well-service-road-in-roads-menu/ I just thought it useful to have rail/streetcars as well, and figured while i was doing that why not just do them all (incase the devs ever do anything with those other roads. EDIT: I tried the Menu Item order you talked about and that doesn't actually work.
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MOD: Street for busses - Ver: 2.0
TheKrush replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
After you use the road for the first time you have to completely quit out of simcity and then back in, that way the servers save your road and when you load the city back up then it will adhere to the rules correctly. It doesn't however allow drones or omega trucks making it not really useful for OmegaCo cities. -
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This is just the first mod I've tried doing. I'm looking into making service roads more functional so that for example they could all be used for service vehicles (police, fire, medical, etc.) so some traffic congestion could be avoided by those services. I mean it is called a 'service road'. But I'm still working on that as a separate mod.
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I noticed there was a mod for adding the pedestrian roads and another for adding oil service roads. I combined both of those and added the Wind Service and Garbage Service roads into one package file.
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Version 1.02
9,081 Downloads
Very simple mod that just adds the follow roads to the Road Menu (for those like me that don't want to click through a bunch of menus looking for stuff) - Pedestrian Path - Oil Service Roads (trade trucks) - Windmill Service Roads - Garbage Service Roads (garbage trucks) - Heavy Railroad Tracks - Streetcar Tracks -
