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Everything posted by bltsandwich
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So does anyone have a working link, as I have found both the BSC and Dusktrooper's version of the mod crash my game every so often.
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Guaranteed SimCity 4 on Windows 7 Fix - 1 Step
bltsandwich replied to Mechalic's topic in SC4 Bugs & Technical Issues
I've tried all of the above, but nothing stops it from crashing. I run Win7 64bit Home Premium, and although running it with the CPU affinity helps it run a little smoother, it still crashes. Maybe in some instances it's the plugins we have installed. I've had problems with running SC4 even on WinXP when I first played the game. It would crash for no reason. Looking at the exception reports that the game used to give out made no sense (to me, at least), and so when I looked it up back in the day, it was found out to be the plugins. Maybe that could be the reason it crashes as well?- 83 Replies
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BSC Modern Split Center Platform Station
bltsandwich commented on ILL Tonkso's file in Transportation
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I just wondered... Now that CXL 2011 is out, and SimCity 4 is pretty much 8 years old, does this mean that it is dead? I mean, how many people actually are still playing it these days? I do, but my system is old. I don't know whether it works on Windows 7 or not, so until I upgrade my computer, I don't know compatibility issues. Just how many people play SC4?
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Version 1.0
1,672 Downloads
Have you ever designed your city with the means for a "green" and beautiful city, but after you've planned it, you have an annoying gap that you either need to fill with a large amount of 1x1 grass lots, or just leave it empty? Well, no more. This set is designed to improve your cities with an extensive range of sizes of grass lots. The sizes are as follows: 1x1 1x2 1x3 1x4 1x5 2x2 2x3 2x4 3x3 4x3 4x4 5x5 Just install them into your plugin folder. The files inside the zip include the readme and the dat file. Any questions about it, just ask. -
- 12 Comments
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- hkabt
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Oh, I totally agree. I love playing the game. With all the sites around for SC4, and the fact that I am still playing it nearly 8 years on is a testament to the game itself. At the same time that it came out, I used to play Command & Conquer Generals. Since then, I have stopped playing Generals [though I still own my copies], and there have been what, 3 releases since? Anyway, I just wondered what people thought of my question. I hope SC4 lives on for a lot longer yet, as I am not bored of it, and also I am not finished creating my regions. I mean, the region I am currently working on will hopefully be good enough for me to make a CJ about, but it's taking it's time as I have not been able to play the game as much as I would like to!
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Oh, I totally agree. I love playing the game. With all the sites around for SC4, and the fact that I am still playing it nearly 8 years on is a testament to the game itself. At the same time that it came out, I used to play Command & Conquer Generals. Since then, I have stopped playing Generals [though I still own my copies], and there have been what, 3 releases since? Anyway, I just wondered what people thought of my question. I hope SC4 lives on for a lot longer yet, as I am not bored of it, and also I am not finished creating my regions. I mean, the region I am currently working on will hopefully be good enough for me to make a CJ about, but it's taking it's time as I have not been able to play the game as much as I would like to!
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Wow. I never thought I would hit a nerve with so many people. It's just because I still play it, but I don't see as many updates or releases by people that I was wondering. And no, to those people who asked, I am not a newbie on the site; I just don't post on here very often.
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Wow. I never thought I would hit a nerve with so many people. It's just because I still play it, but I don't see as many updates or releases by people that I was wondering. And no, to those people who asked, I am not a newbie on the site; I just don't post on here very often.
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I just wondered... Now that CXL 2011 is out, and SimCity 4 is pretty much 8 years old, does this mean that it is dead? I mean, how many people actually are still playing it these days? I do, but my system is old. I don't know whether it works on Windows 7 or not, so until I upgrade my computer, I don't know compatibility issues. Just how many people play SC4?
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I am having problems loading maps with my copy of SC4 Rush Hour. I have searched everywhere on both Simtropolis.com, and SC4 Devotion for an answer and couldn't find any, so I need someone to try and help me get it working. I have tried loading the regions I want the old fashioned way (load the region in SC4, hit Ctrl, Alt, Shift + R, load image), but that doesn't want to do it for me. It just sits there and does nothing. I have also tried using SC4 Terra Former (which doesn't want to work at all on my PC), and SC4 Mapper (again, which doesn't want to work at all on my PC). I know SC4 Mapper is the light version of SC4 Terra Former, so I would they are related issues. Can anyone help me? I am running Windows XP, and have plenty of spare RAM to run the game comfortably. I have no plugins installed when I try and load the regions. Also, could someone tell me what SC4 Terra Former actually uses (Flash, .Net, etc) so I can try an eliminate them as problems.
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It's ok, I went through the steps for SC4 Terra Former again, and found the problem. I was missing one of the dll files that should have been included with my copy of DirectX. Had to re-download it in order to install it properly. Thanks for your help guys!
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Kenyon Plains - A British Themed Region Introduction Welcome to my CJ. I hope you will enjoy being in Kenyon Plains and that your stay will bring you closer to the community created here. First of all, I would like to point out a few things that need to be dealt with. The map used with this region and CJ is one off of the STEX, originally called Main-Region, posted by sirunger. I renamed it to Kenyon Plains, and I am basing the names on towns/villages in my area. I would also like to point out that I am currently in the middle of sorting all of my plugins out, and have the No Maxis Buildings mod installed for residential only. When I get the chance, I will update to include commerce as well, as I have a few plans for Kenyon Plains. Lastly, I am basing the region on a British theme, but also with my own twist to the story. So, if you think the region is not good as it doesn't follow a strict British theme, then I apologise, but it is only a game, and it is also my CJ. With that put aside, I shall begin... The Beginning When the first of the settlers arrived in Kenyon Plains, they were amazed at how flat the landscape was, and decided upon building a mega metropolis everywhere. As you'll see, this would turn out to be difficult due to economies in the region. It was decided upon a council appointed for the entire region, and for each town and city to have monies divided up equally. Each town and city was awarded with §500,000 to spend on planning and development, but it was also given with a strict warning: "Go beyond this amount, and your town or city will become a barren waste." This was heeded to quite well within the smaller towns, who simply built a relatively small commercial district, and a residential hub and lived the simple life. Some of the developers made sure they only had enough room for a few houses, and decided to concentrate on one of the three zones - residential, commerce or industry. Shalford The first of many towns built in the area, Shalford is the oldest town in Kenyon Plains. After a few years of major development, which saw commerce thrive, the council planners of the town decided to re-design Shalford and get set for urban sprawl. They made a promise to the people of Shalford that they were very welcome to stay in the town while this development work went on. As new houses were built, people were moved from the old town to the new areas. The commercial district was kept intact, and left alone so that there were still jobs around for new people to have. The town grew steadily, and people came back to the town who left. To fund the redevelopment, it was decided that the major roads into and out of Shalford were to be tolled. This annoyed some of the residents somewhat, but it was a necessary precaution to make enough funds for the re-development. Development work continued, and it was decided that the south of the town was to be redeveloped. Everything was demolished, and all that was left was the roads. It was decided that the roads would need to be relaid... Before: After: ... After a small period of development, this is the end result. It is hoped that houses will flourish and build tall. The hospital was demolished and rebuilt (something that doesn't happen very often in the real world [at least where I live]...) further south, nearer the coastline. It is thought that the fresh sea air will add to one of it's benefits of healing powers. Final Words... Other towns in the area went through similar periods of re-development, and in update 1, I'll take you around Bardfield, Saling and give a sneak peak to the industrial developments going on in Springwood.
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Update 2: Beazley End So Far... Beazley End has been given an out-of-tradition development phase as opposed to the other towns in the region. It was looked upon that a series of plataeus would be created to develop all areas of the town. Council planners decided to try this technique as they had seen it being used elsewhere around the world with a lot of success. As there was to be a lot of ground moving and creating to be done, the town was given an open option. If the town needed more money, it was deemed possible that it could have a small loan every month of §1,000 Simoleons each month, so long as it could cover costs of paying back the loans. However, this wasn't needed in the end, as Council planners decided to take it slowly and develop the town piece by piece. The residents soon came to Beazley End, with an overspill starting to happen from Braintree. It was soon seen that Beazley End would become a commuter town, and a complete overspill of Braintree, but development work continued on a small scale, with urban sprawl being the main contender for housing. Once the residents came to the town, it was also seen that commerce would scream out for room here. It was decided that a large commercial district was built, with it being in the centre of town. With the commerce and residential zones doing so well, Council planners didn't need to take the loans they were granted from the coffers, as they were making money left right and centre. There were opportunities arising from everywhere, and Beazley End was growing fast. With the commercial district wanting a new airport, it would soon run out of space to develop, so another commercial district was built alongside an airport. The industry unions wanted to build in Beazley End. As there were so many residents already living in Beazley End, there were a few rules the planners wanted the union to follow: 1, to make sure no pollution was made from the industries arriving in town, 2, to make sure that only a small percentage of the town was developed as industry, and 3, to keep to the rules of the town and be developed with its own plataeu. While this worked at first... ...It was soon overruled by another development to the extreme south of the town. This was only passed by Council planners as OK because it was far enough away from residents not to be harmful if there were any pollutants in the atmosphere, as they would disperse. This new development soon grew into another industrial hub, and took less than a few months to completely fill up. As the industry and commerce continued to grow, pressure was mounting on Beazley End to build more high-rises. The Council eventually gave in, and decided that one of the plataeus built with residential buildings would be selected as the only place where high-rises would be built. It was decided that a trial run of 20 years would be tested to see if residents would stay in the high-rises. It seems that, after 24 years of development and continued growth in the town, residents are not too shy of the towers, and it makes for an interesting skyline too. Beazley End population at end of update: Residential population is at 39,742 Commcercial population is at 27,754 Industrial population is at 7,217 Please excuse the grid being shown, I forgot to turn it off, but I will remember to do it for the next update. In Update 3, the Council planners would like to show you the magnificent town of Braintree. An extensive collection of images will be shown, as Braintree has developed quite dramatically.
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Originally posted by: edmonton_stinksThis region seems a lot like a tutorial on the Omnibus, executed to perfection.quote> While I thank you for the complement, I think others might think that it is a tutorial, but I have simply been playing SC4 for a long time, and have figured out ways to make it work. I've just never settled on a region for long enough to implement them for long enough. Also, I've never done a CJ [i attempted one a couple of years ago, but failed], and so I'm trying to make it as good as possible to get it going.
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Update 1 Welcome to update 1. First of all, I would like to thank you all for your replies. I take criticism (whether constructive or otherwise) seriously, and I try and take on board all the things people say, whether they think something is too much, or whether they think I should change things to do with the region. If you do have any comments or suggestions about the region, don't hold back - I want to hear about it. It makes me try harder with the region. Around the Region The towns have been busy since you last visited, and all the council planners have been working overtime to bring you an update. Today, we will take a look at a couple of other towns after development, and also an insight into the industrial town of Springwood (in real life, my local industrial estate is called Springwood Industrial Estate, so I guess naming a town after this estate is kinda fitting). Council planners decided to make sure that industry was kept to a minimal in residential areas, and that each town would be specific to its own zone. Bardfield is pretty much on the same level as Shalford, and has a commercial hub surrounded by residents. This has proved popular, and brings many people to the town, equally in terms of tourism, trade and residential shift. Though Shalford was the first town to be built in the area, Bardfield was the first town to build and manage an airport, which makes it the main town for cargo transport by air. This has caused some concerns amongst residents, who are worried their peaceful air will eventually be over-run by aircraft, but the council have confirmed that the airport built here will not be extended for the forseeable future. There have been developments on either side of the river, with the residents liking the bridge systems in place. A second rail bridge has had to be erected close to the original (on the left) to ensure safe amounts of rail transport to take place. Much the same as Shalford, the councillors decided to get Bardfield ready for urban sprawl. Carefully planning all the roads and then building the houses took some time, but eventually it was all complete, and the Sims living in the town were happy with the end result. It was only a test of time as to whether people would stay in the town, or whether there would be a shift to the bigger cities. This would be a test of time for the smaller towns. As you can see, the residents flocked to the southern side of the river. They were also flocking to the northern part of the town, which is why there were extra rail bridges extended across the river. A little more to the West of Bardfield, Saling was growing. Saling Saling has grown in a matter of years. Still a young town, it has plenty of opportunity to grow even further. Council planners have decided to concentrate on low wealth residents to occupy the town, with a look at some medium wealth residents too. Because the industrial zone will be across the river, the residents should have smog-free air. The main commercial district in Saling has grown steadily in a smal amount of time, and has now been extended further east. With the addition of an airport, it would seem that Saling is going to grow even more. The council has thought considerably about the transport in Saling, and wants them all to use public transport as much as possible. Council planners were reluctant to allow industry to build in Saling, as they wanted to "compete" with the other medium sized towns. It was decided in the end to let industry be built but with the following conditions - 1. that it would be built across the river to the north and east of the town, and 2. that they would have to draw in line with the clean air act put in place. Everywhere you go in Saling, you will probrably have to cross a bridge. Not that you can see in this picture, but all the bridges in Kenyon Plains, not only Saling, are tolled. This is to keep up maintenance on the bridges and to give them a repaint or check for structural damages every 5 years. A closer look at the industrial zone to the east shows how the roads are laid out. This was done to try and limit the amount of industry being built in the town. It was also the shape of things to come for the industry town of Broomhills, to the West of Saling. Springwood An industrial hub, council planners decided to let two towns in the immediate region to become a hub of farmland, dirty, manufacturing and high-tech industry. This is what Springwood has become. In little over 8 years, Springwood has expanded to become the largest industrial hub of the region so far, and continues to grow, although space has become very limited now due to the way council planners have laid out the town. The council decided that even though they would find industry a dirty and somewhat unattractive zone, they would still make the town look as good as they possibly could by making the industries build with very strict instructions. They were not allowed to sprawl completely across the town, and they were not allowed to build into the areas designated by the council as "havens for wildlife". It was clear that dirty industries would build first, and in the original plans of the town, there was plenty of land put aside for farming. Soon, these farms would fill the town with produce and crops. Agriculture is about a quarter of Springwood's income, with almost half of the town being occupied with farms. Everything has to be shipped by rail and freight trucks. It's just handy that Springwood has such good links and a decent transport system. This has enabled the town to flourish, with links to other towns in the region, such as Shalford and Bardfield, who provide the workers for the industries that flock to the town... A never ending circle that benefits the whole region. So, we've looked at two towns, and an industrial hub. I have had a talk with the council planners, and they have decided to release some numbers: Shalford's population is steady at 33,895, with a commercial population of 23,604. Bardfield's population has grown to 37,747, with a commercial population of 17,272. Saling's population is still growing, but stands at 21,019, with a commercial population of 15,085. It has the benefits of an industrial population of 7,187. Springwood has no population as such, though industry provides 17,756 jobs to the region. In update 2, I, and the council planners will show you what Braintree will look like after a major redevelopment.
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Originally posted by: roboo1 turn the grid downquote> You know, I keep forgetting to turn it off for pics, etc... lol I don't really need it on, but it's useful every now and again...
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Reminder to everyone!!!
bltsandwich replied to Harlequin_666's topic in SimCity 4 General Discussion
when i download the plugins i want, i put them in a partition on my hard drive that i don't use so that all that is visible on the partition is sc4 plugins & mods. i categorize them into folders of type (commerce, civic, residential, industry, etc) and then sub folder them for large areas (commerce has service and office, transport has each type [road, rail, mono, etc]). this way, when i have to reinstall everything on my computer, unless i wipe my documents from the C drive (like last week), i don't lose anything. it means i have a stress free environment when i need to reinstall windows. i have about a gig's worth of plugins downloaded (mainly from here), which amounts to about 1.5gig unzipped. one of the advantages of having over 500gb of HDD space!
