Jump to content

AcronShinra

Member
  • Content Count

    165
  • Joined

  • Last Visited

Everything posted by AcronShinra

  1. How to commit forum suicide? Choose Action Hank as your ava!

    1. Terring

      Terring

      And it mostly look like hippopotamus. But he still attack in an animal! Rift Generator activated!

    2. Ganaram Inukshuk

      Ganaram Inukshuk

      I was thinking Hank Green when I read "Hank". Hank, coincidentally, also enjoys ponies.

    3. KonstantinII

      KonstantinII

      No it's just a plush toy.

    4. Show next comments  12 more
  2. Screen Resolution

    Other: 1280x800 Windowed Mode
  3. FPS issue in Windowed Mode

    @Moose I'll move to Win7 in near future but I can try SC4 on laptop. And yes, GFX driver up to date. @nakki EVGA+Riva works everywhere: Diablo3, Starcraft2, older titles Quake2, UT2004, both Fullscreen and Windowed Mode, it also works in SC4 in Fullscreen, but for strange reason it doesn't in Windowed Mode. On EVGA screen it does show 0FPS in Frame Target bar, like prog knows that sth is running, but can't intercept or detect correctly, and RIVA's FPS counter doesn't show up(yes I enabled in EVGA options to show Framerate in OSD). Have you changed any particular setting in RIVAStatistic for SC4 maybe? Messing around with them also didn't help. Or is there sth unusual about -w switch in SC4 or just my system is screwed up. Nevertheless, thx for input guys.
  4. Skyscrapers room

    I replied in this thread, only to announce that screen of yours gave me about million of new ideas to implement in my cities.
  5. Where in the world do you live?

    Time for invasion from Old Continent in this thread. Poland - Grudziądz - located in northern part of country city of circa 95,000 pop. Notable things about town? Small airfield few kilometres to north, has it's own aero club, glider and hot air balloon contests, regional air shows, so choppers and small planes (think Cessna) are common sight above city. It's also smallest town in Poland with its own tram line. Narrow streets, pavement, W2W buildings, city walls dating from XIV century, it's Old Town for you!
  6. NAM General Support

    Done. Now everything works as advertised. Also I've tweaked OccupantGroups section - Monorail replaced with Passenger Rail.
  7. One Way vs Avenue

    Applies only to current NAM traffic controller: OWR has bigger capacity and speed than AVE, so it is more effective to use 2xOWR than 1xAVE. Cons? Ugly intersections, and you can't make neighbour connections with OWR alone(AVE connection and conversion into 2xOWR after few tiles is OK)
  8. Carpool Incentive Program Ordinance Fix

    Nope, it won't overwrite NAM, as it modifies Clean Air Ordinance by adding 60% reduction in traffic pollution, when I modify other and completely independent from Clean Air..., Carpool Incentive Program ordinance by giving it 10% traffic pollution. So by activating both Clean Air... and Carpool... you"ll get 70% reduction calculated from current base city-wide pollution. And yes, it works for all type of transit.
  9. "And they say we are the crazy ones!" - Lithium FM, GTA2

    1. Terring

      Terring

      I still have the game. Not installed, but the C.D. is still in my library. I wish for a real world version of Lithium F.M.

  10. NAM General Support

    Not sure if it was posted somewhere, but Modern Arched Rail Station got bugged again. I wondered why my sheep.... I mean faithful citizens used terminal only as bus stop. Quick lookup in SC4Tool has revealed reason: Yup, Monorail instead of Rail and lack of Freight Train "drive-through". Also explains why I had monorail icon in UDI menu even without single monorail station or tile.
  11. Minecraft

    Check up on Buildcraft, Industrial Craft, Universal Electricity.
  12. Ferry UDI Missions

    I have made custom region consisting only with one large Easy tile, to check ferry problem. After a few minutes of development: Both Good and Evil mission got unlocked. Haven't done any UDI on this tile. Plopped buildings for your reference: - Rewards: Mayor House; - 2x Big Plazas/Flower Gardens; - R+C High Density zoning, I-D + I-M development - Elementary School, High School, College, Large Hospital, Large Police, Large Fire Station, Medium Pump; - Coal Power Plant, Landfill, Waste-to-Power(custom), Recycling Center; - Parking, few Bus Stops, Rail Bridge with only 1 Rail Station so far to prevent any usage, 2 Avenue border connections; - Usage on Ferry Terminal - 28 pop, max river depth y=65; Done Ferry Good mission, got Marina as reward.
  13. Carpool Incentive Program Ordinance

    Maxis Freight Station is OK. He was most probably talking about custom freight station.
  14. Carpool Incentive Program Ordinance

    If you do not fear SC4Tool you could fix freight station by yourself. If you want I can send you PM with instructions, just say a word D:
  15. Carpool Incentive Program Ordinance Fix

    It got archived in .rar? My bad I've been too hasty it seems. Repacking and uploading again.
  16. Ferry UDI Missions

    Have you done "Boat Training Mission" that comes with Marina?
  17. Carpool Incentive Program Ordinance

    Tell me what you guys think, if there's any flaw you see point it out.
  18. Version 1.0

    4,440 Downloads

    +============+ | DESCRIPTION | +============+ Carpool Incentive Program Ordinance Fix as name implies fixes bugged ordinance. Costs has been changed to same as Automobile Emission Reduction Act, and as Automobile Emission Reduction Act decreases only Air pollution, Carpool Incentive Program decreases only Traffic Pollution. NAM's version of Clean Air Ordinance already decreases Traffic Pollution by 60%, so I have chosen mild value (10%) to not make ordinance overpowered. Cost to enact: §20 Cost to retract: §10 Monthly cost: §20 + §0.005 per resident Traffic pollution decreased by 10% +============+ | INSTALLATION | +============+ Just unzip archive and copy&paste file to your Documents/SimCity4/Plugins folder. File can be DatPacked without any problems. +==============+ | REQUIREMENTS | +==============+ Rush Hour/Deluxe + 1.638 patch or higher +==============+ | DEPENDENCIES | +==============+ None. +==============+ | COMPATIBILITY | +==============+ Non-compatible with almost all known to me ordinance mods, as Carpool Incentive Program is almost always used as base for new ordinance. +===========+ | DISCLAIMER | +===========+ Modify and use it to your heart content, if you want to include mine file in your mod, just do it, I don't care, it's not rocket science anyway, anyone with reader could this mod, but giving a small credit would be nice.
  19. Carpool Incentive Program Ordinance

    Some ordinance mods on STEX do change Carpool completely. Well you give me an idea right now. BRB with mod ;D
  20. Power lines.

    More efficient way? By zoning areas and building next to already powered buildings. Every building has its own power radius and power is distributed freely through their borders as long as they are already powered. Of course buildings/districts that are far from main powered part of city still need to have power lines, but as you build more and more, less lines are needed. Other tip, power lines can touch already powered zones/buildings and transfer power to distant areas. Just turn on Power view from Mayor Menu and you'll see what I'm talking.
  21. Carpool Incentive Program Ordinance

    It really doesn't do anything. Proof from Reader. Takes helluva of money each month and gives nothing in return. Just like Polish government. One could for example add like in NAM version of "Clean Air Ordinance" new "Traffic Air Pollution Effect" property to ordinance to make it at least useful.
  22. Region Building Questions

    My region play tactic can be described in just a few words. Random plopping random stuff everywhere as dense as possible. Only thing keeping all region tiles in "consistency" is very sophisticated highway network aka 1-2 intersection of maxis highway per city. Normal people turn off border lines to show off beauty and integrity of their region, I have to turn it on to hide sudden elevation changes!
  23. Help making a transit lot

    Have you added correct "OccupantGroups" ? Those should be: Building:Rail, Passenger Rail ,Strikable Transit, Transportation; Don't forget to fill "Transit Switch Entry Cost" with small value like 0,005 to prevent commute hoppers. Correct "BudgetItems" also would be nice. Both "Department" and "Purpose" = Mass Transit. Cost is up to you but I wouldn't go further than 15-20§
  24. Ferry UDI Missions

    There's a catch, there are 2 ferry types in game. Passenger and car+passenger one. And only car one has UDI mission. You could try to bulldoze all passenger only terminals and build other type instead to increase chance of ferry boat spawn. Also in UDI menu click "Ferry Boat" not passenger one. Other idea: do you use custom ferry model? Some of new automata models aren't UDI compatible.
  25. Plugin Sub directories

    I've mistaken it for traffic controller which does reside in NAM folder... TSCT is standalone program (like Reader or SC4Tool) not a SC4 mod. It shouldn't be in any SimCity 4 folder.
×