-
Content Count
1 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Loltr
-
megatower Mega Tower with Realistic Population (MTRP)
Loltr commented on Nikola101's file in SC13 Game Mods
- 44 Comments
-
- 2
-
-
- realistic population
- more jobs
-
(and 3 more)
Tagged with:
-
- 7 Comments
-
- cot
- cross over
-
(and 3 more)
Tagged with:
-
For those all why mods didn't work to ingame. This mod is only effects for newly plopped trade depot/port after reloading the region. Existing a trade depot/port will not take effects for this mod after reloading the region. If you wan't make this mod work, Simply Create a new region then select city you want, After that reload the region. If you play existing region, but trade depot/port still there to make mods didn't work, You must bulldoze existing trade depot/port & replop a new trade depot/port. Hope my solution is works
-
Hey CapTon, I know your storage batteries mods that have scripts error. Would you mind to fix it?
-
(Online and Offline) Wind Storage Batteries
Loltr commented on CapTon's file in SimCity (2013) Buildings
-
(Online and Offline) Wind Storage Batteries
Loltr commented on CapTon's file in SimCity (2013) Buildings
Nice one CapTon, you found cut module power plant Because it was cut for final relase. It stores more power if you plopped it and the city will keep power on. :) Ignore that got some scripts error. Wrong, Maxis did make storage batteries for beta before final release. It didn't included for expansion pack (CoT)
