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Loltr

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Everything posted by Loltr

  1. This mod is good.   BTW You should change the name My Mod into your name or any. Example : Nikola101 [Your Mods].package.
  2. COT Cross Over

    Nice job Makezel, Welcome to Simtropolis.
  3. (Offline Only) Trade Enhancement Pack

    For those all why mods didn't work to ingame.   This mod is only effects for newly plopped trade depot/port after reloading the region. Existing a trade depot/port will not take effects for this mod after reloading the region. If you wan't make this mod work, Simply Create a new region then select city you want, After that reload the region. If you play existing region, but trade depot/port still there to make mods didn't work, You must bulldoze existing trade depot/port & replop a new trade depot/port.   Hope my solution is works
  4. (Offline Only) Amusement Park Sign Mod

    Yes, you need DLC Amusement Parks to apply this mod.   CapTon, I heard you get help from Jonathan_Tycoon. But why he did get banned?
  5. Hey CapTon, I know your storage batteries mods that have scripts error. Would you mind to fix it?

    1. Show previous comments  9 more
    2. Loltr

      Loltr

      Do it well CapTon, I'm sure we can wait :)

    3. Loltr

      Loltr

      Oh one more thing.

      Is your game patched to 10.1 ?

    4. CapTon
  6.    Keep in mind there's a script error that you clicked a wind power plant, edit & selected a module battery.   Well, shame that guy (CapTon) he just publishing a new mods and busy because he's working a another mod. He didn't update his old mods and fixing script error. Ignored, Just talking to CapTon.
  7. Nice one CapTon, you found cut module power plant   Because it was cut for final relase.   It stores more power if you plopped it and the city will keep power on. :) Ignore that got some scripts error.   Wrong, Maxis did make storage batteries for beta before final release. It didn't included for expansion pack (CoT)
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