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Everything posted by EchoOfGecko
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Originally posted by: ssc4k if you where going to do that why not use th big dig project?quote> Because the big dig project doesn't lool like a highway viaduct. and the suer would have to draw the subway lines as far as im aware. adn it would prevent subway from going through your downtown as hte lines cannot cross.quote> True, just like the big dig. But obviously this highway project would be less for optimum in game efficiency and more for city realism.
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Since folks have found a way to transition highway traffic underground (see big dig project), perhaps this could be used to carry one direction of traffic (underground) while the opposite direction moves above ground. Possible?
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I've developed a strange issue. All of the sudden, I can't seem to get any R$$$ houses to grow. In my test city, I've lowered high wealth tax rates to zero. I've layed out some 3x3 and 4x4 low density res surrounded by grass parks, which in my other maps was a sure fire way to get high wealth houses. Land value, education, health, and commutes, water, power, etc are all about as good as they get, and demand for all classes of Res, Ind, and Com is all very high. My res zones will sprout R$ and R$$ in seconds, but no R$$$. I've installed a number of bats recently, including the most recent NAM and the McMansions set, but could any of these have removed my R$$$ houses from the game?? Any help would be great! TIA
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Just two words, holy, and crap.
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You may be overlooking it if you're looking for all of the pieces in the menu. It's just one tile (should be second from the top), it looks like a standard rail piece with a sidewalk around it, you select this item and then use the tab key to rotate through the different GLR objects. If you aren't seeing that item in your menu, then you must be missing something, or you're putting it in the wrong folder.
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- 110 Comments
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- ndex
- commercial
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(and 2 more)
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- 70 Comments
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- commercial
- cs$$$
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I've never had luck with the leveling lots either. The easiest method I've found is to place a 3x CDK lot and let it lower the terrain to the required height. Then bulldoze the lot and place a single road tile on the center tile (the now level tile). Keep placing adjacent road lots around the edge of your harbor (don't connect them), each subsequent road tile will level the terrain you're placing it on to match the level of terain of the adjacent road lot. Good luck
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- 45 Comments
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- commercial
- offices
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The Portland & Oregon BAT Team, Chapter 1
EchoOfGecko replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
Yea, there's really no such thing as an R$ highrise in Portland, unless you count some of the student housing buildings in the Goose Hollow area. Even the income restricted buildings run upwards of $700/mo for a 450sf 1br. -
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The Portland & Oregon BAT Team, Chapter 1
EchoOfGecko replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
Awesome! I wish I had some BAT talent, I'd help you out! Some building's I'd like to see: KPTV 12 studio building Chown-Pella Lofts building Benson Bubblers (drinking fountains) Tillamook Blimp Hangars Pittock Mansion World Forestry Center -
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Poole, Diamond and Associates BAT Showcase
EchoOfGecko replied to geoff_diamond's topic in SC4 BAT & Lot Workshop
Date: 8/13/2004 11:25:26 AM Author: geoff_diamond Does anyone have any desire for more supertalls?quote> Absolutely! Although, while I think this building would look fantastic in black, it seems that black (or some variation) is the dominant color for most of the super tall structures that have been made so far, with blue a close second. Maybe a reddish or gold color would be nice?
