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34 Rising StarAbout jduffett
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Project: Darlington Nuclear Generating Station
jduffett replied to why's topic in Cities: Skylines Modding - Open Discussion
And to make up for misleading you... I believe on the left side you see three generator step-up transformers, while on the right are the auxiliary transformers. The low voltage connection from the generators to the transformers appear to be called isolated phase bus ducts. I couldn't find much in the way of good images of Darlington or Bruce transformers, but those search terms should give you something close enough to work with. -
Project: Darlington Nuclear Generating Station
jduffett replied to why's topic in Cities: Skylines Modding - Open Discussion
Actually, I think I'm (partly) spreading misinformation... I believe what look like large pipes are actually the electrical connection from the plant to the transformers, and they'd be self-contained as far as cooling goes. -
Project: Darlington Nuclear Generating Station
jduffett replied to why's topic in Cities: Skylines Modding - Open Discussion
Those are transformers down at ground level on rails. The fluid connections are cooling for the transformers. Suspended above, the wires connecting the transformers to the switchyard. -
Draw Bridge Mod (WIP)
jduffett replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Pretty damn cool. The barges that pass under, is that based on the height of the bridge and the height of the ship, or something else? If I understand how this works (invisible road + animation + traffic lights), it cannot be used to make functional locks, correct?- 5 Replies
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New and improved dam:
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Catenary Replacer
jduffett replied to Tim The Terrible's topic in Cities: Skylines Modding - Open Discussion
I have this problem too. I am using the Loading Screen Mod, and I do have ND. -
pauliaxz's modding projects (Škoda Yeti [WiP])
jduffett replied to pauliaxz's topic in Cities: Skylines Modding - Open Discussion
Nice! Any chance you'll do this as a wagon too?- 81 Replies
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So, I started laying out this massive rail yard... Single hump with 24 classification tracks, 6 tracks each in the receiving and departure yards. And then I started thinking... What if I mirrored it? Too much?
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Jeren's asset creation endeavors
jduffett replied to Jerenable's topic in Cities: Skylines Modding - Open Discussion
@Jerenable, not sure if you're interested in doing more bridges, but if you've seen @Roadman20's latest post (https://community.simtropolis.com/forums/topic/69231-seattle-washington-usa-seattle-monorail-concept/?do=findComment&comment=1651256), it sure looks like he could use some! -
Jeren's asset creation endeavors
jduffett replied to Jerenable's topic in Cities: Skylines Modding - Open Discussion
Loving that bridge! -
Avanya's buildings (Update 7/1: Cargo rail stations released)
jduffett replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Ahh! It's amazing what the right search terms will do for you! Stackers and Reclaimers appear to the general terms.- 800 Replies
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Avanya's buildings (Update 7/1: Cargo rail stations released)
jduffett replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
So the conveyor going lengthwise down the side of the pile feeds the movable a-frame conveyor on rails, which drops coal on the top of the pile, and is height adjustable, yes? What does the opposing conveyor do, or how is it fed? I see a lot of bits and pieces in this that could be useful for a bulk terminal/ship loader...- 800 Replies
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Jeren's asset creation endeavors
jduffett replied to Jerenable's topic in Cities: Skylines Modding - Open Discussion
Bridge looks great! I have a steep river valley that would be perfect for a bridge like this. Now that I see the name, it is obvious to me (it's about an hour from my house). -
Shadow flickers, blocking textures, thin interference lines
jduffett replied to bbenji09's topic in Cities: Skylines Technical Help Q&A
I can't offer much help, but I have the same thing on my iMac (Retina 5K, 27-inch, Late 2014). 3.5 i5 / 24GB / Radeon R9 M290X 2048. I've been running it on this machine for a while, and it is only in the past month or two that it has started doing this. -
I scrapped mine, but here's the general approach I was using:
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