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Ah you must be talking about MEGA prop packs. Those packs generally serve as dependencies for organizational purposes and only contain the model files, and do not have any descriptors or lots. As for the buildings you are looking for: Here is the Ill Tonkso also has a ton of other London/UK BATs that might interest you. Here is 30 St. Mary Axe (this one is in a lot pack) What a life-saver!! Thanks alot mate, really needed this!!!
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- simcity 4
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Burj Dubai (Burj Khalifa)
earthbuilder commented on Dubai Skyscraper's file in Cities: Skylines Buildings
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Hey Guys!! I have long looked for, but never found alot of London bats. The other day however, I downloaded a "mega pack" where the Heron tower was, and I hoped it was a plop. too. It wasnt.... Does anyone know where I can find a landmark/commercial plop. heron and maybe a 30 ST. mary axe??
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- simcity 4
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Well, I actually found that thread after seeing the first comment about it. But I can only find versions until 2012, and I use 2015? But thanks alot for the Reflection Tutorial! I hope it will turn out awesome!! (it decided to remove some of the textures including the top one.) Untitled by TheEarthBuilder, on Flickr
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HAHAHA, would never have guessed that "turning" the faces would actually have worked! Thanks alot man! I was never able to find a version of the BAT for 3ds max, so I just kept rendering in the Original bat (and I am actually modelling in SKP) Anyway, I finally got to do some actual work on the SAS hotel, as I wanted that to be the test model. Now, I have fixed the problems with the deleted areas, made a better roof for it and also gotten to work abit with 3ds max. However, it seems that I cannot use reflections in a way so that they actually look like reflections. Can anyone help on that matter?
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^^ Exactly what I thought!! --------------------------------------- So I finaly got myself together and got 3DS Max 2015! right after the installation was done, I tried opening the SAS hotel in 3DS and it worked perfectly. I then exported it as a 3ds file and opened it in Gmax, hopening that the stop in 3ds max would have some kind of effect on the model. But it didnt... this is still what I get after exporting with BAT and having it in sc4 lot: 123 by TheEarthBuilder, on Flickr Does anyone know how to handle this problem?? - The problem ofc. being the missing floors and missing windows
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Thanks alot! I really hope that it will turn out how I've been imgainining it! Thanks alot! Thanks alot! I will try doing so from now on ------------------------------------------------------------------- okay, so I seem to have some problems with the whole rendering and lotting phase. Everytime I render in Gmax the Cube's glass looks super weird and non-existing while the floors of the SAS building just gets removed for some reason. I have no Idea how to make this stop I've read somewhere that there is a B.A.T version for newer versions of 3ds Max though. Anyone know where that is, or have any guidence concerning the B.A.T problem in genral?
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Hey guys!! I recently got back into sc4, and with everything in place and order I really want to get into batting (did some before just for fun) I will post all my future work here, and I hope that it may be uploaded to the stex one day and furthermore, that you like it Anywho. Here is my first works.. This is one of my quite old 3D models called "The Radisson SAS hotel" and is based of the SAS hotel in Copenhagen Sas1 by TheEarthBuilder, on Flickr as you see, this model still needs some work on the roof, and maybe some details on the cladding so that it will look more realistic, but nothing that cannot be fixed! and last, this is a model by a friend and great 3D mentor who is currently making a HUGE 3D project where this model is involved. The building is called "the Cube" The Cube by TheEarthBuilder, on Flickr All I need now, is to make the last details and make both buildings work with BAT and Lot Editor, which has become quite a battle of mine! Any thoughts on the desings?
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You'r attention to detail is simply amazing!!
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- reddonquixote
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Cannot install sim city 4 deluxe edition
earthbuilder replied to earthbuilder's topic in SC4 Bugs & Technical Issues
How Very right you are! -
Cannot install sim city 4 deluxe edition
earthbuilder replied to earthbuilder's topic in SC4 Bugs & Technical Issues
Thanks mate! I checked the .exe file, and it was the updated version. I therfore decided to snoop around the installation folder, and found out that I, when exporting to a new pc, exported a craked sc4 instead of my baught version. Anyways, I bought a new version of the game, installed it and now everything works perfectly! The lights and everything is working perfectly!! Now I just need to start making models and having fun with this game again! Again, thanks alot everyone!!! //EB -
Amazing model! May I ask how you get so much quality out of reflections? Do you render the building or something? And what programmes do you use?
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Cannot install sim city 4 deluxe edition
earthbuilder replied to earthbuilder's topic in SC4 Bugs & Technical Issues
I placed a couple of buildings on the map and made sure they had power. But as I saw the normal buildings having light, I decided to wait a bit just to see if the mods would get it (mods that I am sure has Darknite), however, after 5 mins ca. there were still no light in them? -
Cannot install sim city 4 deluxe edition
earthbuilder replied to earthbuilder's topic in SC4 Bugs & Technical Issues
thanks alot guys! I used all day yesterday to install dependencies and more mods so I am close to ready to begin playing!! However, I do have one last problem that I need sorted. I installed the two main EA updates, and as far as I know, that Should give me Mod-lightning? I also installed the Darknite mod, yet somehow I still do not have any lights in my mods?? Is there a way to fix it, or have I just made a mistake again?? //EB
