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Probably this Great. Thanks.
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Which is the 'High-Tech R$$ Fix' mentioned by KevinLancaster in the following thread: https://www.simtropolis.com/forum/topic/45209-simcity-4-fixes/page__pid__1186209
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If you mean "double decked" pieces where both levels carry the same type of traffic, you are correct in saying there's nothing currently available. This has been looked at in great detail over the years, and for various reasons proved to be either difficult to implement or limited by the game. Research is still on-going, so hopefully, something might come of it. Oh, I see... Thanks for the reply.
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Has there ever been any "Road over Road" puzzle pieces? That is, I want to create a flyover which is abundant in the RL city where I live. Almost every road has one. This isn't part of the NAM or the NWM, obviously, but is it possible? I guess only Avenues can accommodate such a thing, as it would take a minimum of two tiles to put in the pillars in between for the "elevated" road. Or it could be like the Elevated Rail over Road puzzle pieces which can be build on normal 1-tile roads...
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Which is the "High-Tech R$$$ Fix"?
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Can a city have 2 functional airports?
morkeus replied to morkeus's topic in SimCity 4 General Discussion
Great! Thanks for the answers. -
I'm playing a city which has reached a good population and is also growing rapidly. It already has an International Airport which has reached around 3/4th it's capacity(~190000). I was thinking of building a new airport in the near future(for which I've left an area unzoned). I built the new airport there just to see what happened(without saving) and noticed that all the flights were taking off and landing at this new airport, and none of the planes were "using" the old one. But the capacity was shared between the two(so that each were at 3/8th capacity). So I assume that the plane landings/take-offs not being displayed in the old airport doesn't mean that it's not being used? Also, has anyone built 2 airports in the same city? Is there any use doing it i.e if one reaches full/near full capacity, does building a new one help?
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Is it possible to stop the crash that occurs when you accidentally hover a puzzle piece on a mass transit station? Was any patch or mod released to fix this?
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Shinkansen / Bullet Train Mod (BTM) FAQ, Support, and Development
morkeus replied to Haljackey's topic in NAM & Transit Networks
I downloaded the bullet train patch and everything seems to be working except that the train is still old. Why am I not getting the new train?- 174 Replies
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Oh. So it will be used even though it doesn't work with UDI? Then ok, but still takes the fun out of it a bit.
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Yes, in UDI... That is, when you use U-Drive-It, no matter how much you try, the train doesn't climb onto the elevated rail but just disappears, and you lose Mayor Rating if it was a task... https://www.simtropolis.com/forum/files/file/4338-ground-rail-2-elevated-rail-transition/ is the mod I mentioned. He says it works with UDI if I have NAM and I do have it. Still doesn't work. I've read the Readme file and followed it's instructions, etc...
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I found a "Rail to Elevated Rail Transition" by Tropod which was from 2004. It builds fine, but as some people have said, it doesn't work. The train disappears when you reach the transition. I just want to know if there has been another such mod released since or that one has been fixed by someone?...
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