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Everything posted by HeXy
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lol cheers both Hes been refined considerably.. I've retextured him to be a little lighter and fixed a couple of bugs in the model, and made him a little smaller.. I'm much happier with it now I think all that remains is a nice custom sound effect for when he empties his trash Latest pic attached
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Version 1.0
5,560 Downloads
The Associate building is a 35 floor Growable and Ploppable version of my much taller Peerless Building landmark providing 900 CO$$ and 1600 CO$$$ jobs. The ploppable edition found in the landmarks menu, costs $35000 to plop, minimal pollution values, complete with custom query (Special Thanks to Equinox for his RCI custom query modd). -
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Thank you meurdoos and tcxalapa, both of your works in progress look fantastic, merudoos;s gate reminds me of the lovely architecture seen at Portmeirion in North Wales (used for the TV series "The Prisoner" if you know it?), I'd love to attempt to BAT some of that place one day I hope with the lower poly count you are able to complete your vision of the tower now tcxalapa. It would be interesting to see how both versions differ and turn out. The Peerless building is nearing completion now. This full zoom high quality preview was left to run overnight. Its since been touched up further (the grey base on the left of the entrance is much tidier, the roof has been refined further, and the missing "s" on the broad side of "Peerless" has been added properly! ). The nightlighting is as good as I'll get it without further technical assistance. SimFoxes point 2 above regarding the corner window illumination is not something I consider pertinent after seeing further images of the real thing during the night. It has fully illuminated corners with dark windows either side on a good few sections (and from the original first render, it looks like each "window" is just one, whereas fully textured, each window is in actual fact, 3 panes across). I'm hoping to do the first full high quality model export over the weekend. Once I am satisfied with it, the big project of revisiting the actual Glass Tower from the film is next! Hexy
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Good morning all Heres the latest progress with my Peerless Building rendition, zoom 4 south facing, medium quality. No night edition as that hasnt really changed from the initial attempt yet. The windows are now fully textured, and hopefully you can see variations in their appearance as you look down the model. The "Peerless" texture has also been improved, and some tweaks to the base and the ceiling have been made. Any and all comments appreciated Hexy
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Thank you for your comments T Wrecks & SimFox, they are greatly appriciated. Yes the windows arent even textured yet as you can tell, and I am struggling somewhat without my lighting tool that was so handy on my other stex submissions. Its only a zoom 3 low quality render. The building is the correct shape however, it confused me too initially as I thought it was a perfect cube, but after finding some better reference images, it turns out it is octagonal with longer sides (6 windows across on the front, and rear, 8 on the sides). I've been trying to get images of the roof layout, but many are low quality, and the scenes based at the roof seem to differ from what images I have found of the model, so its currently a mix of the two. Here are a couple of images of the front and side aspects, which also should give an idea on how the windows will eventually look: Of course, the original model didnt have an entrance either (it would never be seen in the film), so thats being improvised. When its moved on a bit further, I will happily post its progress, and if it does eventually hit the point of becoming stex-worthy, I'd love to produce a shorter growable edition HeXy
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This is my first in about 5 years, still some way to go with the roof and lighting Its the Peerless Building from the disaster movie "The Towering Inferno".
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Hiya all, I've recently started dabbling in Gmax/BAT again after quite a long break (October 2004 was my last stex upload!), and its coming back to me, but I seem to remember a plugin or a script that allowed you to select a random number of nitelights in order to vary their intensity, and I've trawled the web to find it but to no avail Does anyone know if this tool still exists and where I can obtain it? All the best, HeXy
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Version 1.0
8,750 Downloads
The OCP HQ building from the Robocop 1 movie. The zip contains 2 versions: The Police edition, which functions as an actual police station: 3x3 area Costs 10,000 to plop Similar coverage to a large Police Station Room for over 60 inmates Only $100 a month maintenance (OCP privately fund the rest) The CS$$ ploppable edition: 4x3 area Costs 10,000 to plop Default landmark effects 1500 CS$$ jobs Custom Query Sfx Equinox's Custom Query NOTE: requires my ED209 bat for the ED-209s patroling the building to show. Special Thanks to Equinox for his RCI custom query modd, DarkMatter for roof junks. -
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