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Everything posted by whiteboybob
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Hello Phil
Ive been using your industry filler lots. good stuff. I had an idea to improve them. Combining some of the similar lots into a single random configuration generating lot, would save on the menu space. I think most people dont need the control of having a bunch of specific lots.
regards
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- sfbt
- sam johnson
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(and 2 more)
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Ideas for realistic city layout development by "house rules"
whiteboybob posted a topic in SimCity 4 General Discussion
I thought I'd try and make a list of "house rules" for game play to help make a realistic looking city. This should also add to the complexity and"fun". First Idea 1. For every full square of industry zoned add rail spur access. Industry loves rail. This would look even better if you have the single rail option mod. 2. For every 5 full squares of industry zoned add a freight station in the middle. Next Idea Add extra parking lots to every plopped building. whether its civic commercial or industrial. These buildings are usually lacking in parking, especially maxis lots. Next when starting a region I always drop a seaport as the first building. You have to get the supplies in there somehow. I guess you can start with a sim nation connection if you want. Next Expand the power plants. Adding coal piles to the coal plant and storage tanks to the fuel plants, etc. Alright people. What have you been doing to make this game "Sim" better? -
An Idea for forcing myself to use viaducts/NAM stuff
whiteboybob replied to dcadn13's topic in SimCity 4 General Discussion
We had a similar discussion a while back. It has a bunch of tips and house rules to make a more realistic city. -
59. Sunset Coast - More Nehalum
whiteboybob commented on blunder's City Journal Entry in Ring of Fire
Nice work! You obviously put a lot of time into it. The one thing that looked weird to me is your farms. If you add some farm building ploppables it could help your realism there. 2 silos doesnt equal a real farm. -
The virus is ready. Major Crank ordered the ships drones to deploy the agent. Under a full moon, the drones began to spray the deadly mist over the city and countryside. After a week of incubation the viral symptoms start to appear. The majority of the city is infected and trying to get into the hospitals. There just isn't enough. The doctors that are there don't know how to treat the new mysterious disease. After a few more days the virus has started to achieve its design objective. The Kino people aren't prepared for this disaster and are forced to use mass graves.
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pic 2. Id be mad. some jerk cutting the corner driving on my property
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T3 - FINAL ROUND
whiteboybob commented on spursrule14's City Journal Entry in The Great ST SC4 Players Challenge
I like the station better in 3 but I think the w2w hurt you -
Weymouth - North Redgio
whiteboybob commented on IRE505's City Journal Entry in The Republic of Leeonia (AIN)
nice use of open space. just enough to make it seem real. you should turn the grid off for pics though -
Major Crank walked over to the comms station. "Yes Commander Spicoli" "Command has decided to finally stop the Kino transgression. They have decided to give the Kino people one chance for survival. You are to meet with the emperor and instruct him to remove his people from the continent immediately. Anyone remaining after one month will be considered criminals and will be exterminated." "I understand. I can't imagine him taking this well." "No, I doubt it. But command wants to give him the ultimatum regardless" "Report back after the meeting" "Yes sir" "Ensign Toofur, Bring the ship down to the Kino's Imperial city above the palace." "Yes sir" Panic took the Kino people as the Ginormous ship descended above the city. Mothers clutched their babies. The elderly made peace with their gods. Some took to looting. Some tried to get women to sleep with them, "What if the world ends tomorrow?" Major Crank tried to suppress the feeling but a wave of pride rushed over him as his truly awesome ship passed over the Kino capitol. He thought. "Few beings in this universe get to command the power I do right now." After this show of power and his not so humble moment had past, Major Crank boarded a shuttle and flew to the palace plaza. There he was met with the very nervous palace guards. Major Crank proceeded to demand to meet with the emperor to no avail, until emperor Kiska himself appeared and agreed to meet with the Major. After nearly an hour of heated negotiations the Major returned to his ship and contacted Commander Spicoli. "Well Major Crank. How did it go?" "Not good sir. He actually threatened to have me arrested, but then one of his assistants reminded him that it wouldn't be a good idea." "What a fool." "He had his chance." "Yes sir. I shall prepare the drones at once" "You definitely think like a soldier Major" "Sir?" "After this war we don't need to waste any more money. Not even mentioning the devastation that would be released upon our land. Have your science officer use the computer to construct a virus to wipe out the population." "Once the virus is released make sure no one leaves the continent." "Yes sir" "And Major. Do this right and you can choose your next assignment." "Yes sir" Major Crank immediately met with his science officer and began planning the operation. Lieutenant Semenova was a brilliant geneticist, so engineering a virus specifically for the Kino people would be relatively easy. The lieutenant was busy manipulating the computer. "I've decided to take a neurodegenerative approach. " " We want an airborne virus that is highly contagious during its incubation period of approximately three weeks. Followed by a 100% mortality rate." "Thank you Lieutenant. I don't need all the details, just as long as it works" "Yes sir. That wont be a problem"
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T3 - ROUND 1 - MATCH 1
whiteboybob commented on spursrule14's City Journal Entry in The Great ST SC4 Players Challenge
didn't I notice that station in one of your CJ entries? I actual thought you were going to submit the image to contest. way to get my submission kicked. now he knows. I didnt remember that part of the rules. you owe me a beer -
T3 - ROUND 1 - MATCH 1
whiteboybob commented on spursrule14's City Journal Entry in The Great ST SC4 Players Challenge
so we are running a bracket? I guess thats what a tournament is, I may have been thrown off by there only being one submission in the previous entries. -
Ideas for realistic city layout development by "house rules"
whiteboybob replied to whiteboybob's topic in SimCity 4 General Discussion
lol Alright guys. but he is using the plugin called "extra cheats" so there. Not that I really care. Like you all said, its not a competition. I guess I should of put a in my post. I just find the game super easy when you have so much money your city buses are coated in gold. thats all. -
Ideas for realistic city layout development by "house rules"
whiteboybob replied to whiteboybob's topic in SimCity 4 General Discussion
normal rules? You got some pretty big cheats there Mr. Moose. -
Week 24: 6/10/13-6/16/13
whiteboybob commented on spursrule14's City Journal Entry in Best of the Best! - Weekly Edition
have you been the only one voting the last few weeks, or am I not understanding the process? And I have three updates this week. does that change anything? -
(continued in Lake Tanglewood) Major Crank continued manipulating the touch screen. Scanning through images and intercepted messages sent from the probe he launched into orbit a few years ago. "Maybe this is the source of a all the graves in the city cemetery." "They have started the construction of an airport west of Fowl Island." "With a presence in the air, the Kinos are sure to spot the device." "Corporal!" "yes sir" "Send a message to Commander Spicoli that the Kinos have begun building an airport." "Yes major" "All right, moving on" "Repairs are underway at the Stickmann building." "The national park where Tanglewood Springs gets its name." "Hmmm. looks like there are people at the beach. Zooming in." "Hmmm. That is interesting. I think I will zoom in a little farther..." "Major Crank." " What is it corporal?" "Commander Spicoli is on comms." (sigh) "thank you corporal." ....
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Hey People Thanks for the comments. No story this week. I'm currently working on several areas and brainstorming the"end" "second half" of the story line. Figuring out how I'm gonna pull it off and so on. Sooo. This update will just be a couple pics of the silver mine area. Next one will be bigger and have the storyline back. Let me know if there are any areas you want to see, or see more of. Later Building in this terrain is a chore. An overview of the mining/lumbercamp The mine What the lumberjacks and miners do for fun. Under construction map. Some areas will be new and unexplained, like Black Hills coal mine and the new city of Zoot.
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Ideas for realistic city layout development by "house rules"
whiteboybob replied to whiteboybob's topic in SimCity 4 General Discussion
then why are you in " Ideas for realistic city layout development by "house rules" "? -
Ideas for realistic city layout development by "house rules"
whiteboybob replied to whiteboybob's topic in SimCity 4 General Discussion
Unless you're short on cash, who cares? Im gonna destroy it all for parking and parks anyway. It lets random selection choose the tower size this way. agree, I'm talking the big 3x3 4x4 towers. -
Ideas for realistic city layout development by "house rules"
whiteboybob replied to whiteboybob's topic in SimCity 4 General Discussion
Here is another one. After you zone a low density res. maybe a 9x6 or something. Then later when you are ready to go to high density, Only let one HD tower be buildt, dezone the rest and use the land in that zone for parking or parks. -
#13 - Med Inspirations - Docks (1)
whiteboybob commented on OlScare / Benoit's City Journal Entry in Med Inspirations
That ship in the last pic looks like its moving fast. I dont think it will be able to stop. Ships like that take over a mile to stop. (disaster scene next update?) -
(continued) Sweet Fish Bay is starting to grow Growing Potatoes for fish and chips? The oil port in Green Isle is complete. No more rationing. Lake Tanglewood Cemetery Part 3 of his return coming soon. Thanks for the comments.
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Downloading report from a.i probe... K-.E¯´KÇþÂBS…•ª„2¢Õ]…É575‰F~²NX¡‘ŽæâúÃùÕ‘xÏ?ÞÙþ–°~Þ¶R˼Vg‘s{4¶8d®PwñCîÉ‘àWgµ&w$®ß¼ÿrª’& ÑËÀ«^ý[üxñV ñæB8›ßú#áT”þ‚8ŽKfW7„¶®ŽÄ¥)˜"ñ‘VVwLˆ#Ñ(ŸÃ(øÙ c{ rÙ7²Y\¤åQ4më"Ü¥8>NðÞáŸÀÔÖ¡ï¬CÂŒD-ñ ÉGE£B”︋#©ÞäúæÕÏ3ñ†¢1ßo5Jq üM¨…ïÜŠÖ¼?б`¯ß~ùÿMOò–W²ýí—_gb`i¶¸©ežòÍ Eåð;cä uBoàsPaä˜Ûz=‰`qnIÒ±¨„ y'É‘@aÜVºà,PË5Äü÷cë¼hÉ"„sx•¼ëÇxmú¯- ÓËÈVœ8ÚšˆÈÀÆÈÁÎ(SË¥bt—k,Ñ'…‚ˆÞ‡=ô’“¨‡päÑsÐk ®QerÝñ»³Šß€ŽD©<¨Ì§0~È‚'øâ:#JéÏĹ¨È‚ç覡¨›vå*P þ쀶Ň6HǦÐî³Ë¹áá‚ô5ˆ€Þª,A}Š'õÛ;Àd©½éå “Gm©5‚ñÑ)ת,ñQ[ä(±½«H0£ Ž‹¥4·4)Ì)îk…í–!rZ pÙiþE˜‹WÁ™@,ŠYyklœÊX¿¾â œ‡Ô5§W_ǃº;†¯6å6Ô{.Ä+fê÷Vù[™Ð/ñ6GN3Fœç’а¨t h ¯#Q<…sÑH„èQÔ\”Ðåm;Gs×Ù¢c/nI®«*¦kí-«˜–¯Y8zîì}ñõ㦉]©~”8V7ÁL¯êÔÛI‘Ž8OŸì¸-Á+¸©ÿ¥àdà& ßZscÇÓ€/gœ"™[¤#Ó Ö` ºƒMí¹!Tß:’ŸZ›j5”ÛÇfdì¿ ÅÆ[NA©„Ê@ñÐÌÖ‚%mªnxTRd8t³R‹W ´‚Iì\GÞS‚;`¶íñÍ-…תª¡Ç\” ߌ6´R'j‹v Ym6q§XŠ‘Z¡lr.„Cèj¹b¾ñ/ò8\V$ >¢áã Ž}½‰¼ìÀ Ša3NWc_ßà‚®©·¶×I` h%oư7—tpsü¶(¥Ì9äÎÅð“'½a®Cò¬_:X2âé ÿ^k¢ $@8èãrŸã_¿f={öìψÏתsV[YlúsÙ)醩Ûj5HÊwÇÇ‚‡°5†x¨ËbÍÝÓ[w+¢ˆ×Ð%è½FMØ9*XTz쮃®Æâ@}øši6L§aX¬âí@³ŒðÍNÊ0Æã‡E70*ÙÑ%ÚÄ«šÒq £B¬qaÌb0_:–¨ÈÇщᅗ¹BCïíùøo/OçãMê¯aÁÁe-#íb÷ó)ܲde?B_`‰–º°aG·õ&w<Ÿ$º—ȱ´l¯ÖÀ‘.2Þ†¬“¸°q· Ëv^ì²w¾lÏŸ¿PKâÿ€a S PK ¢©´BæÆOô manifest.rdf¥‘ANÃ0E÷=…å®ãiœ ±’tAÕ5‚ÇI#OäqH{{Lˆ 18273 messages intercepted between Tanglewood springs and Kino nation. The Kinos have constructed a small fishing village located in a sheltered cove on the coast of the Sea of Sorrow. They use commercial trawlers to harvest the three-eyed Tustudo trioculus. They have also set up a small fishing village up the Eel river. Here the Kinos catch a smaller,red, catfish-like creature. The locals have named the area Sweet Fish Bay. In Tanglewood Springs the Kinos have finished their heavy rail bridge across the Tanglewood river. They now have a heavy rail connection with Green Isle and have brought a main line onto the peninsula separating the two brackish bays. This allows the Kinos to move food from the farms in Green Isle to the cities and bring in heavy construction equipment to the peninsula for the building of the permanent port. The use of wind, diesel generators and the sawdust burning power station have become insufficient for the growing community. Their solution was to build a coal power plant along with a coal dock. Three major industrial facilities were built next to the docks. Cement plants, brick foundries and other building to provide the construction materials for the region. A closer look. The port channel after dredging. Structure of unknown purpose. In Green Isle you can see the government housing to support the dock works going on in Tanglewood springs and now continuing in Green Isle. After many request to the Kino nation priority has been given to construct an oil pier. The high demand of petroleum from the communities are straining the docks. Unloading the vast amount of fuel needed has become to cumbersome in small containers. Here you can see the marshland site of the future oil pier. The expanded Farmland in Green Isle. In Tanglewood city. The Marina along the shore of north lake Tanglewood. The Educational facility. The "medicinal" crops and the Fukitol processing center. The success of the colony have caused great excitement and hope in the Kino nation. It is likely their expansion will continue. The most recent reports are of the discovery of coal and silver in "Tweaked Map".
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Ideas for realistic city layout development by "house rules"
whiteboybob replied to whiteboybob's topic in SimCity 4 General Discussion
I'm honestly not exactly sure what you mean, Had I not followed the "rules" laid out earlier, the intersection would've looked a lot different. Prolly more like a standard t intersection on flat ground. (boring)
