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Everything posted by alphaprior
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Shmails GLR Avenue Station [Updated 2014]
alphaprior commented on alphaprior's file in Transportation
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Version 2.0
4,231 Downloads
Original file had problems with no trams appearing at all and sims were using bus instead GLR. joshua43214 made another version but it was not working at all, cars would not cross even with one way road trick. This version is all fixed bus stop is removed and sims use GLR now. Note: You need the original Shmails files - Shmails GLR Avenue just replace the lot file with this one. Also you must demolish the older GLR Shmails stations in your city and re-plop the new station to work, and remember to drag one way roads for both directions up and down inside station's boundaries only. -
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In 2011 custom content for Sim City 4 hasn't stop we still have some new releases and there is a big variety of any kind, lots, mods, terrain textures etc. I want to sort a list as of today November 2011 with best custom content for SC4 so make your suggestions and lets try to create a list and make it sticky. Of course NAM is essential for a good gameplay. on the rest make your suggestions: 1. Mods must have and optional 2. Fixes any dats that fix game problems like Opera house 3. Buildings (Commercial, Industry, Residential) not just some nice lots but ones that are exceptional and might have some gameplay bonus 4. Buildings (Services) any good ones that are better than standard Maxis made 5. Decoration stuff Parks, Avenue & Roundabout Fillers which one? so many out there 6. Terrain Mod Columbus is the standard or ? 7. Airports and Ports There are some complex ones and some other u just plop which one u vote? 8. Extra Canals, Road Textures (eg. euro roads) 9. Ebankments, Walls, seawalls jeronij? marrast? 10. and last but not least Transitions perhaps one of the most important custom content after NAM rail to subway, tunnels etc. I hope I included everything if not make a suggestion.
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Im trying to build a road bridge over GHSR but the GHSR piece looks like its not transit enabled. Like the whole GHSR line its inactive! No draw paths and cant drive anything on it. So something is wrong. Stations do have draw paths but in red .
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Well I know registry well enough I have modified it many times over the different versions of windows but in this case the only thing I had to do was to remove UKEnglsh folder (correct now eh?) and copied an English folder with a US SimLocale.DAT but since as you said it has nothing to do with LHD as it seems the only I had to do was to change the name of UKEnglsh to English and the game uses RHD instead LHD. I dont hate LHD but its confusing I was laying out my roads thinking the RIGHT way but something was wrong.. anyway I have back my original SimLocale.DAT with proper english I guess and the game works RIGHT
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Arghhh! I solved the problem! I noticed that cars were using LEFT hand even with no plugins installed so the problem is SC4 based not plugins. There are different SimLocale.DAT in my installation for Dutch, German etc. once I removed the UKEnglish the HSRP and everything works as it should! But removing it causing text problems in game... So I found a US SimLocale.DAT and everything works great. Thanx a lot for your replies!
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no I mean there are 2 windows HSRP version one older one newer http://www.simtropol...roject-windows/ http://sc4devotion.c...php?lotGET=1609 I have a more complicate setup in a sunken GHSR but I created exactly the same as yours to test it and its exactly like in your picture the middle piece is not transit enabled but I've never installed LEFT hand version on anything is it possible my SC4 is a UK version? now Im testing u-drive-it mode and train either fades at exit or game crashes
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no patch its already updated to 1.1.641 and there are 2 different version of HSRP on LEX and STEX both not working..
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This is exactly how it should look but it doesnt! but the main problem now is the HSR not just the bridge piece because is not working at all! I removed everything even SC4 itself, installed NAM,HSRP, and HSR hub station. The station is active and working tried with U-drive-it monorail train moves to exit then CTD! :( :( :cry: :cry:
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@Jakehh GHSR is already there when I place the bridge piece @CaptCity when I enter DrawPaths I see green arrows on roads but nothing on GHSR only stations have red ones. I use RIGHT hand drive both. I will try to install both again in an empty Plugins folder and see what happens.
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I tried to upload a picture but it fails (Error500) But yes Im trying to build something similar. 3 different pieces. GHSR piece and 2 road pieces only the GHSR piece is not transit enabled and I noticed that the entire GHSR or HSR networks do not work I have latest NAM and latest HSRP. I even removed all other plugins and left only NAM and HSRP didnt work..
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I have built a glr avenue network but trams do not appear at all. Tram stops are activated with one way road trick and they have passenger load. from 2% up to 50% in a new city. I did a test with a single tram line and the tram was there but only for a few seconds a time. I have installed a custom tram but avenue tram is still a ghost.. I even started another test city with only 2 stops no tram. So I dont know what else to do. Some help? I have the latest NAM.
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I've found a link for japanese BATs many lost and found from NOB use google translator to visit this link http://hide-inoki.com/~nob/ to download the files u need to click on a non translated page so keep 1 tab translated and 1 non translated.. check Hiroshima Police Station and Hiroshima Fire Station..!
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- simcity 4
- custom content
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Best SC4 Custom Content 2011
alphaprior replied to alphaprior's topic in SimCity 4 General Discussion
I guess no one is interested -
hmm I've seen that already but I thought there might be some other settings for automata they are all in highest setting and game runs smoothly I might set shadows in medium if it slows down when my city goes larger
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How I do change the automata settings? When I installed NAM I installed automata Radical 24h does this affect the tram?
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For the first 2 questions check this link it helped me a lot [url="http://forum.simutrans.com/index.php?topic=2210.0"]http://forum.simutrans.com/index.php?topic=2210.0[/url] I used microDEM and Photoshop with rulers every 256pixels vertical-horizontal to move the map exactly how I want to and fit an area in a large city for the game. I did not skew the image its the game that makes the map looks like its wider.
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After a long search and hard work I managed to create a height map for SC4 but need help to create a more realistic depth height in Photoshop. if I make it too dark the land goes under sea and only mountains are visible if I make it bright then land is too high. and I use only SC4 CTRL+SHIFT+ALT+R so for a 2049x2049 pixel map it takes 20mins or to render 64 large cities. I need to fine tune the grays rather try and test again and again. the attached image is how my map is now but land is a bit too high need to go 1 step down along with sea bottom which is very shallow in game. I have fixed all 64 blocks in game but I'd like to release it in STEX.
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ok I downloaded and tried SC4 Terraformer again and somehow it worked but all I got was green blocks that had to be saved in game one by one in order to appear in normal colours. and I want to upload only the heightmap and config.bmp its easier especially for other players who dont want to mess with other programs. so the best solution I thought is to alter the grays in photoshop then crop a smaller image for a small region test in SC4 and when I find the perfect height-depth I render the whole map.
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I tried to use it before but it does not work in Windows 7 64bit Works fine on my Windows 7 64 bit machine well not mine but the question was how to fine tune the grays in Photoshop anyone knows?
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Best SC4 Custom Content 2011
alphaprior replied to alphaprior's topic in SimCity 4 General Discussion
Don't you mean SimCity 4? ups.. corrected!
