-
Content Count
32 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by happyapple
-
[2011] Lot Editor and Plug-in Manager - Forum Archive
happyapple posted a topic in SC4 BAT & Lot Workshop
Lot Editor and Plug-in Manager Forum Archive 2011 This thread contains all of the stray topics created in 2011 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Can't replace building in LE When I try to replace a building, the only button is a greyed-out add family button. I tried starting the program as an adminitrator, and XP compatibilty mode, but it doesn't work. I need help. Thanks- 133 Replies
-
- forum archive
- lot
-
(and 1 more)
Tagged with:
-
Version 3
31,574 Downloads
========================== City Facilities Central V3 ========================== The City Facilities Central is an all-in-one 4x6 (smaller than before) building that supplies your whole city with the following: -Elementary School -High School -Library -Museum -College -Police Station -Fire Station -and an awsome landmark What's new in V3: -Completely re-redone exterior, hopedfully the texture fits your downown area -New Icons -A plaza -New nightlighting (not tested, but should work) All the buildings in the package features whole city coverage (try to place it near the center) and large capacity. Should be able to satisfy a large city. You will see 3 helicpoters, 2 medical, and 1 police. But you need to plop a large medical center and a deluxe police station to activate them. Installation: This lot comes in a packed DAT file. Place the file in your plugins folder. If you have my previous version, please delete everything to aviod conflicts. *NO DEPDNDENCIES!!!!!* *IMPORTANT* This building pack comes in different lots, but they do blend in seemlessly, so please read the placement section of readme.pdf included to ensure the proper placement! You may upload the file to other websites, but please email me at happyapple96@163.com when you do it and please keep the file in its original condition. If you wish to have some modifications made, please comment in the comments section. Keywords: consolidated, facilities, central, together, main, skyscraper- 39 Comments
- 44 Reviews
-
- 6
-
-
-
- consolidated
- facilities
-
(and 4 more)
Tagged with:
-
Version 1.0
1,881 Downloads
##Lotto and Ice Cream House## Ever had a shortage of money in your city? The Lotto and Ice Cream House will solve that! The concept is simple. With this lot, you will have an extra $25 income (too much or too little?) every month from the profit earned from the shop. This lot is a ploppable landmark, with a bit of a landmark effect. Please download the V2.5 file (unless you prefer the old one) Installation: This lot comes in a packed DAT file. Place the file in your plugins folder. *NO dependencies* You may upload the file to other websites, but please email me at happyapple96@163.com when you do it and please keep the file in its original condition. If you wish to have some modifications made, please comment in the comments section. Keyword: Budget, Ice Cream, Lotto, Lottery, Profit -
Version 1.0
10,745 Downloads
======================= Small City Facilities Central ======================= Now the City Facilities Central is ever smaller than before! It still contains: -Elementary School -High School -Library -Museum -College -Police Station -Fire Station -and an awesome landmark But everything is HALF the capacity! Perfect for a medium to small city. All the buildings in the package features whole city coverage (try to place it near the center) and large capacity. Should be able to satisfy a small to medium city. You will see 3 helicpoters, 2 medical, and 1 police. But you need to plop a large medical center and a deluxe police station to activate them. Installation: This lot comes in a packed DAT file. Place the file in your plugins folder. If you have my previous version, please delete everything to aviod conflicts. *NO DEPDNDENCIES!!!!!* *IMPORTANT* This building pack comes in different lots, but they do blend in seemlessly, so please read the placement section of readme.pdf included to ensure the proper placement! You may upload the file to other websites, but please email me at happyapple96@163.com when you do it and please keep the file in its original condition. If you wish to have some modifications made, please comment in the comments section. Keywords: consolidated, facilities, central, together, main, skyscraper, small Cori edit: Fixed teeny, tiny font size, added tags, and added file descriptor.- 11 Comments
- 27 Reviews
-
- 2
-
-
- consolidated
- facilities
-
(and 5 more)
Tagged with:
-
- 11 Comments
-
- 1
-
-
- consolidated
- facilities
-
(and 5 more)
Tagged with:
-
[quote name='CahosRahneVeloza' timestamp='1300086397'] Wicked structure! Saves space on those civics buildings I hope your next project would be a City Utilities Center which would be something like this but is a conglomeration of Electricity, Water & Garbage handling facilities in one site [/quote] I think this is not quite possible, people don't tend to drink water from near a garbage dump...
- 39 Comments
-
- 2
-
-
- consolidated
- facilities
-
(and 4 more)
Tagged with:
-
-
- 39 Comments
-
- 1
-
-
- consolidated
- facilities
-
(and 4 more)
Tagged with:
-
BAT - Troubleshooting & General Discussion
happyapple replied to Jasoncw's topic in SC4 BAT & Lot Workshop
To Bender9407: 1. you need the BAT (you probably have it) 2. start gmax using the BAT icon 3. click the "hammer" button on the top-right corner (sorry don't know the word for that) 4. click B.A.T. 5. Click export File should be in the Plugin folder as a .SC4model file I also have my own problem: Whenever I try to export, I get error #48, sometime during zoom 3, and then the model goes really dark. Refit LOD and CamRig don't work. My RAM is 3GB The building is like 200m and with 346,414 polygons (a lot?) EDIT: Now I'm getting Error #42 WTF EDIT2: Ok, now I took out the nitelites and I got Error #90! Final Edit: Problem solved! I reduced the polygons to around 170,000 -
Hi guys! I've been working on the City Facilities Central (https://www.simtropolis.com/stex/details.cfm?id=25816), but I can never get the exterior texture right. The only thing I know is that it's too bright and I'll fix that. Should the texture really be clouds? Cuz someone mentioned that it should reflect the ground, but where do I find those? Is there anything else on the texture that should be fixed? Here is my third attempt on the texture: (BTW it's stretched vertically for 133%) Thanks!
-
I've redone the roof, removing some stuff; took away the parking on one side, replacing it with a truck loading area. The roof looks strangely empty, I'm not saying it looks bad, maybe I've just gotten used to looking at the cluttered roof. For the dark model, the "reset" button doesn't work, and I've tried the "save selected mothod" and it doesn't work either. I'm pretty sure the export screwed it up, as I've heard of such problems before. I'm sorry to say that I'm going to be pretty busy for the next couple of weeks, and now I only have a few days to finish the building and upload it. I'm the kind of person that don't like to leave things unfinished, so I think exporting it soon would be the best option. (I think it doesn't look that bad) *next time I'll start something smaller* A big thank you again to everyone!
-
Yes I have custom LODs, and I've done it with sucess. But, I'm running out of ideas of good roof textures... Edit: I think I could place a few people on the lower roof
-
ok, how's this? EDIT: I have to put the helecopter and the pad in the LE, so it's functional The model seems a little darker than before and I haven't changed the textures... anyone know why? did the export skrew it up? I also tried the night lights:
-
Originally posted by: Jasoncw If an office building has ceiling heights of 9 feet, and has an additional 3 feet for the mechanical space (vents, pipes, etc.), then that's 12' or 3.6 meters, or 4.8 meters scaled vertically.quote> Oh really? I didn't know that... btw, the export hasn't been sucessful either. I keep getting error 48, near the end of the export. more tweaking going on...
-
I will be exporting the model now. I don't want to change it unless it's really necessary. Thanks
-
Originally posted by: Jasoncw It's hard to say exactly what your floor heights ought to be. The building essentiall functions like a school, but it's a skyscraper, and it looks like an office building. I think your floor height should probably be about 5 meters. quote> The reason that it looks like a skyscraper is that it's in the center of the city, so it should be able to fit in in the downtown area. 5 meters sounds a little high... even if it's after the 133% stretch... I've never been in a building with 5m.... I think you meant the lobby, which is 9.75m... Version 3.3:
-
I took the crane and a third of other stuff off the roof. It looks pretty good. I'm planning to add props on the lower roof instead of doing it in gmax. The building will probably be finished within a week. Thanks to everyone who helped me out!!
-
Oops, I thought I posted the floor height already... It's 85 floors at 2.84m per floor. Minus the thickness of the floor, should be around 2.4m each. For the missing frame, I only used low for the preview quality. It will probably show up if I use high on export. About the missing support, well you should have a look at another angle: You see, I've added a walkway to join the the hole in the middle of the building. And there isn't actually a place for the support to sit. So I just skipped it. The others are fine. I actually went to Google Maps and looked at Manhattan. Some skyscrapers' roofs are actually pretty clean. I'm thinking to de-junk it a little, leaving a few beams and boxes.
-
I took some time and re-did the bottom. It just needs a little tweaking. I also changed the texture on the roof. For the wall with the title, should I change it to a underground parking entrance? BTW is there a BAT for 3DS MAX?
-
I placed some roof junk, I think it looks better (textures might still be too "vivid") I'm still working on the bottom, it sort of lags
-
dude, how do you get so much different windows?! does it take you hours to put it together?! BTW, the reflection is awsome!
- 783 Replies
-
- kellydale2003
- ontario
- (and 5 more)
-
Thanks, Jasoncw, I'll try that... I'll post a pic when I'm finished, as I'm pretty busy these days.
-
The scene I'm working on now I tried to get as far away from the object-heavy, quote> Ha ha! Nothing compared to my CFC V1 -- 1,848,011 polys!!! Now I purged my model to 53,124 polys, 1489 entities. Doesn't look much worse; in fact, it's better! I will change the bottom somehow... and the roofs too.
-
I know, I just started BATting like, 2 or 3 months ago, so I'm still a beginner. But the concept is really simple. I just make a number of lots and put them together in SC4. You can download from STEX and read the PDF file in it. Talks about how to put the lot together.
-
Thanks for the reply. Then what kind of textures should I use since it has to stay the same no matter where I put it? Same texture on each side...I don't think it's that noticeable...I might change it For the heliport, do you mean "not working properly" as in the shadows? I have to admit that I screwed the floor height up a bit during editing, right now the floor height is about 1.6m...i'll change that. The extruding bit looks fine to me...it's marble...should it be concrete with words on it? and here is a view from the side:
