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0 Clean SlateAbout ultimatron
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Originally posted by: T Wrecks Some impressive skyscraper jungles here! Evillions, I like the atmosphere of your shot. Ultimatron: Someone likes NDEX BATs, eh? Well, let's go back to something simple - small towns need a centre of some kind, too! Here's my shot at it: (click to enlarge to 1024x768)quote> yea i downloaded almost all of the ndex bats. too bad they aren't working on new ones anymore
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R$$ Abandonment, the lesser known nemesis?
ultimatron replied to Fuzzums's topic in SimCity 4 General Discussion
I faced the same problem when my city pop was around the same as yours. I think it is due to sims not getting enough of the correct type of jobs, which is the same reason that causes r$$$ abandonment. Try limiting your r$:r$$:r$$$ to 40%:50%:10%. It worked for me even until my city reached 1.1mil residents. -
commercial office demand cap
ultimatron replied to ultimatron's topic in SimCity 4 General Discussion
Originally posted by: nerdthisname Place bigger airports and places plazas in commercial districts. That's the best.quote> i have a large international airport (biggest capacity) and alot of plazas. from what i noe plazas provide residential demand cap relief. -
Is there anyway to relief commercial office caps significantly even though i have several neighbour connections of every transportation type? my co$$ and co$$$ caps are 20% & 26%. co$$ and co$$$ jobs are about 300k and 400k.
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Avenue that carries passengers from the ferries and airport to the city's outer ring highway.
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Life expectancy vs residential : job ratio
ultimatron replied to ultimatron's topic in SimCity 4 General Discussion
Originally posted by: RippleJet The workforce is linearily dependent on the life expectancy, through the property Life Expectancy to Workforce % Curve in the Residential Simulator: If the Life Expectancy is 50 years, the workforce is 40% of the population. If the Life Expectancy is 75 years, the workforce is 50% of the population. If the Life Expectancy is 100 years, the workforce is 60% of the population. The life expectancy in turn is linearly dependent on the health quotient, through the property Health Quotient to Life Expectancy Curve in the Residential Simulator: If the HQ is 0, the Life Expectancy is 50 years. If the HQ is 100, the Life Expectancy is 75 years. If the HQ is 200, the Life Expectancy is 100 years.quote> Wow that has been very helpful thx! -
Life expectancy vs residential : job ratio
ultimatron replied to ultimatron's topic in SimCity 4 General Discussion
Yea I have about 440k ppl (out of 714k) aged 21-60, so I guess that explains the skewed pop:job ratio? -
Life expectancy vs residential : job ratio
ultimatron posted a topic in SimCity 4 General Discussion
I know that about 50% of your pop is the workforce, however I read that the percentage varies with life expectancy (or HQ). Is that true? Because currently I cannot maintain 50% without having no job zots. My workforce is rather 60% of pop. Life expectancy is more than 90 (~93) Wealth mix is fine - about 50% R$$ 40% R$ 10% R$$$ -
Looks like the proportion is ok. You probably need to wait for Co$$$ to develop.
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Originally posted by: Oliwerko I've read about the mod and you're right - that should do it. I remember older mods that forcefully disable the abandonment, this seems as a fix that should help. EDIT: I've installed the mod and raised the taxes by 2%, but the problem doesn't seem to be solved. R$$$ desirability is total green almost all along the city. Moreover, I was able to up Co$$$ demand a lot, but it refuses to develop. It's really weird, I've put tons of plazas and parks everywhere, the desirability is green, but it doesn't build. I'm confused.quote> The customers rate might be low, thats why commercial zones wouldn't develop (they will eventually but it takes quite a long time). How many R$$$ sims are there in your city?
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You can get by without installing any mod (except NAM). First get traffic simulator Z which is included with the NAM. If you still experience abadonment of high wealth sims, then it is most certainly due to insufficient jobs for high wealth sims - even Co$$$ employ only 15% R$$$. Use tax to prevent them from moving in. A 9.5% tax rate works for my city of 650k ( you need adjust so that the R$$$ demand is just negative) You must control your R$$$ population at about 10% of your total population. I have no problems whatever with R$$$ sims abandoning with proper taxation.
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Thanks alot! Maybe I didn't search hard enough
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Anyone knows where to find it? I could not find it on STEX.
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NAM Traffic Simulator and Data View Support Thread
ultimatron replied to z1's topic in NAM & Transit Networks
Ok my problem was solved. Turned out that zoning more commercial didnt work, but allowing some high wealth sims to move in did the trick. There was a bit too much of medium wealth sims.- 334 Replies
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