-
Content Count
320 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Cobb32118
-
It’s an honor, @Terring. Thank you for remembering! —Darren Cobb
-
I really appreciate that, @IDS2. So many great memories from the Golden Era when this game was new! —Darren Cobb
-
Looks fantastic, Silur! I love the lighthouse out on the point.
-
Hi Corina, I love what you’ve done with the Harbor Village. It looks great especially at night. And the shadow fix is ingenious!
-
Hello Haljackey and everyone. Darren Cobb here, from the 2004 to 2009 BAT fledgling era. I’m 56 now but still kicking. It’s amazing to see this game going strong after 22 years. I haven’t played the game in a while, but I occasionally vanity surf and get a big boot of nostalgia when I see my buildings on YouTube and elsewhere. I’m tempted to start it up again! I’d love to see Dusktrooper and other old time Batters mentioned and preserved here as lore. Love and best wishes to all! — Cobb32118 (Darren Cobb)
- 137 Replies
-
- 23
-
-
-
Version 1.0
46,437 Downloads
The Cobb Central Park West -- 3x4 Growable R$$$ and/or ploppable CS$$ with jobs. The Cobb Central Park West is an early 20th Century luxury building for 785 high wealth residential dwellers, or 195 hotel service workers. The Central Park West design was inspired by buildings you might see in the New York neighborhood of the same name. To install the C.P.W., place the model, desc, and lot files in your MyDocuments\SimCity4\Plugins folder. The picture and readme files are optional, for quick ID and reference, but not needed for the building to work. If you don't want either the growable or the ploppable, then you can delete those lot and .desc files. This lot does not have any dependencies. To grow the C.P.W., zone 3x4 dense residential (with 3 tiles streetside -- Hold the ctrl key to keep out the auto-streets.) You will grow it if you are also growing similar-sized Maxis buildings, like "The Hogan." To plop the C.P.W., zone 3x4 dense commercial (with 3 tiles streetside), select the building from your landmark menu, and plop it. The main query (not the transportation query) will show 195 jobs. Although 195 might be a low number for a typical building this size in SC4, hotels normally do not staff such high numbers. If you want a different number of jobs, it's extremely easy to edit this with Andreas Roth's SC4Tool. I hope you enjoy the Cobb Central Park West! --COBB Statistics: GROWABLE R$$$ Occupants: 785 (1793 when dilapidated to R$$; 3245 when dilapidated to R$) Lot Size: 3x4 (NOTE: the 3 is streetside) Growth Stage: stage 7 Zone Type: Dense residential Value: § 49550 Worth / Bulldoze Cost: § 1180 Flammability: 35 / Stage 4 Power consumed: 99 MWh/month Water consumed: 150 gallons/month Air pollution: 19 over 5 tiles Water pollution: 15 over 6 tiles Garbage generated: 10 tons/month Ploppable CS$$ Occupants: 195 (260 when dilapidated to CS$$) Lot Size: 3x4 (NOTE: the 3 is streetside) Zone Type: Dense Commercial Value: § 10995 Worth / Bulldoze Cost: § 320 Flammability: 43 / Stage 4 Power consumed: 99 MWh/month Water consumed: 150 gallons/month Air pollution: 19 over 5 tiles Water pollution: 15 over 6 tiles Garbage generated: 10 tons/month No Dependencies -
Version 2
23,137 Downloads
This is a commercial tower of my own design. It employs a maximum of 1455 sims. The Sky Museum offers a splendid view of any SimCity. I received many suggestions and constructive criticisms from Simtropolis participants in the forums, especially on the textures and night lighting. I incorporated nearly every one of the suggestions into this final version. Raphaelninja's blank RCI lots made this working version possible. Please let me know whether this lot works. (This is my first STEX upload). I tested it extensively in my own game. I hope you enjoy it! -
Version 1.0
62,681 Downloads
The Cobb Park Plaza A high wealth residential tower housing 1891 sims. The Cobb Park Plaza's design certainly will not suit everyone's taste, but it is highly unusual for a purpose: the design allows for a lush, open-air garden to cover nearly the entire ground level, in spite of the building's large size. Your wealthy sims may also avail themselves of the outside elevators, and the rooftop pavilion, for spectacular views of your city. Improvements were made to this building based on many helpful suggestions in the BAT open discussion forum. Be sure to read the "readme" file enclosed with the download, for installation instructions and other notes. -
Version 1.0
35,924 Downloads
The Cobb Shoreline 3x3 Growable R$$. RESTORED The Cobb Shoreline is a 24-story apartment building for 1687 medium wealth sims. Its style is inspired by the condos and hotels on the Atlantic coast of Florida. It contains 24 residential floors, and a 4-story parking garage. To grow the Shoreline, zone 3x3 dense residential. The Cobb Firm was charged with building a medium wealth residential building, but the final design ended up a little more upscale than planned. It was decided to leave it R$$, since the middle class sims have worked hard and deserve a break. I hope you enjoy the Cobb Shoreline Building! --COBB GROWABLE R$$ Occupants: 1687 (2967 when dilapidated to R$) Lot Size: 3x3 Growth Stage: stage 7 Zone Type: Dense residential Value: § 45000 Worth / Bulldoze Cost: § 1200 Flammability: 40 / Stage 4 Power consumed: 100 MWh/month Water consumed: 200 gallons/month Air pollution: 15 over 5 tiles Water pollution: 12 over 5 tiles Garbage generated: 5 tons/month No Dependencies -
Version 1.0
16,122 Downloads
The Cobb Galleria (4x3 Growable R$$$ and ploppable landmark) My first building after nearly a two-year hiatus. The Cobb Galleria never lacks for opportunities for wealthy sims to relax and enjoy themselves. The ground floor lobby area is a popular market and mall, known for the exotic wares available in its shops. The mid-level deck offers a pool and gardens. The rooftop deck, at 68 stories, offers a tranquil setting with spectacular views of your city. Right below the deck is the Cobb Galleria convention hall, offering guests a 360 degree panorama. GROWABLE R$$$ Occupants: 2957 R$$$ (6765 R$$ / 12253 R$ when dilapidated) Lot Size: 4x3 Growth Stage: stage 8 Zone Type: Dense residential Value: § 150000 Worth / Bulldoze Cost: § 1500 Flammability: 35 / Stage 5 Power consumed: 250 MWh/month Water consumed: 500 gallons/month Air pollution: 20 over 6 tiles Water pollution: 20 over 7 tiles Garbage generated: 6 tons/month LANDMARK Plop Cost: § 110,000 Landmark Effect: + 80 over 25 tiles Worth / Bulldoze Cost: § 100 Power consumed: 60 MWh/month Water consumed: 0 gallons/month Air pollution: 1 over 2 tiles Water pollution: 1 over 2 tiles Garbage generated: 15 tons/month No Dependencies -
Version 1.0
96,277 Downloads
The Cobb Oceanic: A high-wealth residential building housing 2256 sims. If your sims are frustrated because hi-rise buildings only contain small apartments, then they will enjoy moving into the Cobb Oceanic. Each unit is a spacious and luxurious two-story townhouse, with private balconies and spectacular views. The Cobb Oceanic also allows sims to relax in the rooftop pool area, or stroll through the tropical foliage at ground level. Many people assisted me in this building's creation: The rooftrop trees were modeled by KD5rax. The tables, umbrellas, diving board, and small potted plants on many of the balconies were modeled by fosterk12345678910. The textures are by n74704. The night-lighting texture was created by GOLDIVA. Technical and structural advice were given by CERULEAN and SimGoober. Many others made helpful suggestions in the BAT open discussion forum. Thanks everyone for all your help! Instructions: Unzip all the included files into your plugin folder (in the "my documents" path) In order to grow the Cobb Oceanic, simply zone 4x4 and play! You must have the BAT update from SimCity.ea.com installed for the night lights to display, and you must have sufficent demand for 2256 wealthy sims to move in. The building is a growable, but a landmark is also included in the pack (but it will not contain residents). I hope you enjoy the Cobb Oceanic! -COBB -
Version 1.0
28,046 Downloads
The Cobb Emperador Hotel -- 4x4 Growable R$$$, and Ploppable Landmark. The Cobb Emperador is a fanciful resort hotel housing 1580 high wealth guests. It was originally conceived as a building that you might see in West Palm Beach, or in Monte Carlo, but it might fit in with other types of cityscapes as well. Thak youSandraSim1, SimGoober, and Debussyman for helping out with great advice during the creation of the building. To install the Emperador, place the model, desc, and lot files in your MyDocuments\SimCity4\Plugins folder. The picture and readme files are optional, for quick ID and reference, but not needed for the building to work. To grow the Emperador, zone 4x4 dense residential. You will grow it if you are also growing similar-sized Maxis buildings. The landmark version will appear in your landmarks menu. I'd like to make a ploppable C$$$ version of this with jobs. Bear with me until I gain the modding skills. For now, I've provided the landmark, rather than give you something buggy that might crash your game. :-) None of my lots have any dependencies. I'm not against using dependencies on lots; I just don't like to keep track of them, so I haven't made any. I hope you enjoy the Cobb Emperador Hotel! --COBB Statistics: GROWABLE R$$$ Occupants: 1580 (3613 when dilapidated to R$$; 6543 when dilapidated to R$) Lot Size: 4x4 Growth Stage: stage 7 Zone Type: Dense residential Value: § 99800 Worth / Bulldoze Cost: § 1512 Flammability: 35 / Stage 5 Power consumed: 125 MWh/month Water consumed: 160 gallons/month Air pollution: 20 over 5 tiles Water pollution: 15 over 6 tiles Garbage generated: 10 tons/month LANDMARK Plop cost: 45000 Bulldoze Cost: 100 Landmark Effect: 40 radius 20 Mayor rating effect: 10 radius 256 Power consumed: 60 Water consumed: 100 Garbage generated: 10 tons/month No Dependencies -
Version 1.0
41,631 Downloads
The Cobb 5th Avenue -- 3x3 Growable R$$$ and ploppable landmark. The Cobb 5th Avenue is an early 20th Century luxury building for 711 high wealth sims. The 5th Avenue contains amenities such as an indoor pool, a fabulous ballroom on the 15th floor, a ground floor tea room, and numerous gathering places. To install the 5th Avenue, place the model, desc, and lot files in your MyDocuments\SimCity4\Plugins folder. The picture and readme files are optional, for quick ID and reference, but not needed for the building to work. None of my lots have any dependencies. I'm not against dependencies; I just haven't made any. To grow the 5th Ave, zone 3x3 dense residential. You will grow it if you are also growing similar-sized Maxis buildings, like "The Hogan." The landmark version will appear in your landmarks menu. I hope you enjoy the Cobb 5th Avenue! --COBB Statistics: GROWABLE R$$$ Occupants: 711 (1623 when dilapidated to R$$; 2937 when dilapidated to R$) Lot Size: 3x3 Growth Stage: stage 7 Zone Type: Dense residential Value: § 44851 Worth / Bulldoze Cost: § 1199 Flammability: 35 / Stage 4 Power consumed: 90 MWh/month Water consumed: 145 gallons/month Air pollution: 18 over 5 tiles Water pollution: 15 over 6 tiles Garbage generated: 10 tons/month LANDMARK Plop cost: 35000 Bulldoze Cost: 100 Landmark Effect: 40 radius 20 Mayor rating effect: 10 radius 256 Power consumed: 60 Water consumed: 100 Garbage generated: 10 tons/month No Dependencies -
Version 2
15,028 Downloads
The Cobb Veinte Building (Updated 05/17/06) 3x3 Growable R$$ The Cobb Veinte Building is a 20-story apartment building for 1253 medium wealth sims. Its eclectic style won't appeal to everyone, but may fit into certain modern skylines. To grow the Veinte, zone 3x3 dense residential. In this update, I darkened the roof slightly, added a different texture around the "roof junk," and raised the roof to differentiate it from the penthouse. If you would like to replace the old version with this update, I would recommend bulldozing any old versions of it in your city before installing the new one. I hope you enjoy the Cobb Veinte Building! --COBB GROWABLE R$$ Occupants: 1253 (2268 when dilapidated to R$) Lot Size: 3x3 Growth Stage: stage 7 Zone Type: Dense residential Value: § 32728 Worth / Bulldoze Cost: § 1166 Flammability: 40 / Stage 4 Power consumed: 100 MWh/month Water consumed: 197 gallons/month Air pollution: 15 over 5 tiles Water pollution: 12 over 6 tiles Garbage generated: 5 tons/month No Dependencies -
Interesting review from an unlikely source (where has SimCity's idealism gone?)
Cobb32118 replied to mcallisterw's topic in SimCity (2013) General Discussion
Between 1936 and 1950, General Motors and other automobile interests bought up the streetcar lines of 45 American cities, and dismantled them, replacing them with bus service. This wasn't the sole reason for the decline of public transit in America, but it was a big one: http://en.wikipedia.org/wiki/General_Motors_streetcar_conspiracy. Seattle was a victim of this practice. It's just now restoring public transportation with light rail. The train station next to me opened around 2009. The light rail line is nearly the same as the streetcar line pre-1950. It's a shame that progress took a 60 year hiatus only to enrich a few people who lacked any conscience. -
Why a former BAT architect hates this game
Cobb32118 posted a topic in SimCity (2013) General Discussion
Hey folks! I know that perhaps the last thing you want is another rant about this game, but I haven’t seen a lot of discussion from the perspective of the SC4 BAT community. Anyway, I’m Darren Cobb. You might remember me from such buildings as the Cobb Altura Tower and Cobb Central Park West. :-) I am so disappointed in this terrible game. Here’s why: Even if I could BAT something, the epic buildings many people created for SC4 would look ridiculous in this game. Have you plopped the Empire State Building? It looks pretty silly in a town the size of Spokane, Washington, which is all this game offers. The limited city size is my primary deal-breaker. And if you must limit the city size, then why must all the horrendously ugly utility and mining/trade structures have to take up such gigantic footprints? The second thing I hate about this game is the depressing late 20th Century sanitized suburban soulless society it simulates, where everyone needs a car, public transportation is nothing but an expensive, clumsy drain on the town, and the sole focus is on making money. Some may have wanted to simulate that occasionally in SC4, but I’d never want it to be my only option. Whenever I’ve made any kind of progress in this game before the whole crummy, confusing, buggy economy collapses, I’ve never been very proud of my creation. My real life city (Seattle), and many others on the planet, are grander, more imaginative, more fantastic, and feel 25 years ahead of the towns simulated in this mess, so why would I waste time to create a fantasy about a place that pales in comparison to reality? The creative and forward-thinking element from this series is dead and buried. It’s hard for me to imagine anyone who used to BAT for this series would feel anything but frustration and sadness when they try to play this. Ironically, as much as I hate this game, I’ve had very few server issues or problems saving. I lost one city, but… why would I care? I started playing this a few days after release, and stuck with it for quite a few hours/days. It’s just not fun. I haven’t played it since mid March and probably won’t ever pull it up again. I even started researching chargebacks. I find it amusing that if you start typing “chargeback for” in Google, the third suggested hit based on the entire universe of Google users is “chargeback for Simcity.” I really wish I’d bought it from Amazon. Live and learn. This game is like an old Jaguar sports car: from some perspectives it’s beautiful, but it causes far more expense and headache than it’s worth. It will strand you and disappoint you, because it’s a disaster underneath its pretty surface. Pretty soon you’ll want to get rid of it and never think about it again. So in summary, I’m sad to say that this series is dead to me. I’ve been quiet on here for years, just dying to get back into it, but what a colossal letdown. I might possibly return for a SimCity VI, but I can’t see giving EA any of my money again, EVER. Thank you for the opportunity to vent. --Cobb -
Why a former BAT architect hates this game
Cobb32118 replied to Cobb32118's topic in SimCity (2013) General Discussion
Jahnri, I agree it's not without potential. It has a certain draw, and even addictiveness at first. But after playing a lot of games and all of them ending in disappointment, the addiction is cooled fast. I could even live without the modding ability if they'd just make the cities a lot bigger, add some visionary transportation and power options, or some modern ones even. If they're holding these things back in order to charge for them later, well f*** them. I'm happy to pay for more if the game is at least passable to begin with. It's not. I was happy to buy the Rush Hour expansion to SC4 because the game was already amazing. I will admit that SC4 had a lot of problems too. I played it modded all to Hell :-) So perhaps this goes to T Wrecks' point that it's a slim chance that mods are going to save SC2013. And speaking of T Wrecks, hello again! :-) I think SC4 has run its course for me, as great as the gameplay is. After I quit SC2013, I shopped around for something I might like, and I'm really happy to have found Sins of a Solar Empire: Rebellion, the 2012 standalone expansion. Those people really know how to make a flawless game. -
Interesting review from an unlikely source (where has SimCity's idealism gone?)
Cobb32118 replied to mcallisterw's topic in SimCity (2013) General Discussion
This is one of my biggest dislikes about the game. Thanks for the link. --Cobb -
Version 1.0
55,598 Downloads
The Cobb Atlantic: A large, high wealth residential tower housing 5155 sims. The Cobb Atlantic is designed in the style of the many towers lining the Florida Atlantic coast. Sims who live in the Cobb Atlantic have stunning views of the city from their own apartments, or from the rooftop recreation area. You must zone for 5x5 high density residential, and also have sufficient high wealth demand, in order to grow the Cobb Atlantic. Thanks to the many contributors in the BAT open discussion who made extremely helpful suggestions throughout the creation of this building. [note: Originally intended as R$$, I tested it all day and it would not grow, perhaps too large? The R$$$ version grew in 30 seconds.] I hope you enjoy the Cobb Atlantic! --COBB -
Version 2
32,757 Downloads
The Cobb Regency: My 2nd high wealth residential building. This one houses over 2000 sims. The Cobb Regency provides sims with ample recreational opportunities. The open deck has an arboretum and a pool area. Sim kids love riding in the tower elevator. Sims from all over your city will want to visit the Cobb Regency to dine in the tower restaurant. Not only does the restaurant serve the finest "Cobb Salad," but also offers one of the most spectacular views in the city! * Special thanks to Brenda_Xne and KD5rax for modeling the trees in the Cobb Regency's arboretum. Be sure to read the README text file included in the download. You must zone for 4x4 high dens. Residential (hold the ctrl key if your game tries to put in a street) This is an updated version, with numerous improvements to the structure, and the addition of several details (See the readme file for all the changes, and instructions for replacing the old version) -
Version 2
34,805 Downloads
The Cobb Royale: A high-wealth residential growable building housing 749 sims. Reward your sims' hard work and high education by allowing them to move on up to the Cobb Royale. Sims will enjoy the high life in the Royale: strolling through the gardens, relaxing on one of the terraces, or taking a dip in either the rooftop pool, or the indoor pool on the 21st floor. The Cobb Royale adds a nice accent to either a modern or a classical skyline, particularly at night. [THIS IS VERSION 2. 4/29/04. I grouped the windows and lit/unlit them as whole apartments, rather than purely at random. Also lowered the intensity. Fixed another small problem (with indoor pool).] 1) In SimCity4 RushHour, zone an area of 4x3 high-density residential. 2) Just play! Read the readme file included for installation instructions and notes. Notes: * Be sure you have installed all the latest updates to Simcity4 RushHour. This will ensure that the building appears and functions correctly, and lights up at night. * Thanks to many contributors at Simtropolis who are helping me to improve my BAT skills. Thank you everyone, for all your supportive and helpful comments. I hope you enjoy the Cobb Royale! -- Darren Cobb Cobb32118 -
Version 1.0
24,659 Downloads
The Cobb Europa: A medium wealth residential apartment building housing 560 sims. The Cobb Europa takes a few of its design elements from parts of the Mediterranean, particularly the French and Italian Riviera. But it was mostly designed with the intention to provide relaxation and pleasant surroundings for its residents. The Europa's rooftop is a multilevel, tranquil garden. The ground level has cafes and vendors to provide sims with plenty of opportunity for food and conversation. There is a plopable landmark version included. Thanks go to KD5RAX for modeling the trees, n74704 and KD for providing textures, and GOLDIVA for the lighting texture. N74704 was the major design consultant. Fosterk12345678910 modeled several of the small props. I also received other numerous helpful suggestions during its creation from contributors in the BAT open discussion forum. I hope that you enjoy the Cobb Europa! I am considering constructing other different buildings in a similar style to complement the Europa in sim neighborhoods. If there is enough interest, I'll make a several variations. Installation instructions. 1) Unzip all the included files (.SC4Desc, .SC4LOT, and .SC4Model) to your SimCity plugin folder under the "My Documents" path. 2) In SimCity4 RushHour, zone an area of 4x3 high-density residential 3) Just play! Notes: * I DON'T PROVIDE AN RCI PLOPABLE, BECAUSE THE GAME WILL NOT ALLOW THE RESIDENTS TO COMMUTE, AND THE BUILDING ABANDONS. That is why I provide a landmark for those who would like to plop it. * You must have sufficient R$$ wealth demand to grow the Cobb Europa building, as with any growable building. * Make sure that you have installed the BAT update from SimCity.ea.com in order for the lights to show up. * It may take a few day/night cycles for the building to light up. -- COBB -
Version 1.0
36,156 Downloads
The Cobb Riviera: A high wealth residential apartment building housing 346 sims. The Cobb Riviera is the 2nd of my buildings inspired by design elements from the Mediterranean, particularly the French and Italian Riviera. But it was mostly designed with the intention to provide relaxation and pleasant surroundings for its residents. The Riviera's rooftop and tower is a tranquil garden and park. The Riviera is also intended to complement the design of the Cobb Europa in Old world style neighborhoods. There is a plopable landmark version included. Thanks go to KD5RAX for modeling the trees, n74704, KD, and Odd from Sweden for providing textures, and GOLDIVA for the lighting texture. N74704 was the major design consultant. Fosterk12345678910 modeled several of the small props. I also received other numerous helpful suggestions during its creation from contributors in the BAT open discussion forum. I hope that you enjoy the Cobb Riviera! Installation instructions. 1) Unzip all the included files (.SC4Desc, .SC4LOT, and .SC4Model) to your SimCity plugin folder under the "My Documents" path. 2) In SimCity4 RushHour, zone an area of 4x3 high-density residential 3) Just play! Notes: * I DON'T PROVIDE AN RCI PLOPPABLE, BECAUSE THE GAME WILL NOT ALLOW THE RESIDENTS TO COMMUTE, AND THE BUILDING ABANDONS. That is why I provide a landmark for those who would like to plop it. * You must have sufficient R$$$ wealth demand to grow the Cobb Riviera, as with any growable building. * Make sure that you have installed the BAT update from SimCity.ea.com in order for the lights to show up. * It may take a few day/night cycles for the building to light up. -- COBB -
Version 2
9,107 Downloads
Welcome to the Cobb Luminary Exhibition! This is a large park ideal for a city center, with a diverse array of colors and flora on display. I designed it primarily for night-time display, but the exhibition's gazebos, arches, obelisks, and gardens also make for a pleasant daytime appearance. It would make a good complement to the smaller Cobb Luminary Park (also available on the ST exchange). This park is 10x4 in size, and may be selected from the Landmarks menu, with a cost of 26,000 and 150/month maintenance. It functions like a landmark, with a YIMBY effect of 40, and radius of 20. Since this lot requires 25 files, I highly recommend that you unzip them into a single folder within your SimCity plugins folder (in the "my documents" path). However, the files are named in an organized way. This lot is also basically a prop pack. If you would like to use any of the illuminated props on different lots, please feel free to do so, but I would appreciate credit if you upload them or otherwise prominently display them in an altered way. Many thanks to Kd5rax and Brenda_Xne for modeling many of the trees in the C.L.E. And thanks to GOLDIVA for making available her beautiful night-textures. I hope that you enjoy the Cobb Luminary Exhibition! -COBB update by Tyberius06 26.01.2023 -
Version 1.0
17,265 Downloads
Cobb's Seaside Villa: A small high-wealth residential apartment building housing 56 sims. (growable) Cobb's Seaside Villa takes a few of its design elements from parts of the Mediterranean, particularly the French and Italian Riviera. But it was mostly designed with the intention to provide relaxation and pleasant surroundings for its residents, with its tranquil garden terraces. It was also intended to complement the design styles of the Cobb Europa and Cobb Riviera in old-world style neighborhoods. There is also a plopable landmark version included. Thanks go to KD5RAX for modeling the trees, n74704, Odd from Sweden and KD for providing textures, and GOLDIVA for the lighting texture. N74704 was the major design consultant. Fosterk12345678910 modeled several of the small props. I also received other numerous helpful suggestions during its creation from contributors in the BAT open discussion forum. I hope that you enjoy Cobb's Seaside Villa! Installation instructions. 1) Unzip all the included files (.SC4Desc, .SC4LOT, and .SC4Model) to your SimCity plugin folder under the "My Documents" path. 2) In SimCity4 RushHour, zone an area of 3x2 high-density residential 3) Just play! Notes: * I DON'T PROVIDE AN RCI PLOPABLE, BECAUSE THE GAME WILL NOT ALLOW THE RESIDENTS TO COMMUTE, AND THE BUILDING ABANDONS. That is why I provide a landmark for those who would like to plop it. * You must have sufficient R$$$ wealth demand to grow the Seaside Villa, as with any growable building. * Make sure that you have installed the BAT update from SimCity.ea.com in order for the lights to show up. * It may take a few day/night cycles for the building to light up. -- COBB
