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anotn last won the day on
December 13 2011
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You can do that already with the current version, simply hit escape and the render will cancel. Mandelsoft was quicker, oh well now you seen it twice and wont forget. It would be cool to have the whole export process to be done in 3ds Max, without having to dabble with Gmax. I don't know how coplicated it would be to achieve this but I recall having read a Simfox post in the past saying it wouldn't be too hard. (Although I guess that difficulty estimate was for someone who already had rewritten most of Bat4Max. ) I use 3ds Max 2012, as I haven't bothered with upgrading yet.
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nybt-forum-threads Darknono35's NYBT projects
anotn replied to Darknono35's topic in SC4 BAT & Lot Workshop
It's actually granite, but yes as the stone is now it's too saturated. You should look up Balmoral granite (that's the type of granite used on this building) and see if you can find a good photo to build your texture from, or use some stacked cellular maps, that can produce a decent procedural granite texture. Apart from the stone cladding it looks really good. -
It was our settings for the forum that had things messed up, I think I've fixed it now so that anyone can view and post in our forum, just like anyone could before.
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Ooh, it's looking really good. I'm not sure how much would be seen through those windows but with their size they could allow for some pretty interesting views of the interior during nights.
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Great to see you back. Some chairs and plants and stuff on the balconies and what gutterclub said and Abelia will be perfect. Kamelia is looking great too, I look forward to see more of both.
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nybt-forum-threads Aaron Graham's NYBT Residential Thread
anotn replied to Aaron Graham's topic in SC4 BAT & Lot Workshop
The reflections in the windows on this last one is a bit bright, other than that it looks great.- 2,347 Replies
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nybt-forum-threads Anotns Gotham Salmagundi.
anotn replied to anotn's topic in SC4 BAT & Lot Workshop
Thanks guys. A little update. Aaron said earlier that I should do some alternative coloured versions of this, does anyone have any suggestions on colours? -
For the falloff map, add two points to the mix curve and make it as steep as possible, something like this. And fallof type and direction should be the default perpendicular / parallel and viewing direction (camera z-axis). I think this is all that is needed. I have been experimenting a bit with this too lately, I want to get max to render a ready to use bitmap for this, but to no success, I have also tried camera mapping, but I don't know how to get the modifier to use the bat4max cameras. If there is a way to use the camera map with the bat4max cameras I think that would produce nice results.
