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Synergy67

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About Synergy67

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    Junior

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  • Gender
    Male
  • Interests
    psychology, spirituality, photography, nature, animals, music, art, film, simulation games
  • City-building game(s)
    SimCity 4

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  1. Logistics Centres MegaPack

    Oh, does the Windows version installer create those Models and Props folders I noticed inside the folder set you provided? So, with the installer, it places everything in an order which works. For Mac users who juice the files out, we just get the whole bunch in one folder without the subfolders. Innnnnnterestingggggg. Well, I know more kinds of questions to ask now, if I encounter any other lot with this kind of odd trouble. Thanks again!
  2. I have tested these. They seem to be appearing and working fine along with the seasonal trees with one small exception I will show. I get identical results for all with or without merged.dat included. This is a nice plaza @tariely! Nicely done. I'm going to start using it. I still need to dig up some nice parks and plazas again. (I just started playing again after a five year gap). I noticed that Merged.dat is included inside each of the TL-Obelisk Place 4x5 and TL-Obelisk Place 4x5 1.01 folders. If your other friend used both of these or included an external merged.dat separately, it means merged.dat would be duplicated. I doubt that would cause any problem though. First, below are the TL-Obelisk Place 3 + LLB-Tariel Obelisk Plaza Modular 2 (I assembled the modular one on the right from the four pieces in your modular set). It all looks good and works. I only saw one animated person, the rest are static. The fountains work and the trees change seasons. Next, below, is the TL-Obelisk Place 4x5 version. It's hilarious that it caught fire as soon as the trees grew! Ha ha. Everything also looks and works fine with it, best I can see. Lastly, below, is the TL-Obelisk Place 4x5 1.01 version. Everything about it was also fine except for this one brown box in the very corner. Comparing it to the previous lots, it looks like it is being caused by the little group of people that are supposed to appear in that corner? Unless this version has a change there. I don't know. Maybe you can figure that part out. If I had to guess, I'm thinking it might be Tamorr_Family_Props_V210. ,
  3. Logistics Centres MegaPack

    Okay. Whew! That was way more testing than I wanted to do for one lot, but I finally got somewhere. Using either of your sets worked fine all around, @Cyclone Boom. Thanks for providing those. I then started swapping out all your files with mine to try to isolate the problem file. I couldn't find it! All of my files work fine, arranged as you had them set up in your folder set. The difference is you added those Props and Models folders inside, whereas I just had all the files together inside the Logistics Centre Pack folder. After quite a few iterations, I at least narrowed it down to this. It works if I have all the LCP_Prop files load -after- the LCP_Props files, apparently. I have no clue why this would be. I couldn't get any brown boxes, by the way, when I had all my other plugins out of my plugins folder running these tests. It seems to have been a byproduct of the order the LCP_Prop files loaded in combination with some other plugins of mine? Moreover, the four prop dependencies files work fine when stuck in my big central Props folder which comes well after the Logistics Center folder which is in my Commercials folder. It all seems to come down to the load order of the LCP "prop" vs. "props" files. If I wanted to do a bunch more tests, I suppose I might even isolate it down to just one or two of those files. I don't understand how any of this would make any difference, but I have it working now with all my plugins installed, so this process has been successful. Maybe you will be able to glean what was happening. The following picture shows the final working arrangement before I put all the rest of my plugins back in the plugins folder. Weird. Thanks for the persistent help. If nothing else, maybe some other user having this issue will be able to arrange things like this and have it work too. I finally thought to test out the freight station with this set too. It works fine with proper capacities, happily.
  4. I see the merged.dat is pretty tiny, and you say it is or was a dependency for your lots. I'll just remove all my other added plugins and try your Obelisk lots with and without the merged.dat. But not tonight. Tomorrow I should be able. I'll report back here with the results.
  5. Logistics Centres MegaPack

    I do have those four dependencies also. They don't Juice out of the Logistics Center download itself, I had to download them separately of course. But I downloaded the SG Megaprops you linked, and though its creation date is 2006 and the one I must have gotten from the LEX is dated 2007, that one is only 12.8 MB in size, whereas the one you are using is 17MB in size. That's a big difference. I will swap them out and see if that is it. I sure hope so, because nothing else makes sense about this. Keep in mind I have this exact same problem with no other plugins being used, so it's pretty obviously not a number of plugins problem. I'll be back shortly to update this, hopefully with good news. Update: No change at all with the swapped SG prop. Arrrrrgh. This is a really weird mystery. I'm at a complete loss. And...oh, I see what seems to have happened with the SG files: the textures from the older one probably got moved into the BSC texture packs and out of his prop pack.
  6. Maps, maps, maps

    Ha ha, it's true, isn't it. Well, it's as easy as understanding what is lost when you convert a 16-bit png to an 8-bit jpeg, which apparently is required for in-game rendering along with the config.bmp. I never realized jpegs were only 8-bit. I learned something new.
  7. Oh my, soooo many dependencies. So very many. OK, I downloaded everything needed from the Obelisk Place link and its dependencies, but your merged.dat link is dead now. How about you post any remaining necessary files in one zipped file somewhere I can download, and I will be happy to test any configuration which would be helpful. Please note I am running SC4 on Snow Leopard OS 10.6 on a MacPro 1,1 and the original cd version of Rush Hour, not the newer Universal Binary edition, if that makes any difference to you. Also, there are three versions of the Obelisk Place park through the one download, so I need to know which of these you want tested. Also also, is merged.dat a file of data -you- put together for your lots, or something the general community here uses. If so, I need to know what it is, what it does, and if it might conflict with anything else I have installed. Is it a replacement for the SimCity_1-5 files?
  8. Maps, maps, maps

    Thanks. I'm glad to have a good understanding what the difference is and why we can't just convert an SC4M map using the old-school grayscale jpg for rendering through SC4 itself. And that's a real bit of bad luck for everyone, wouanagaine's laptop theft.
  9. Logistics Centres MegaPack

    Nuts, well so far, growing it anew and plopping both versions renders the same results all across. And actually, now I compare this more closely with your picture @Cyclone Boom, it looks like none of the warehouses are rendering for me, only the railway crane and the semi trailers appearing and disappearing on the parking lots. You can see how much is actually missing from my lot in my original picture a few posts up.
  10. Logistics Centres MegaPack

    Thanks for the sleuthing, @Cyclone Boom @CorinaMarie. I am almost certain I had plenty of water when it grew, but I can raze it and try it again to eliminate that possibility. However, you will note that everything but those three props does show up, so I don't think that's it. I have 771MB of plugins for 854 items presently. I think I've had quite a bit more than that in the past. This being via Mac OS 10.6 and its invisible, built-in Rosetta emulation of a Mac PPC, which is the code the Mac version of the game was written for, I don't think the number of files limitation even necessarily applies to this computer as it might for the newer OS's, but if it does, I never hit it in the past. Plus, it's curious how my one big box and two little boxes is the same missing props that at least one other person described in this thread too as well as being the exact same experience I had five years ago with a different setup. I'll tinker as suggested, but I have this feeling it's still something else entirely. I Juice 33 files out of the exe once I remove the many jpgs and two html files also included. Actually it's 32 proper because "Install_LogisticsCentresPack[68228]-1.un-bzip2ed" is some Windows based installer file or whatnot, which I always just discard. This is the list of what I extract: In looking at my Logistics Center folder in my plugins as used presently, I see I did remove the two Ploppable versions of the lots from the folder since I have no interest in plopping these. I think I encountered one other place where not having the plop lot along with the grow lots caused a brown box or something not to render right...if I recall. I will check this angle out first, though normally you do not need to have a plop version of a lot along with a grow version. Hmm.
  11. Show us your - Region

    I live within eyesight of this beautiful behemoth. It absolutely looms over everything around here, even from 90 miles away.
  12. Subway Strategies

    As a followup to my original thoughts on isolating swaths of residential neighborhoods and/or commercial downtown districts to force commuters onto subways or other mass transit, I realized that you don't want to eliminate -too much- road traffic or your commercial zones, which love having lots of cars and buses drive by, will suffer. So, I can see using this isolating technique to help keep roads out of the red, but not to create a utopian "no cars" society entirely. Though, now that I think about it further....I wonder how commercial zones would develop with no car traffic, but plenty of customers? Does the game count pedestrian traffic as traffic that promotes business? It seems like it should, actually. I might have to test this out.
  13. Subway Strategies

    Yeah, this suggests what the update was about primarily, but it also looks a bit different. "Dependencies: NONE (fixed texture dependency problem)"
  14. My Education Questions

    Ah, I found the article I was looking at here on tax rates before, linked below: The summary chart with the pertinent info, originally offered by Cogeo. Clearly you can leave a developing city's tax rates untouched for a very long time to no ill effect. Here is the neutral tax rate as a function of city population: Population (≤) Neutral Tax Rate 150000 9.0% 450000 8.9% 600000 8.8% 900000 8.7% 1050000 8.6% 1350000 8.5% 1500000 8.4% 1650000 8.3% 1950000 8.2% 2100000 8.1% 2400000 8.0% 2550000 7.9% 2700000 7.8% 2850000 7.7% 3000000 7.6% 3150000 7.5% 3450000 7.4% 3600000 7.3% 3750000 7.2% 3900000 7.1% 4050000 7.0% 4200000 6.9% 4350000 6.7% 4500000 6.6% 4650000 6.5% 4800000 6.4% 4950000 6.2% 5100000 6.1% 5250000 5.9% 5400000 5.8% 5550000 5.6% 5700000 5.4% 5850000 5.1% 6000000 4.8% >6000000 4.0%
  15. Show us your farm land!

    @CorinaMarie You made the plunge! I like those dirt roads for farms too. Where did you get the covered bridge?
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