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JJogurt

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Everything posted by JJogurt

  1. NAM 31.1 Technical Support and Bug Report Thread

    Don't mind my previous posts, I fixed the problem. Re-Installing NAM with elevated road and rail networks did it.
  2. NAM 31.1 Technical Support and Bug Report Thread

    I found more graphic glitches today. 1. Diagonal one-way roads branching of straight avenue. 2. Monorail and elevated rail over heavy rail; elevated rail over monorail. 3. Elevated rail over elevated highway; heavy rail under elevated highway; one-way road over ground highway; heavy rail over ground highway. There are probably more on diagonal intersections which I didn't try yet. Can anyone please tell me if this is a NAM bug or something on my side that I can fix? Thanks in advance.
  3. NAM 31.1 Technical Support and Bug Report Thread

    Hello everyone. I'll use this thread to post some NAM glitches that I foud. 1. No textures on one-way roads. During the instalation I chose "eliminate most one-way arrows" and "eliminate one-way arrows at roundabouts". If I unistall these two it will work just fine, but I'll get arrows which is not what I want. I also use the "retextured standard road style (american)" for my roads if that has any influence. 2. No texture on el.rail crossings with heavy rail. I use the "darker textures by SFBT" for rail texture and the original Maxis texture for elevated rail. I also have the "el. rail over road networks" mod instaled. I tried reinstaling NAM without the SFBT's rail texture and got the same result. I'm using NAM 31.1 with the Steam verison of SimCity 4. My NAM instalation is pretty minimalistic so there's no RHW, SAM, NWM or any of that stuff. I already had this problem with NAM 31.0, but was hoping that the patch will fix it, so I didn't report it.
  4. Hello everyone. I'll use this thread to post some NAM glitches that I foud. 1. No textures on one-way roads. During the instalation I chose "eliminate most one-way arrows" and "eliminate one-way arrows at roundabouts". If I unistall these two it will work just fine, but I'll get arrows which is not what I want. I also use the "retextured standard road style (american)" for my roads if that has any influence. 2. No texture on el.rail crossings with heavy rail. I use the "darker textures by SFBT" for rail texture and the original Maxis texture for elevated rail. I also have the "el. rail over road networks" mod instaled. I tried reinstaling NAM without the SFBT's rail texture and got the same result. I'm using NAM 31.1 with the Steam verison of SimCity 4. My NAM instalation is pretty minimalistic so there's no RHW, SAM, NWM or any of that stuff. I already had this problem with NAM 31.0, but was hoping that the patch will fix it, so I didn't report it.
  5. At 100k your city should be well educated and have much more commercial jobs as a result. Those industrial zones are absolutely huge. Consider using Industry Doubler Mod. I prefer using multiple smaller industrial zones like you mentioned. Small I-D zones have don't make those massive pollution clouds, while small I-M zones barely produce any pollution. Plus it helps with the traffic because your jobs are more spread out.
  6. Network Addon Mod (NAM) - Cross-Platform

    As of this version you have to place railway tiles on top of road intersections to get tuning lanes. I don't know why they made it like this, but I don't like it.
  7. There are two main reasons for the commute bug, which is actually more of a design flaw than a bug. Firstly, the commuters going to work to another city "don't know" anything about that city apart from the fact that it has the jobs they need. They don't know anything about transportation infrastructure or the distances to jobs in that city. Secondly, when Sims who live close to a border look for work they will often choose to travel to a neighboring city because they'll assume it is the closest option. This is of course often wrong and one of the biggest design flaws in the game. Let's look at it step by step: 1. A Sim living in the residential zone of city A will look for a job 2. He'll choose to go to city B, because it's closer to him that the industrial zone. 3. Once he arrives at city B he'll go to city C, because it's closer than the industrial zone. 4. Once he arrives at city C he'll go to city A, because it's closer than the industrial zone. 5. Once back in city A he'll again go to city B. The eternal loop is complete. A good solution for this is to always build your cities at the center of the map, and always keep your industrial and commercial zones close to residential. Many people like to build their dirty industry very far away from R zones. This is bad in my opinion, and not just because of the bug, but for other reasons as well. To completely solve this however, you'll have to do what z1 said. Build you connections like a tree, so the loop can never occur. Hope this helps.
  8. Midrise Office Pack Volume 4

    Big thanks for this pack!
  9. Residential "Pyramid"

    There is no fixed pyramid structure. It's always different from city to city, and depends on the type of your city's employers. For example, at the start of the region all your jobs are for R$ sims, and as the city improves so does the job structure. What you shouldn't forget is that every workplace in the game also requires a few R$ sims. Even I-HT and CO$$$ require a small percent of R$ sims, so you can't avoid having some of them in your cities. You should never overtax R$, and you should always zone for them when demand is up. I've found that R$$ and especially R$$$ prefer to sick to low density homes. So when I zone some medium or high density residential, chances are it will stay R$. And that's how most of my R$ sims live, in tenement ghettos close to industrial zones.
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