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ardecila

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    A long, long time ago...

Everything posted by ardecila

  1. 6 Lane Freeways?

    Yes - the interchange tutorial, right at the top of this forum. It gives you some modelling basics and skinning basics.
  2. BLS GA Farm Halloween Jack OLanterns BSC

    That is really great. Kudos to the BSC team for such a well-though-out lot! Peanuts is the best!
  3. vda Amsterdam Rembrandt Theatre Reconstruction Site

    This is good, although it would have been nice if you would have included a construction version of the corner building.
  4. Poole, Diamond and Associates BAT Showcase

    Something like that could easily be cantilevered from the central core of the building, meaning it wouldn't need a support. Great job on the building, JT!
  5. Post Modding Requests Here

    This was one of the first modding attempts. People hated, and still do hate, those ugly red monsters. Unfortunately, many things about the power lines are exe-defined, meaning we really can't change them. The length, height, and catenary curvature of the actual power LINES are exe-defined. We CAN replace the power-pole models with other ones of the same size. Maybe in a more modern style, or something, I dunno.
  6. The Mystery Building Game

    I'm gonna guess it's on the African Med coast somewhere . . How about . . Algiers?
  7. NAM: Development

    It's available for d/l in the Main thread.
  8. NAM: Development

    WOW . . looks great, Tro! Any chance I could be an alpha-tester on this?
  9. What's wrong with the lobby glass?! Are there just a TON of different shadows in there?
  10. Wells Fargo Center Seattle Washington

    How many buildings are there in the USA called Wells Fargo? Jeez . . Great BAT, though, and cool-looking building.
  11. 3x3 Library with Park

    It looks pretty cool. I could see something like this in South Carolina or Georgia, some southern seacoast area. You've really captured the feel of lots from those places.
  12. The Region of NAM

    Yeah. Just drag EL-Rail over elevated highways.
  13. NDEX Piedmont Bank by Dusk and N747

    WOAH! Totally awesome
  14. BAT Projects - SimGoober

    My guess is that he made it using the Clouds filter in Photoshop, combined with a little airbrushing to make it tilable.' Looks good! We need more of these landmarks in SC4. I've personally had enough of the big commercial towers.
  15. ChickfilA

    Chick-Fil-A is like KFC, except that they're usually much cleaner, with slightly better-quality food.
  16. ChickfilA

    Not bad looking! I love their breakfast Chicken Biscuits! The scale is slightly off compared to the cars, but most other buildings are off-scale too.
  17. The Portland & Oregon BAT Team, Chapter 1

    Sparky: do you have Photoshop? Just search for a texture of the right style of wood. The color doesn't matter. In Photoshop, go to Image/Adjust/Hue&Saturation. Check the Colorize box and adjust the hue to the paint color you want. Then adjust the saturation and brightness so you like it. If you want less wood-grain detail to be visible, go to Image/Adjust/Brightness&Contrast. Slide the contrast slider down.
  18. CHICAGO...As real, as it gets...

    Luck. The game's tiles are divided into two triangles, which puts a diagonal edge down the middle of each tile. All tiles in each city have the same triangle orientation. Therefore, you can create diagonal coastlines one way, but not the other way.
  19. mipro Barry Sanders Project

    Woooo! Northwestern! Great site. I love it when people use Flash.
  20. CHICAGO...As real, as it gets...

    Oh, you are using custom BATs. Great job then! Did you terraform to get your map, or did you use an image? My image doesn't render at the right scale.
  21. BSC Stone Cold Creamery

    The scoops are twice the normal size, and they're blended with whatever toppings you want, including some uncommon ones. Good BAT, SG!
  22. NAM General Discussion Thread

    Or, you could replace the pillars with a wider version. I've always hated those pillars. Besides, aren't the pillars seperate models (a straight and diagonal)?
  23. NAM General Discussion Thread

    Well, first off, the Elevated Rail supports will need to be widened, so they don't show up in the middle of a road. What we need to do is assume that this system will be used in an urban grid. That means diagonals should be scrapped. T-junctions (at least on the roads underneath) should also be scrapped. Here's a diagram of six puzzle pieces upon which rudimentary systems can be built. One more thought: If you're going to go to the trouble of building an elevated system, wouldn't you want full crossings? Let's forget + crossings, and always do the transfer tracks.
  24. CHICAGO...As real, as it gets...

    Is that a fire hydrant-opening animation there at the top, in the alley? If it is, that's so cool. That shot is actually really cool, and it would be better if it weren't for the crappy scale in game.
  25. NAM General Discussion Thread

    It hasn't been deemed impossible. Tropod did it with regular rail. Would the two networks integrate, or would elevated always have road beneath it? Or are you using a puzzle-piece method? Stations wouldn't be possible, I don't think, because they would have to be plopped on the rail. We can create the illusion of stations using an overhanging station on a lot that sits to the side.
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