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Jamonbread

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Everything posted by Jamonbread

  1. RHW 4.2 Development Preview

    Wow incredible! I'm so pumped!
  2. Traffic Restriction Lots for NWM

    I assume the HOV lanes just allow buses through?
  3. Mors, the farm is where is starts

    You're region looks great!
  4. Synekism: A new City Builder, Developer Interview

    ^ Just like to add to John CE that I totally agree! I find myself trying to simulate this by mixing zoning at small scale but it really doesn't work realistically. Cities in motion although not a city builder per-say I noticed does have jobs and residential in the same buildings which they include under the title "blockhouses". It also actually allows in the editor to add the cafe details ect. in the already built city table by table... not just on a lot in a separate program to plop as a whole. I think this method although creating more individual blocks (which could slow the program) to process allows a deep amount of detail and uniqueness to the city streets unachievable so far in SC4. I think there are a few innovative and great ideas in the cities in motion editor although severely lacking in others as you may find. Anyway I really encourage you to take a look if you haven't already. Some of the management of the transit system in the actual game might also be cool to include maybe not to the same detail since this game is specifically a transit tycoon but the traffic generated in the game considers all traffic which is great, the subways are much more realistic, and the service area halos around each station are vast improvements to the way SC4 deals with it which is a blind guess and seems to change the acceptable distance for no apparent reason.
  5. Synekism: A new City Builder, Developer Interview

    Wow this is really great! Best of luck with this project. I might just add that I think the space for the biggest improvement in SC4 would have been the industry sector both visually and the resource based aspect. I mean it looked very unrealistic having a bunch of little lots meant to add into a big factory. It just looked terrible and industry often became pointless. Form the sounds of it you will stray from this which is great. I guess m suggestion is that although SC4 works pretty well and you seem to be filling the gaps with the zoning controls very well with the other sectors I would suggest extra features with the industry portion because it really is a different beast. I think location sensitive industry is starting on the right track and I urge you to put a lot of thought into that sector because I think it has the biggest room for potential and betterment. Just some thoughts... again good luck!
  6. Update 8 - at the city borders

    I think its a fantastic transition! Very Nice!
  7. Total mass transport failure

    May have just bugged the citytile...(hopefully) never heard of this before. Is it only this city? Have you tried replacing all the transit stations?
  8. The Golden Horseshoe and Toronto, Canada.

    Toronto isn't in the golden horseshoe technically but this map covers a much larger area so Toronto is actually on the map where the small islands are!
  9. Visit Echenique/Visite Echenique

    Really nice! The terrain mod adds a lot to the feel of the place. Looks very pleasant. I thought in the overview of farms that the open space contrasting with the super thick trees that follow around the farm fields look a bit off.
  10. Chapter 16 - Major Upgrades

    Also sorry for the double post, because you have the awesome rocks along the river trees coming right to shore ect. your style might benefit from a different terrain mod that accents sandy beach less... just a thought!
  11. Chapter 16 - Major Upgrades

    Ya I find it harder to find the CJ's I'm looking for now. Anyway what I'm really commenting for city looks good, the construction pics are really well done!
  12. Petrohrad - the remake

    Fancy river and trams, beautiful parks, sprawling palaces! You've really outdone yourself. Every picture has everything mix together so well... well done! Great surprise to see the update [img]https://www.simtropolis.com/forum/public/style_emoticons/default/9.gif[/img]
  13. Yánsh� Haitan&Golfclub

    Fantastic Islands! Every last detail looks great. The way you positioned everything in the geography is very realistic!
  14. Svar - the Prequel

    I will be returning... looks great!
  15. a small town and monastery

    That just looks fantastic!
  16. Thanks CaptCity! I always wondered why the props started to appear one day. I also have the really long lag problem but have come to think its kind of funny since real subways take forever to build I always think twice now whether I should build one in simcity.
  17. IVO-texures

    Cool I'll anxiously wait for those releases then! [img]https://www.simtropolis.com/forum/public/style_emoticons/default/4.gif[/img]
  18. IVO-texures

    Your message kind of confused me, they look awesome are you going to make available with other textures? or a bus shelter?
  19. STEX 7.0 development

    As was said earlier, if its possible like on the LEX to notify how many times the user has downloaded each file that would be REALLY helpful! Sometimes I can't remember which dependancies I've downloaded and spent hours reloading and searching for missing files.
  20. Welcome back, Community...

    So far looks awesome... great job! So excited to look around more!
  21. Simtropolis 7.0 (Dated February 21st)

    I just peed a little...
  22. Cofton Hackett - The Old Town

    Very nicely detailed and layed out rural scenes!
  23. Escape from Odessa

    Awesome! Loving it the attention to detail is superb! How the heck did you get those tress in the centre of the NWM split road?!
  24. 021 "Old Mining Co"

    Whoa. crazy good.
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