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Screwballl

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About Screwballl

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  1. Knoxville

    Version 1.0

    734 Downloads

    Based on the real elevation data for Knoxville, Tennessee. The various interstates have been added including the full interchanges (as close as I could get them to the real ones). Airplane connections added, a little fertile and plenty of forest. Enjoy!
  2. Devils Tower WY

    Version 1.0

    436 Downloads

    Based on real elevation data of Devils Tower, Wyoming (USA). I know there isn't any city there, but imagine zooming in and seeing that towering above the city. Includes forest, small river, some fertile and ore areas. Also has train track and airline route. The zip file has both the city file, and the png if you want to import it yourself. highway route very closely matches the real roadway. Enjoy!
  3. Population limit?

    Just seems like no matter what I try, it seems to hit the wall a little over 200K. I have one city I have almost completely replaced Ind with Offices and so far it has not made any difference. It bumps up to 205K, then drops to 190K, just bounces up and down a little as time goes on (usually speed set at 2x).
  4. Population limit?

    I've done some adjustment and gotten it a little over 200K, but beyond that it is useless. Entire sections of zoning for all 6 options and nothing grows anymore.... Eventually commercial starts failing, and industry/office complains about lack of workers and causing mass amounts of abandoned buildings... Tried more mass transit, policies, everything, but nothing works.
  5. Just as I did for SC4, I have been working on realistic real world maps for Skyline. So far I have uploaded 3 to the STEX: Ft Walton which was my second, based on an area near me (Ft Walton Beach Florida), then Rapid City, SD, and Mobile, Alabama. Give them a try and tell me what you think. No special custom mods done to them, just realistic maps based on real elevation data.
  6. What Are Your System Specs?

    My system (I built myself): Core i5-3350P (4x 3.1GHz) 12GB DDR3 1GB nvidia GTX550Ti 128GB SSD 22" LCD @ 1920x1080 Win7 Home Prem Game plays great on highest settings with all bought lands, I haven't used the mod yet to unlock all 25 but plan to in the near future once I figure out the bug that stops residential from growing at all once it reaches around 170-180K.
  7. Mobile Alabama

    Version 1.0

    1,686 Downloads

    Bay side/oceanfront Mobile, AL is here, complete with interstate connections using both Interstates 10 and 65, plus the rail connections.Caution, it is low lying land so anything that may cause flooding, will. Has airplane and shipping lanes added, also has some fertile at the northwest corner although Mobile is more of a shipping town than anything else. Extract to C:\Users\(yourAccount)\AppData\Local\Colossal Order\Cities_Skylines\Maps and you may need to enable it in your Manage Content section. Enjoy!
  8. Rapid City

    Version 1.0

    510 Downloads

    Based on the downtown area of Rapid City, South Dakota. The main part of town has a hill that runs north/south down the middle of it and a small creek running through the center of town. Included Interstate 90 in the approximate area that the real one runs. Also has the primary rail that runs through town based on the real route. The toughest issue will be keeping the Cims happy with water. Extract and place in C:\Users\(yourAccount)\AppData\Local\Colossal Order\Cities_Skylines\Maps and you may need to open the game and enable it in Content Manager. Has forest, fertile, and a little ore (for fun).
  9. Fort Walton

    Version 1.0

    1,534 Downloads

    Beach front property based on Fort Walton Beach, Florida in the panhandle. For PC users, unzip to C:\Users\(yourAccount)\AppData\Local\Colossal Order\Cities_Skylines\Maps You may need to open it via the tool section or enable it in the Content Manager. Shorelines should be smoothed and extras like airline and ship is added. No oil, no ore.
  10. Population limit?

    I've tried all that, residential just stagnates and refuses to build anymore. Commercial and office does slowly grow, industrial builds but eventually abandons due to lack of workers.
  11. I would also suggest a better GPU. My personal system that it plays great on: Core i5-3350P (4x 3.1GHz) 12GB RAM 1GB nvidia GTX 550Ti 256GB SSD hard drive 1920x1080 resolution Win7 Home Prem
  12. I've played several default maps over the past week, and in each case I seem to reach a population limit around 170,000. I zone, almost everything is maxed, plenty of extras like Space Tower, Hadron Collider, and such, traffic is mostly under control, yet for some reason I seem to hit that 170-180K population level and it just stagnates for me each time. So far the only mass transit system I haven't used in my latest one is busses, but that does not seem to make any difference (I have 2 others that did use busses and same stagnation). Any ideas why?
  13. new game Cities XXL

    I've been watching this and several other city sim games under development. CXXL seems to be an expanded version of the previous game with bigger maps and twice as many buildings. One thing to remember is the original was sold off, so this is a different company. The bigger maps, modding, and other fixes seems to be doing just what the community said failed in the original game. So there is hope for this... Skylines seems to be more focused on transportation and pretty graphics than the simulation side. There was another I saw in the works that was combining the two with things like a hydroelectric plant you span across a river, and the water level behind it rises. They add to the realism so if there is a building in the rising water path, it is flooded and needed to be destroyed, and same happens if you build below the lowered water level below the dam, and it is destroyed. Still, so much out there with modern computing and they still can't get it right, everything ends up so dumbed down.
  14. Sim City 2013 on CRY Engine?

    Unfortunately it was made for architecture and real world city planning, not as a game. Still, I would LOVE it if they would release it as a game with a reasonable price, they could make so much just on that merit, and if they allowed people to give feedback and ideas, they could probably make it that much better (when it comes to the money, people, happiness, etc aspect). It was taken from www.enodo.fr and their video is here:
  15. I have a suggestion, how about a modified offline market cost that either adjusts it every hour of real time or else give us an option to change the value itself to something a bit higher. With the prices locked low in offline mode, they're trying to make sure people stay online.
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