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Popular Content
Showing most liked content since 08/31/2016 in City Journals
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20 pointsHello guys, I stopped playing on Olsènes, the city crashing all the time, which is a nightmare. I still plan to post some unfinished stuffs in a near future though. So, I worked on a new city when I had the time during the holidays: Alijstar. The city is inspired by Bruges, Amsterdam and Berlin with my little personal touch. So yeah, water will be everywhere. Here are the first pictures: 18. ALIJSTAR - INTRODUCTION 1. You already know that one 2. The 'Liberty Square'. More details next time! 3. The city is known for its churches... 4. The most impressive one: the Cathedral 5. And one small mosaic for the end That's enough for the moment, I hope you enjoyed it! More pictures soon - REPLIES - @_Michael Thanks for the kind words @philforhockey51 Thank you too. I really enjoyed building that small park @Ln X Thank you too!
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16 pointsOur trip to Africa starts off in Lagos, Africa's largest city. Getting anywhere around town seems to be an impossible task with the never ending flow of traffic. Street vendors and hawkers are on every street corner, and the massive crowds of people everywhere adds to the congestion. In order to go anywhere, using the bright yellow danfos (buses) are almost a necessity - they're virtually everywhere in the city. But just when we thought the traffic was bad enough around our hotel - one of the local markets spills out onto the streets. This in turn forces one of the main roads to shut down and everything comes to a complete standstill for a couple of days. We're limited to touring the city by foot at this point, but at least we get to check out many of the beautiful goods that the local markets have to offer. After our stay in Lagos, we start traveling East - right into the heart of Congo. All the roads from this point forward are dirt covered - which potentially makes rainy season a real headache. Fortunately for us, we don't run into any problems for the time being. Along our way, we get to meet numerous tribes, observing their rituals and getting a chance to see how the locals live. The mud and thatched roof huts they call home have been a mainstay for thousands of years - and we can see why, noting their sturdiness and ease of build. Our next stop in our African journey is northern Tanzania where we take our Jeep through Serengeti National Park. The views from the ground are amazing, almost immediately spotting large herds of elephants, giraffes, and zebras. However, to get an even better view, we decide to board a hot air balloon instead. It's wildebeest migration season, and we get an excellent birds-eye view from our balloon - also finally spotting a couple of lions on the prowl as well. Once we get back on the ground, we finally start to make our way out of the park - but not before stopping a few times to let a herd of Giraffes make their way across the road. We board our plane and arrive next in Madagascar, being sure to see it's famous Avenue of the Baobabs. Not only are they perhaps the world's fattest tree, but they also can live for 2,000 years or more - they're truly marvelous as they tower high above us. However, just as we make our way out of the area, we're met with an unexpected surprise. We thought we left the traffic back in Lagos - but evidently we were quite wrong, getting stuck in a cattle traffic jam on numerous occasions. Once we make it back to the mainland, we travel a couple hundred miles West and make our way across the Zimbabwean border. After getting lost more than a couple times and finally getting some much needed help from the locals, we're able to locate Great Zimbabwe, nestled in the middle of the Zimbabwean foothills. Once the capital of the Kingdom of Zimbabwe, all that's left is a collection of ruins scattered around central and western Africa. Despite their current state, you can still get a sense of the power and greatness that these walls once held. Our final destination is perhaps Africa's most famous - Victoria Falls. One of the Seven Natural Wonders of the World, these awe-inspiring falls truly live up to the title. Once we get there, we're sure to try out a little whitewater river rafting - it's the middle of the high season and the river is in full force. However, there's still something that's a little more dangerous that we have to try out. Our tour guide takes us back up to the top of the falls, and we board a small boat to Livingstone Island near the middle of the Zambezi River. We slowly move our way across the lip of the falls, careful not to take one wrong step on any slippery rocks along our way. Finally, we reach our destination - the infamous Devil's pool. We take the plunge, and the only thing protecting us from a 300+ foot drop is a small submerged rock barrier on the edge. We take a deep breath, carefully leaning over the edge to catch the view of a lifetime. Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver
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12 pointsTalk about a complete one-eighty. When last we left Pretoria, I showed you the massive industrial monolith known as the Apotex Refinery. This time however we'll be looking exclusively at a natural landscape - the Rosco Valley. It's been a very long time since I made an entry where the main focus was nature. The last time mmp work was one of the main feature(s) of an update was back in The Ring of Steel(entry 21) and the last time it was the exclusive feature was for Gravenhurst Mosaics(entry 12). That was also the last time I made a large scale water mmp scene. Needless to say it's been far too long. Truth be told, I've been avoiding creating (mmp)river scenes. You may or may not have noticed, but there's been a distinct lack of them in my journal so far, aside from waterfront scenes with in-game water. For one I've always been more focused on creating urban, transportation and industrial scenes. But the other reason is that I simply didn't have the confidence to realistically pull off such scenes. The last time I created an mmp river was around 3 to 4 years ago and it looked a little something like this; I was actually kind of proud of myself for being able to create that scene, especially since I hadn't been on any of the SC4 sites for a while at the time. It was the most elaborate mmp scene I had created to that date. Heck I didn't even know the meaning of 'mmp' then. When I finally got around to being more active on this site and started my own CJ towards the end of 2014 I took a long look at what others had created and needless to say I was blown away. It was then I decided to simply stick to what I was good at. But like any true SC4 enthusiast one can't help but try out new things. I surprised myself a lot with what I've been able to create. Dresden(rebuilding it) was a revelation for me both with how much better I had gotten at city building and with the community response. I can't beleive I actually thought I couldn't improve my city building(urban areas) when I first started the CJ To be fair it had been a decade since I started playing the game by that point. I now believe the exact opposite, there is no such thing as reaching a 'peak' and there is always room for improvement no matter how good someone is. Following Dresden my focus was two-fold, I would further refine my specializations(transportation, industry) and I was going to tackle the things that I was avoiding both in-game i.e. river scenes, the airport(eventually) and 'out'-game i.e. plugin management, lot editing, realistic photoshoping. Whelps, I finally came around to creating that river scene and today I'll show you the results. To note there has been no photoshopping of any the images. That's not to say that there's anything wrong with photoshopping, in fact my second to last entry featured nothing but photoshopped images. Through the use of image editing, players can create incredibly realistic scenes indeed almost photo realistic and those who can do it well should certainly be commended for their accomplishments and abilities. But at the same time while the end result looks fantastic I can't help but feel like the creator is no longer playing SC4 but rather some other game entirely. This is not meant to be a criticism of those who photoshop but simply describes a feeling I sometimes get when looking at them. Anyhow for my first mmp river scene I wanted to show exactly what can be done using only what is available to everyone in the game itself. Also I've decided to take things one step further yet. In the process of trying to make the best scene possible I experimented with different terrain/rock mods. But what I ended up noticing most was that there was barely any difference at all. Once the 'mmp saturation' reaches a certain point, it practically doesn't matter what terrain mod(urban scenes are another matter) or rock mod you use. So I decided to go 'vanilla maxis' with this one, that is no terrain mods of any kind. Anyhow I think that's enough with the suspense and explanations, on with the show we go. The Rosco Valley is located in Providence National Park, near the geographical center of the mid sized city of Baycole. At the base of this valley is Scribosilyn river which you guess it, is named after a certain member of this site who's recent entries on creating river scenes motivated me to create my own river scenes and serves as a great resource and for those looking to make their own hand crafted rivers. Plus it's just a kick-ass name Here the Scribosilyn river emerges from the thick brush of Providence NP (i.e the edge of the map ) Mcbride trail is a nature trail that runs along the northern/eastern bank of the river in this area. The river bank quickly becomes more rocky as it enters into Rosco Valley. 5. 6. 7. 8. Here the Mcbride trail crosses over to the south bank of the Scribosilyn river over a small pedestrian suspension bridge. The bridge is a popular recreational spot for locals. Just east of the bridge is a series of rapids as the river slowly drops in elevation. A couple different angles for your viewing pleasure 13. 14. 15. The terrain is much steeper on the north side and large boulders occasion fall down towards the river which is why the trail continues on the south side. 17. 18. Next we move into a relatively calm area of the river. 20. 21. 22. 23. The river then starts to drop some more in elevation leading to another series of rapids. Large rocks have fallen into the river careening off this steep cliffs which rises over 650ft/200m above the valley floor. This is probably my favorite area of the river. 26. 27. 28. Mcbride trail more or less ends at Miller St. which leads to the residential areas of Baycole. 30. 31. This part of the river is a popular spot for fishing. Just don't fall into the river because just beyond this spot is Aizen fall's. The height of falls is 155ft/47m, nothing too spectacular but more than enough to be fatal to anyone unfortunate enough to go over the edge. A short stub trail leads to a lookout over-looking the falls and the area below. 35. Edit* Bonus terraformation pic added From here the river continues until it reaches Cisco Bay, that part of the city and plenty of other landscape scenes will be shown in the next entry. As always comments or suggestions are always appreciated, thanks for stopping by.
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6 points
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6 points
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5 points
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5 points
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4 pointsThis is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2. 3. 4. 5. 6. The physical connection between the two sections can be seen below. Also the facility is partially automated which is why you see robots running around all over the place Secondary Unit 9. 10. 11. In the mood for some very colorful night shots? 13. 14. 15. 16. 17. And here come the mosaics. First the the Central Section(the Primary Production Unit) The Secondary Unit across the road and the rail fueling depot both looking West 21. looking East 23. 24. Some wide angle pano action 26. 27. 28. Final shot(s) of the entire facility. 31.
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4 pointsWelcome back to Petal, today we are exploring to the major shopping area, west of the roundabout full of some of the best shopping in the area. Home of some of the large box stores, grocery stores, and restaurants , such as Walmart, Kohl's, Target, Winn-Dixie, Starbucks, and more! So let's hop in our cars, and drive to the latest place to shop in the Parish! As we start off; we start at the roundabout, where we will take the western way to the shopping, and more! Starting with a Winn-Dixie, Best Buy, and a McDonald's, the Winn-Dixie gives this town the southern feel that we preserve; and with the low, low prices; Keep the people happy with the freshest produce and meat, while across the street you can go buy that new computer to play Simcity 4! Going a bit more west, you come to the only Holiday Inn in the city; the original Holiday Inn was torn down in 1993 to build this; and the original was built in the 1960s with one of those big Great Signs of Holiday Inn, now it's a modern lodging area to provide all with comfortable lodging, and attempt to compete against the hotels in downtown like Holiday Park, and the other hotels on this part of the avenue. As well, is a simple Chevrolet dealership, with new cars and great service; the Petal Chevrolet dealership which has been in business since 1928, will service you till your happy! Like any other city, Walmart's store here is always packed, and with everything you need in a modern Walmart; that replaced the original one in 2015, it as well features Subway inside for a perfect stop for a sub, while shopping for your groceries, clothes, or anything really! Of course, there is non-shopping to; we have a Chuck E Cheese's and a Starbucks near the Holiday Inn, with a Rite Aid pharmacy, all in one intersection! There also, is a old Motorola office building for Louisiana, Mississippi, Arkansas, and the Alabama region to provide quick customer service and offices for those in the company or buying their products. Don't like Walmart? There is a Kohl's near the Days Inn and the Hampton Inn, to get you your discount clothing. Or if you want to go to the end of the shopping experience, is a Sam's Club, Lowe's or a Target. Notice the farms, and railroad; tells you the sense and the fast transition from city-suburb, to farms and rural. It really is a unique sight to see, and a characteristic of the city. Right off the avenue, sits a strip mall with a Arby's, Dollar General, and other small stores and a Home Depot, right in the suburban heart but not even a minute away from the avenue. To give you the sense of the shopping area's size, we couldn't even cover it in one photo from the end at the Roundabout! Show's how big it really is! We will see you next time here at Saint Clements Parish!
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4 pointsReplies: kschmidt I will run power lines to the other cities, even though the have their own power sources to add to the effect. Power lines are a common and normal fixture in most city-scapes. kingofsimcity LOL. The pond pack has a 4x4 plop that helped some, but it did take some time. Thanks. Takingyouthere I haven't found a plop texture that doesn't leave the repeating rectangles. But yes, it did come out fairly well, even the spillway. Thanks. Thanks for the visit! - Dick
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4 pointsReplies: kschmidt I originally intended to just expand the town gradually but I realized the original downtown afforded very limited room for expansion, and commercial growth would end up being sprawled out over the whole region. The town needed a city center so I put it to the citizens (you folks who have been following the region) and took some of each suggestion. I will now try to slow down a bit. Thanks again for your input! DavidDHetzel If you do a search on the STEX you should find them, if not, let me know and I will try to track the links down. Some of the stuff has been in my files for quite a while and I am not sure exactly where I got them. Again, let me know if you have trouble finding them. Thanks for the visit - Dick
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4 pointsWelcome Back to Harinsburg! Harinsburg is back and looking better than ever! The crowning jewel of Weltham, its local Walmart. The popular restaurants of Weltham now include KFC and Dunkin' Donuts, trading parking for parks. Sandwiched between Weltham's commercial districts is a growing community of row houses... and that annoying 2-Story House. Weltham is expanding so rapidly that land developers are becoming lazy, and slipping back into using the grid for street layouts! Weltham Elementary has been re-relocated and upgraded. Weltham Heights is an exclusive community reserved strictly for Harinsburg's elite. The Downtown Tenements, or--as I affectionately call them--the slums, have more than tripled the population of no-longer-humble Harinsburg, from just over 6,000 to more than 20,000. The Grange District now sports a toll booth guarding its entrance, encouraging commuters to use Harinsburg's magnificent mass transit system. ___________________________________________ That's it for this week, but next week we'll be back with more! Thanks for taking the time to check out my little city journal, Follow to get updates on it every week. Link to the full Imgur album I've been uploading the creation of Harinsburg in video form to YouTube for the past couple of months. Check that out here.
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4 points
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4 pointsOne the most famous places in Anvers. Red Entrance for the Grand Hotel JFK ( *****L ). Anvers Centrum (M1)
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3 pointsBudapest Palota to Gellért-hegy Citadella ! Hungarian quit a entertaining language ! This CJ will be on the Buda side of the river Duna in contrast to the Pest side covered in last CJ´s ! Most prominent is the Buda palace where the former King´s of Hungaria and the Austrian Habsberg resided. We make a tour of the adjacent city quarters of Kelenföld. Last we visit the Citadella where those famous pictures of Budapest where shot ! Buda Palace ! Lot´s of Zig-Zag staircases to get to palace level ! Garden´s may not be as exstesive as show but something for the imagination ! Lot´s to see and wonder around. Next the neighbourhood of Kelenföld ! Commercial quarters ! Last we ascent the Gellért-hegy on top the Citadella in hungarian or Citadel ! On top a large restaurant and the Vista point ! Quit, some mountains to terraform and decorate ! That´s all for this month CJ Europe ANNO ! Hope you enjoyed this CJ and see you back next time !
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3 pointsFrance Les Riches et Les Pauvres ! Today we take a short tour of french agricultural history ! EU in brussel today decides a lot about how agriculture economics is run. Some new force has arrived without any respect, the Super Marche´s who determine there own value´s on the market place. Ancient France and elswhere in europe this wasn´t much different, except the world was much smaller, more economic local. Every small region had one or two very rich landowners who allowed farmers to be tenant on there land. This right meant they where allowed to stay there in exchange for a great share of the sold profits. So if in above picture farms where on his land they all have to pay this price ! Chateax DÁmsnill on above picture a classic sample of these ancient french residences ! This is just a small land owner, now we gona see a real grand landowner. French nobility, was very keen to show there wealth to others ! Chateaux de Marceaux sur Lot ! Some part of the land ownde by this landowner ! Watch the differences in land sizes in between the village and the agricultural estate ! Grandeur on a large scale ! Forest around used for those big hunting parties ! Extensive back garden for those summer parties ! What should any high placed nobilty wish for else ! French revolution of 1789 changed everything ! Old rich nobility have to give up there rights to these large estates. French republic redistributed the land to the local farmer´s. Money will determine everyone´s status, not heritage ! As market prices plumped by the great demand some time later the first farming corporation´s where formed to give farmer´s a certain security over there income ! This system worked well till the end of last 20th centurie when the big Super Marche´s where those who decided farmer´s faith ! Farmer´s again are Les Pauvres as some 200 years ago. Directors of the large super market chain´s again pressed there mark on the rural landscape ! On this old chateaux grounds a brand new architectual castle was errected, in glory of this new market force ! So the cycle of history is closed again ! Those who dominate the market determine wealth of the local people. French farmer´s protesting at the local Super Marche are the nightmare of every maniging director, blocking of access. ruining business, luckly local law enforcement is there to resort such riot´s. That conclude´s this month CJ Hope you enjoyed this CJ and see you back next time !
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3 pointsHi! It's been a while since the last update, and quite a lot has actually happened, so let's get on with it, I guess! As always, this is the latest building in the theme: You can see that I put in a BigBite on the ground floor because I thought it was cool. I added some graffiti to the building. It adds a sense of life and realism to it. All of the buildings have a custom LOD (all under 100 tris) that also have their own illumination map. So, that's it for the building. I have expanded the area quite a lot recently by making a lot of farms. I am trying to keep the detailing consistent so that the farms also are taken care of, not just the towns. So here are the farms: I've started adding these fields with hay bales in them. Golden county has a lot of cows (Dairy products and cars are this region's main exports) and the cows need food to eat over the winter! These are some new fields. I've actually expanded the area quite a bit, but I don't know if I'm going to continue with farms or add an unused gold mine... What would you like? Some guys working on a broken windmill: This is part is still unfinished: I tried to do something new here with foliage. I'm not really a tree person when I play this game, so I wanted to try it out. I probably shouldn't have taken these pictures during sunset (or sunrise?) because the shadows cover everything up. I know this is unrealistic. It will be changed... Moving on near Frankton, I have removed the huge field of trees. I thought it looked a bit misplaced and it didn't fit in very well. I'm replacing it with some smaller fields. I also went went with a small dense forest nearby. Again, trying something new with foliage, but I went a bit overboard here as my frame rate drops quite a bit in this area. I have have also updated the farms around Harrien. I should probably stop going back and updating things and just move onwards. I have also also made the river a bit narrower, so I had to add some farms along it: Right by Harrien, I added an extension to the town. I mostly made it for the marina. Here is the marina. I needed to make one for Frankton and Harrien, because there's a river, so why not? I also made this community garden (or allotment) for the area: Here is is the whole area. Because I'm a forgetful idiot, I don't actually have any pictures of the mansion, or anything to the right. I'll hopefully get them next update or before it if I remember. You might have already seen it, but I've added some road markings to make things more realistic. And that's it. Here is the whole area just so you know where everything is: Oh wait. What's that on the bottom left of the shot? Its actually going to be a sort of sub-city connected to the main one. Kind of like Croydon and London. NONE of it is "final" (nothing is, but the proper thing won't look much like this). This is is probably the only thing that's close to final. It probably won't be finished for a long time, as I need to develop my theme to get all the buildings. It's probably not good to be using the RICO mod with a "test" city like this if I keep bulldozing buildings, but with detail, I like to have a living, breathing city along with it (I also use the Rush Hour mod). Also, that interchange on the bottom right has been remade already. It looks pretty dank now. And that's actually it. Thanks for reading through (if you actually read through the whole thing, congrats!).
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3 pointsI've been out of the CJ game for awhile now because of some personal things and school but I'm ready to start regular content creation again. This is a nature scene meant for the Catalina Hills post but it didn't make it in. Spring shot of the newest department store in town. I also decided a University was needed for a big city so the Piedmont University was born.
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3 pointsReplies: Wallibuk Thank you for stopping by! korver I'm happy you enjoy it. kschmidt Yes, the same plug in folder, which is right at 4g. I know it should be overhauled but I am not sure what the best method is for a job like that. You mentioned civic lots. Is that some out there better than the stock lots? Thanks for the input. Thanks for the visit - Dick
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3 points
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3 pointsRural wondering around ! Today I am again being buged with some perculier Simcity 4 oddity. Large farms are most realistic but even medium farms have the no roads acces bug ! Three quarters of the farm is fine, one quarter complaining. Road´s or street are nearby. Have another try this time, again some part not accesible, but afther running the simulation it dissapeared, wondering ! Hope you enjoyed this short CJ see you back next time !
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3 pointsGochester in 1990: This real life real map which took huge amounts of work and effort for the city council to make shows Gochester as it was in 1990. It hadn't grown in 30 years and felt very much like a town of stagnation. Whilst nearby cities were in a new age of prosperity, Gochester still lingered in the cuts and rainy days of the 1970s. When people walked down the street, they did it with glum expressions and collars turned up against the weather. Old marked squares were carpeted over with parking lots and 60s concrete ruled the streets. The large industrial area to the east side of town was mainly silent (The smoke from the chimneys only from secret illegal grunge concerts held in the abandoned factory halls). All in all, Gochester was a pretty grimy place, and it was full of traffic jams to boot, though it seems only by trucks going from Rennville (it was close to the French border) to Carlsburg (Also pretty close to the German one), as residents themselves knew nothing was worth getting out of bed for. At this point there were 4 rock concerts underway. If nothing else, Gochestarian's love music.Indeed many bands from the 70s and 80s came from Gochester, using its drabness and an inspiration. If only we knew how they did it. This is central Gochester by night! The statue of death really goes a long way to represent what Gochester is like. Ahh finally a sunny day! In the midground of this photo you can see the rail lines leaving the massive Amity Square Station, a completely out sized Victorian behemoth built when the town was going somewhere. Most of the platforms are unused, but fortunately, unlike most of Gochester, they've been re-purposed. They're now used as a playground for the local kids, and some are also used by drug dealers! A view from the top of the dome in the early evening. Okay, maybe I was being a bit harsh on Gcchester, it has it's problems, but it can be quite beautiful.. maybe it has a future yet after all. though there are 2 fires burning in that last picture...
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3 pointsFurther WorldBuilding I'm going to use this entry as a way to explain some things and add a little more depth to some of the districts of the city. The name "Bronzo City" comes from settlers from Italy who founded the town after finding an unusual amount of bronze ore north of their camp. The mines that helped grow the city are now covered by pavement and skyscrapers but you can still find bronze built into the buildings as decoration. Since West Midtown was supposed to be the slums district I added some Goofyguytpa w2ws to make it more rundown. Palais Plaza is the biggest plaza within the city and consists of an underground shopping mall. The Retail district (Inspired by old Downtown LA) is the shopping capitol of the city with high end fashion to classy jazz clubs at the bottom floors of the area's offices. Even though its not the fullest its been after Vu Tower and Radio City Music Hall broke up the district the tram and tourists coming from shows have given store owners the customers they needed. Earlier I made the Hotel Boom post which I want to explain a little more. In my home of NYC there is an epidemic, Not a virus but the plague of condo conversions; The Waldorf Astoria, 70 Pine, One Wall Street, Barclay Vesey Building, and even The Woolworth Building are being gutted to be turned into condos. While its not the same thing I made that CJ post to reflect it since its shameful what these companies are doing some of the first and beautiful skyscrapers.
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3 pointsWelcome to Harinsburg! This is my first entry, so I want to tell you a few things about myself: I've played SimCity 4 for the past 7 years. I haven't played SC4 with mods until just this past year. I am by no means a good designer, so cut me a little slack when my cities look terrible OK, with that through, let's see what we have to work with. I've been working on Harinsburg for about 1 hour every other week since the beginning of July, and this is how far I've gotten: Yeah, so not very far. We can work with it, I think. Let's take a tour of each "neighborhood." Downtown Harinsburg Welcome to downtown Harinsburg, which currently house the majority of our city's population and employment. In the future this area will become a major commercial center. Our extensive train network runs all over Harinsburg and is constantly being expanded, The heart of Harinsburg, at the crossing of Burg Ave and 1st. Unemployment is a bit of an issue here in Harinsburg, but nothing to get too concerned about, I assure you. Weltham Heights Weltham Heights is a fantastic new development housing most of our R$$ citizens. Right outside the city center, residents have easy access to the future Hub of Harinsburg. Harold H. Weltham Elementary, with the Mary G. Weltham Soccer and Softball Fields in the background. Weltham Heights inhabitants currently commute to the city center on the Weltham Loop, (the one-way road), but the first stages of Harinsburg SR 1 are almost complete, offtering speedier transport. The Weltham Loop The Grange District Ah, Grange. The dreariest, tiniest, and most temporary of my neighborhoods. It has industry. Really ugly industry. A crossing of railroad and Harinsburg SR 1. SR 1 Cuts between Downtown Harinsburg and Grange District. Check out the full Imgur album here. I've been uploading the creation of Harinsburg in video form to YouTube for the past couple of months. Check that out here. Thanks for checking out my humble Harinsburg! There'll be update posts coming out at least every month.
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3 points
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2 pointsBudapest Magyar ! Welcome in the third city in this series ! Budapest as several east european cities breath the air of the orient. Most prominet the large chainbridge, the hungarian parlament and the Keleti Railway station. Impresive landmarks wich if not available be improvised. Magyar is refered to as Hungary the country or the original tribe living in the area descriped. Hope you enjoy this CJ ! Starting a new city always is a big effort, this week have been a very warm one, with tempertures upt 30 dgr, releasing this CJ didn´t went without a lot of sweat and tears ! Starting a large city a like, require a big network of road´s rail and other necesities. As with the other cities these appear first and take a lot of time to complete. 4Cities region, as this is called, has a RHW network in progres, some parts are ready, most to be created allthought it will quit small comparing to the Mayon region ! Some structures and the Budapest Keleti Railway station replaced by Gare Orsay ! Hungarian parlament watched over the river from the Buda side of te city ! Innercity ! A park along the river ! Most surrounding neighbourhoods in this series will be average european, in future CJ specific countries these will mostly adapted as you saw in France Agricole I. Sample neighbourhood arround Keleti Station ! So that´s all for this month ! Next month CJ will be under reserve, if circumstances are Ok ! Hope you enjoyed this CJ and see you back next time !
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2 pointsReplies: raynev1 I play a region. Folks from one city may work in another. I guess 4 gig for plug ins is not unreasonable, but it would still be quite a job going through it and making sure needed stuff got included. kschmidt There were more civic items than might be obvious at first sight: schools, police and fire, health care, etc. I have added more with this update. Thanks! DavidDHetzel Wow, that is quite a commercial area. I will be adding some of that to other areas. Thanks for the picture! Odainsaker Thank you for the detailed plan for the new down town. As you can see, I used most of what you laid out, with some modifications and additions. The plan really helped! What do you think of the area so far. I want to add more detail. Thanks. Thanks for the visit - Dick
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2 pointsWelcome Back to Harinsburg! Quite a bit has changed in the rapidly-growing neighborhood of Weltham. Weltham's just a bit different from the last time we saw it. And by that, I mean a lot. (Check out my overview of Weltham in last week's post to get an idea) Gone is the beloved Weltham Loop. In it's place, Weltham Avenue gives us acces to Harinsburg SR 1. Friendly's and Chick-fil-A, two of my favorite restaurants. A new commercial area off Rose Boulevard has sprouted between downtown and the suburbs. The hub of Weltham: the suburbs. Weltham Elementary and the surrounding fields have been relocated. I had to make some interesting temporary fixes to solve some of our economic issues, but it's working well nonetheless. ________________________________________ Check out the full Imgur album here. I've been uploading the creation of Harinsburg in video form to YouTube for the past couple of months. Check that out here. Thanks for checking out my humble Harinsburg! There'll be update posts coming out at least every month. Hey, could someone give me tips on how to embed videos in these posts? -VintaGamer
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2 pointsColossal Order Office new big garbage industrial park with direct connection to highway New farming district with cargo train transport station roadupgrade due heavy traffic - connects west and east side some screenshots overview new districts
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1 pointThis entry will cover the east end of the refinery district but before I get to that I'm trying to finalize the texture selection for the hydro pylons I recently created and I would welcome your input. Imo this mod would best be used in either and industrial or suburban settings. It might be interesting to use in areas of higher densities too, but it would be largely be hidden amongst taller buildings so I think its more important to decide on how well it contrasts with development in areas of lower density buildings. Additionally you don't really need a space saving hydro pylon that goes over roads and railways outside of the city in open landscapes so getting the contrast right with natural scenery is less important as well. Imo, the lightest texture works best because it stands out more against the grayish textures used on most industrial lots, but if I'm wrong about that just let me know! Vote on the poll for which option you think works better. Options are number from 1 to 3 from left to right, plus a 4th alternative option. Onto today's entry. End of the Hydro Corridor Here we see once again see the Eastlea hydro corridor running down Petrol drive. The piplines next to the roadway lead to Tank farm A with some diverging to one of the refineries flare stacks. A pedestrian ramp-bridge runs above the rail line to the main parking lot for the refinery which is located on vacant land squeezed in between between the rail line and highway 705. You can see the transition BAT I've created to start/end the hydro line. 2. 3. Some renders of the end piece in 3ds Incinerator & Tank Farm A At the end of Petrol Dr. is a small incinerator owned by the 'Squeaky Cleaning Company'. Kudos to you if you know where that comes from. Organic waste is stored in stainless steel drums outside the plant to mitigate odor pollution. Sometimes soiled recyclables are dropped off in piles outside the building. The facility is largely automated using robots to transport the drums minimizing manpower requirements and the sites overall foot print. The incinerator has a maximum capacity of 75 tons/hr 1800 tons/day through which it produces a small amount of power the maximum capacity of which is 88MW. Tank farm A is located behind the incinerator and has 7 large & 8 small storage tanks. The coal wharf for the power plant is in this vicinity as well. 9. 10. This one of my favorite parts of the city, the transition from industry to nature. 12. 13. 14. There will be a future entry that showcases more of my mmp work in this city. Eastlea Power Plant Turning back along the shoreline we encounter the Eastlea coal power plant. This small coal power plant was built by the Avalon Corporation in 1976 to provide power to their Apotex refinery and other facilities in Industrial Sector C. Excess power is sold to the PRPA (Pretoria Regional Power Authority) and routed to the Cental distribution grid via the Eastlea Hydro Corridor. The plant has only one unit with a nameplate capacity of 475MW. In comparison the massive Dresden GS across the Bay is nearly 5 times it's size at 2,240MW. Coal is delivered by only by ship to the port of Baycole using " handymax" bulk carriers with a capacity of about 50,000 DWT. The boiler is marred to a single-flue 400ft/122m tall smokestack. In contrast to most of the images so far this plant and the surrounding infrastructure is probably best view from a higher zoom. 16. 17. 18. 19. Port Facilities Further west along the shore are the piers used to off-load crude oil. 21. 22. The central section of the refinery will be covered in a future update as well. Night Shots I hadn't shown any night shots in a while, so here's a couple for the road. 24. 25. 26. Edit* Just remembered I promised to post a picture of the the 'train'. To get it all in one image with a decent level of resolution here's a odd little mosaic, bit of a mind bender actually The end. Told ya it was a long train! There is still more of the refinery to show but to cover it all it would double the length of this entry and after a while I think looking industrial lots might get a little repetitive to so. And so I'll take a break for the current topic and the next entry will instead be a special feature, the next in my series of overly informative Encyclopedic Entries. Except this time the information will be conveyed in a very unique way, stay tuned.
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1 pointReplies to the last teaser: @Ln X : What a GIF! I will check out the early areas to see New Sorgun when it was a tiny village. Thanks! I’ve been trying to get images of the town throughout the years with the idea of a gif in the back of my head. Glad it’s finally paid off @raynev1 : Awesome GIF , showing the growth . Great and creative idea . I think that your entries are fantastic. Thank you! Hopefully I can keep it up and we’ll get a GIF spanning three more decades. @GoKingsGo: Way cool! Nice even/realistic growth Thanks for stopping by! @tankmank : Rear Gif, I like to see how the little town has grown over the years. Tanks man! @Schulmanator: Awesome gif! Perhaps New SorGun's future will include feline rule? The results are in… scroll down to find out @noahclem: Love the gif! The growth over time appears quite realistic. Wish I'd remembered to mention W Bush's joke about being a tree farmer in response to the last update: “It helps me practice my stump speech!” *Badam tish* @kelistmac: Me too, I love that gif !! Can't wait for the rest Thanks, and I hope you enjoyed the full update. Replies to Election Day: @gviper, @philforhockey51, @feyss, @MilitantRadical: Thanks for the kind words and support! @kschmidt: Very nice town, women voting still a long way to go; some suffrage women around, well done ! Thanks! Unfortunately there was a glitch when using the ‘post in the future’ option and I had to remove the first entry – so now your comment is saved for posterity here @raynev1: This CJ is so awesome , you have made Simcity4 more like Simcity1800's . The images are fascinating to look at and a cool story as well . Viewing the first image to the last was so nice . You have done a great job . And that GIF , . The progression is astounding . I know I said it before and I'll say it again with each time you post one . Like I told kschmidt, there was a glich in the entry, so your comment disappeared – so sorry! Anyway, thanks for the compliments, they really made my day! @MissVanleider: Great entry, always nice to see. Early exit polls predict a landslide victory! New SorGun , Rocks ! Thanks – but we know how reliable exit polls can be… just ask President Gore @kelistmac: Fantastic update ! I like all the pictures but that one with that canal... fantastic as always !! Thanks! @tariely: I love the animation picture ! As I've seen New Sorgun grow from the very beginning, it brings back fond memories. Remind me : (1) are those good people available in MMPs (I think so, with the docks, but I am not sure) ; and (2) what are they building near City Hall ? Thank you – it was fun to go back and dig up some of those old pictures. Times have changed! Yep, you can find those people as MMPs in the historic harbor set. And as for the new construction… There’s always something new going on in New SorGun @takemethere: Great looking 19th century scenery there and Kitty all the way, she's got what it takes Kitty thanks you for your support! @Fox: I have to agree that the animated picture is awesome. Congratulations on getting this election to be more enjoyable than the current election. Best of luck to both candidates. Thanks Fox! @Schulmanator: Great looking pictures! And I would take either candidate over anyone running for President this year!! That seems to be a reoccurring theme in these comments @Ln X: Amazing pictures, great use of MMPs and T21s! The smudgy/wavy photoshop effect you use works really well. Thank you Ln X! Some of those extra close-up images get a little pixelated, so there are some photoshop tricks that I have discovered to help smooth them out @Cyclone Boom: Well done, an engaging narrative (including the previous entries). Also the pictures are so authentic to this era. Love the time-lapse too, a neat way of showing development. Just wondering how you managed to get all the frames taken from the same position? It's very effective, and might even be a possible idea for a ST challenge! Thanks CB! It took a little time in photoshop, but I just aligned all the images (I used some trees that have been there since the very beginning as a reference) and then cropped it nice and tidy like. Then I used a .GIF maker to add the fade effects from one image to the other. I can't wait to see what the new season of Challenges brings us @Themistokles: Lovely as always! How did you get such realistic steam from the locomotive? Thanks! That is just my amateurish photoshop attempt at steam, so I’m glad you like the result @cmdp123789: I am blown away with this.. I honestly, and no joke here, I loved that GIF.. that made it for me.. that was it. Great update! And I really like it when people can be part of it too.. the voting process makes us all part of the big picture, and that makes it feel almost real! Thank you for the wonderful compliments! @sucram17: Kitty! Would be really great to see a lady in the ruling post. Best regards/ santa malin Kitty is fighting for the working class, and she appreciates your support. @TekindusT: This update was electrifying! Only a few can describe here in ST the sensations of excitation and uncertainty an election day causes! And the GIF, the MMPs... brilliant once again. Thanks Tek! I’m always happy to see you stop by @tankmank: And election day is upon us. I have enjoyed the whole process, some great images, the work gone into them must be staggering. Looking forward to seeing who will win. Thank you Tank! Stay tuned to see how things pan out. @ROFLyoshi: Can I vote for Donald Trump instead? I’m pretty sure the citizens of New SorGun would be pretty suspicious of one of those east coast business types @Titanicbuff: As a Hillary supporter its time for the woman to lead- so I voted for Kitty- after all, women need to be able to lead should they choose. Kitty thanks you for your support. @Belfastsocrates: Love it! Goodness I really enjoy this CJ. It's such unique and well-crafted work and has a superb quality to it. From the HD props to the MMP work to your gorgeous buildings, Top quality work! Thank you! I’m hoping to get some of your great models into New SorGun in the near future @Urban Constanta: now this is what i call a real piece of F*****g alternate history! I love every post you have. Amazing work. PS i voted for kitty :))) Thanks Urban! I’ve always liked alternate history fiction, so I appreciate your compliments. @Cyclone Boom: This is running right down to the wire -- it might need a recount! EDIT: Not now, looks like Mr Finch has a clear victory. Yes… the voters have spoken… Next time… The tumultuous election is finally in the history books and New SorGun has elected Eastman T. Finch as the next Mayor. The voting was close, and some predicted a Kitty victory as the early returns came in, but an avalanche of Finch supporters finally put him over the top. However, Eastman Finch’s greatest challenges still lie ahead… Stay tuned…
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1 pointFrance Agricole I Welcome to this new series in wich I try to escape from the urban jungle of last month´s urban stroll ! This series will be about short or medium breaks from larger projects, containing widely somekind of diorama like scene´s wich are some what experimental or not covered in current series ! Agriculture, haven´t been touched for just about half a year so we return in a France like scape. France Anno in wich this scape is created is quit different fromt ANNO Europe. As such other will be developed ! Some wider views ! France Tourisme is second nature ! Last we have a look at some typical medium town of wich there are so many ! Hope you like this CJ and see you back next time !
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1 pointHello everyone ! Long time no see ! Working and studying together left me with almost zero free time. However, I am working on Northern Valethorn Area and I have almost completed the Recycling Center, Car factory and Coal power plant. Early development: Everything started from this motorway. I tried to recreate a British motorway. However, I was criticized for using non-British props so lets say that its a fantasy motorway ! I have to mention that everything was plopped piece by piece as the new mod for placing props didn't have uploaded back then. 1 2 3 4 5 6 7 My new fields and farms 8 9 10 11 12 13 Aerial view From right to left Recycling center Power Plant Fields and Toll Station Car Factory 14 Tolls and surroundings 15 16 17 18 19 I hope you like this new entry ! Feel free to comment!
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1 pointAfter a brief absence, our journey picks back up on the small nation of Palau, an archipelago of over 200 small islands in the far Western Pacific Ocean. Numerous volcanic explosions many eons ago pushed coral larvae up and out of the Earth's core, forming a massive limestone reef - and the erosion since then has given Palau's islands their distinctive mushroom shape. As most of the 200 islands are quite rocky with palms and mangroves draping over the waters' edge, it takes us a bit to find a nice beach, but we're sure to enjoy it once we get there. Later on in the day, we get out our snorkels and explore the many coral reefs that surround the island - making sure to avoid the sharks that call the waters home. We get back on our cruise ship and spend the next couple of weeks making stops at various South Pacific islands, none of which however are as beautiful as Bora Bora. The small atoll was formed by a massive volcanic explosion some three million years ago, and has been slowly sinking back into the ocean ever since. The waters that surround much of the islands are extremely shallow, giving the the locals the opportunity to build structures directly on the water - which is where we'll be staying tonight. Our thatched hut on stilts provides us an up close view of the many bent palm trees and pristine coral reefs that surround the island, and we take a moment to enjoy the island as the sun begins to set. We board the cruise ship once again and 1,500 miles later, we reach Pitcairn Island. Pitcairn's history goes back to 1789, where Fletcher Christian staged a mutiny against the William Bligh, captain of the British navy ship HMS Bounty. Christian and a small number of other mutineers settled on Pitcairn - making Adamstown their main settlement. To this day, nearly all of the 56 inhabitants of Adamstown are descendants of the original mutineers, and a number of them will be greeting us when our cruise ship reaches the island, which is traditional when a ship reaches the small port. After a small dinner in the square, we take a look around the island - not much seems to have changed since 1789. Not a single car or vehicle can be found on the entire island, making Adamstown seem very much stuck in time. Despite fighting flying cockroaches and spiders for the majority of our stay in our one bedroom shack, we take a liking to Adamstown's charm, with it's unique assortment of pines and palms along with the pounding waves that never cease to stop. Our final stop in our journey across the Pacific is Chile's Easter Island. After getting off our cruise ship, we check out some of the Moai that dot the island as we make our way to Anakena Beach. Rano Raraku is one of the best locations to do so, and it gives us the opportunity to get up and close with some of the Moai - but not too close, as touching the Moai is strictly prohibited. We finally reach Anakena Beach. Anakena is one of two beaches that Easter Island has to offer - the rest of the island is quite rocky and barren, making it a popular tourist destination. We're surrounded by wild horses, endless palm trees, and the sound of crashing waves once we get to the beach, and Moai statues face inwards towards the island to greet us once we get there. The Rapa Nui people purposely placed the Moai facing inland while they were being constructed some 600-800 years ago - to show that they were protecting and honoring the people of Easter Island. The mysterious Moai statues offer more questions than answers: how were they built, how were they set up, and how did the Rapa Nui people move the statues across the island? No one really knows for certain, so we just sit back and admire their greatness. After checking out the Moai, we spend the rest of our day lounging around in our inner tubes, taking in the natural beauty of the island. Easter Island is truly a one of a kind destination, and it makes for a fitting end to our South Pacific journey. Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver
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1 pointBen's Top Ten Apologies for the long delay between updates, real life has been interfering. We're playing BTT catchup... the time machine is set for December.... and New Sorgun is a reentry making it the Christmas (in August) number one!! Vista Del Mar, The Viceroyalty of Pursues, Basin City Blues and The Region of Ocean's Edge are back, and Washington County debuts. Ben's +10 California 2 by GoKingsGo Mikenstein by michae95l Holt by simlink Anselli by TMTS The Dells by The Big Z Castiana - Sahal - Vagonbrei by ionionion Mayon Province by kschmidt Rio Grande do Sul by afagundes The Many Cities of Boomooderie by BugeyedDragon Twin Rivers Region by dedgren
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1 pointHere are a few views of Frontier City and the surrounding region. Main street, looking towards the BlueGill river. Moon-Rise over Main Street. Frontier City and vicinity. City to the center left, farms to the right, port to the south. Frontier City viewed from the Frontier Microwave Observatory. Frontier City viewed from Sentinel Hill, with the town water tower in the foreground. Town Football field across the BlueGill River, looking towards town. Eastern Farms near sunset.
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1 pointThanks for the comments. It's time to continue our little story. I warn you, it will contain spoilers of Initial D. Fujiwara Takumi is just a normal highschooler. Like all the students, he got his driving license not long ago during the his last year of high-school. He always looks bored and distant, with a look on his face as if he was always day dreaming. Despite all that, Takumi holds a secret he hasn't told anyone yet.. This is where he lives, with his father who runs a tofu shop, not far from the central station. After school Takumi works part-time in the town's gas station with his classmate Itsuki. It's there they met Iketani and Kenji, two street racers who run the local friendly amateur team Akina Speed Stars. Every morning, Takumi wakes up very early to help with his father's delivery. He has to drive the fresh tofu all the way up the mountain pass to deliver the hotels. Nobody knows it, but it was his father's intention to train him to get better at driving.. Everyday for the past five years Takumi has helped his father, driving illegally by all weather. He knows better than anyone every corner and straightway of this road. For the past five years he has become the legendary "Ghost of Akina" despite nobody knowing it was him.. For Takumi, helping his father is a hassle, he wants to finish the delivery the fastest way possible.. Which is why and the reason he got to the level of driving he is. More to come soon..
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1 pointraynev1 - Drift will come.... Next update. airman15 - The GTR comes later in a few updates.. KRMill09 - I use a mix of Conifers, Firs, Oaks, Maples, Chestnuts, ashes, bushes and lupins from Girafe, as well as Cherrys from Uki and neko. Takemethere - I decided not to bother making a clear way for the pylons and instead let the forest run right under it.. The pylons are already quite tall so I don't think the trees are gonna be of any problem in the far future. kschmidt - Well the river is straight because it is build using pieces from neko's japanese rural river.. -- Since the preparations are finished, I'll really start showing pictures from the actual project I had in mind. It's not much really, but I'm just going to showcase scenes inspired by the manga/anime Initial D. Right now for today will be just some shots of the main city, Akina. The next update will start talking about the protagonist of the mini-series. All pictures are available in full resolution. (1280x1024) It's really a pain in the bottom to fill large city tiles with farms and trees... Makes the game so slow when you add the shadows.. That's it for today.. I'll be back in a few days with more stuff to show.
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1 pointThose of you familiar with my CJ have seen these tiles in many different stages of development. I originally used them as a testing ground for canals and now that I've settled on style (sunken with red brick walls) I unified them so that they connect perfectly. This entry features the largest mosaic I've ever made that comes in at a whopping 24816 x 10107px. You'll have to download it to see it at full resolution because even dropbox can't display it. I encourage you to look at the pics in full size. These smaller .jpeg versions don't really do them justice (they're less than half the size). Hope you have a big screen. Enjoy! Full Size Full Size Full Size Full Size Full Size Full Size Full Size (Unfortunately the full image is too large to even be previewed on dropbox, but you can download the 125 MB png.) Comments, suggestions, and questions are always appreciated. Thanks for visiting. raynev1: Some beautiful night scenes . Sorry to hear about your hard drive , that's a bummer . Hope you continue Ionica . It's been a great CJ . Yeah well, that's just what happens when your computer is over six years old and you push it to the limit on a daily basis. Thanks. gviper: Hey my friend! It's been quite some time! Wasn't sure I'd hear or see you on these pages again. I myself have slowed down in activity considerably. Lovely presentation! Didn't mean to be gone for so long but sometimes life gets in the way. Thanks. korver: Great stuff as always - you probably have my favorite photoshop style of anyone here on ST and the Chinatown scenes are great. Hope you can keep this going Thanks. Looking at your work always gives me the itch to get back in the game. _Michael: Welcome back! I feared I wasn't following my to see any more Ionica, so it's great to have it back! Great looking city with some lovely design elements; can't help but noticing that north arrow though , can become slightly distracting! Lol, all these years and I still have the north arrow. Thanks. TekindusT: Another top notch, deliciously handcrafted mishmash of styles! You know I'm a fan of the mishmash, just too many good BATs to stick to one style. Thanks. kschmidt: Great night views ! Japanese and other buildings well lightened. NAM elevated networks and GLR features well integrated, well done ! Wish I had a few pictures of how it looked before. It was a mess. Thanks. v701: This city is still one of the best SC4 I've seen so far !! I love this clown picture on the skyscraper ! Everyone loves a clown. Thanks. Takingyouthere: Great to see you back in action, your city building style and image presentation was sorely missed. That's the great thing about SC4 at this stage, everyone can have their own style. Thanks. tariely: Very nice night shots ! (and Trump...) Glad to know you'll be back. But CBS ? We have CBS? Or did you make that one ? I Want !:-))) Yup, it's mattb325's CBS. Thanks. Scribosilyn: Beautiful images of nights, it seems so alive. It's beautiful all the lights of nights, my favorite is the one with the channel! Thanks.
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1 pointBudapest Kifordítva - Inside out ! Today we continue our tour of Budapest. As promised there will be some nice highlights to see. Despite temperture above 30 dgr I will deliver you some exciting picture´s. As the title sugest we start in the City at the Keleti Railway station and work outward of the city. Let´s start ! State Hungarian Opera ! Some of the newer area´s created ! On left above we have little misplaced Saint Basil´s church, on the right the State Courts and left below probably aswell misplaced Budapest Roundbout ! Little bit of a filler ! Now we move on to the more modern in the future highrise part ! On the back is the Nepliget park in hungarian or translated simple The People´s park ! Last we end with a speciality of my CJ, what called Football clubs or other big facilities ! In this case the Groupana Arena of Budapest football club Ferencváros TC ! Multipurpose stadium. Hope you enjoyed this CJ and see you back next time !
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1 pointFirst, a regional shot to update you. A few shots of Hampton center with its hospital and school. Thanks for the visit - Dick
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1 pointHi guys, I am a huge fan of SC4 and therefore I could not stand to live without Simtropolis, so THANK YOU ALL for making this the greatest Sim City ever!!! I've made many many cities, my style is between realism and imagination, I am a frequent traveler and I love big cities; I decided to post my first CJ after many many years of playing, I am Italian and had the chance to live for some time in Paris, Brussels, London. I was born in Naples, just left Milan for a small town in Tuscany, I've also spent some time In Antwerp (Anvers is the french name for it), working there in a big shipping company , I like Belgium is the very heart of Europe, thanks to its position; I like realism but building Anvers I've added a lot of imagination (i.e. pretending it was adjacent to the sea or having nice sandy beaches). But what is life without some sane imagination? So here I am, I designed a very basic region, I do not love to spend days in terraforming, so I wanted to have a easy-to-build-on Region, making it easier to build ports, waterfronts etc. The heart of the region, the big city center is going to be the crossing of the two inland channels. (see below) Even large tiles (which are preferred to the medium-small) layout was made on purpose: I wanted the city center connected to as many as possible large tiles (6). Now let me start posting some little intros, which will guide you to what the recent growth of the City has meant, how the city looks 'tonite'. Once upon a time (somewere in Europe, year 1995)... City is developing big time, we are in the 90's, and economy is booming, thanks to the fact Anvers was recently made 'Free Port City State' of the European Union in 1989, right after Berlin Wall (and cold war) demolition. Anvers was then declared an independent city, (although in the 'Benelux' European Region) with its own government and economy, as a neutral City as the main destinations for Containers and goods coming from any Extra European country (namely USA, Russia, China and Central and Southern America) as all imported goods could be registered as being 'EU ready' having to pay very little duties, but still the main source of revenues for the Free Port City State of Anvers. Also Export from EU was made easier if done through Anvers as any extra EU destination would immediately recognized and accepted those as 'Duty Paid' Goods. Result was that many Industries and Companies moved to Anvers and its Port with its neighbor, the Hendrik Intercontinental - City Cargo Airport (named after Hendrik Conscience), were completely flooded of billions. Before that and during the 20th Century Anvers was widely known for its Diamonds District and Commerce/Market, about 84% of the world's rough diamonds pass through the district each year. As of Today, around 1Mio people lives in Anvers, but the Population is increasing very fast. Below the Anvers Central Station, located in Anvers Centrum (ACM1) built in the 1905. It's currently (1995) the busiest in the Benelux, thanks to the 480% increase he last 5 years. Anvers is connected to London and Paris with 16 Fast Trains per day, (taking 3,2 Hours to London and 1,2 hour to Paris). Anvers is also connected obviously to Brussels (30mins by Train) and Amsterdam (12 trains per day, 2 hours) , Kolnh (via Rhur) and then Berlin, with12 fast trains per day. More to come...
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1 pointHey there, it's been a while. I was building up some stuff for a new season of CJ entries but my hard drive went wonky. Past few months have also been pretty busy. Not sure what the future of Ionica is right now. I want to continue, but I fear I can't be as dedicated to it as I once was. Anyway, I have a couple backlog entries to share with you. Lets reminisce on a calm summer's eve. This is a remake of my Chinatown tile, also known as Walden II. Wanted to have some wider shots but those got lost with my hard drive crash. Enjoy. Comments, suggestions, and questions are always appreciated. Thanks for visiting. Belfastsocrates: I love how you create your marinas, they're gorgeous. The night-time photoshop work is excellent, it really enhances the look and simple things like reflections add so much. Thanks. The photoshop work is almost a bit of a curse because I can't go without it now and it can be time consuming. kelistmac: Great photoshop work in your pictures ! Great job as always Glad you enjoyed it. Makes it worth the effort. tankmank: Another lovely update, i like the temple, it doesn't seem too at odds with the modern surroundings. Thanks tank. gviper: Simply love looking at the marvelous urbanscape! The lights and effects are (as always) so provocative and soothing... Hey gviper. I aims to please. Thanks. MissVanleider: The entire east half of the Roman empire couldn't be bothered to learn latin, and spoke and wrote in greek for a thousand years, so the temple has a totally consistent name The marinas and the water in general is almost a bit too good, because it stops me looking at the city itself. The night shots are very Abu Dhabi, and some of your clever placement of the seawalls is going to be copied ruthlessly... Copy away. Thanks. kschmidt: Awesome work; Atlantis like temple island; lovely downtown skyscraperland, marina and riverfront very well scenarized, well done! Yes, Atlantis! Something I've dreamed of creating in SC4 for a long time, but this will have to do for now. Thanks. tariely: It's... very red !:-))) But an interestingly anachronistic idea. I love mosaïcs 2 & 3! The way the road follows the banks, the little marina... Hah! Yeah I boosted the reds to make them pop lol. Glad you enjoyed those roads. I find having to re-build forces me to make more creative decisions with them. heartless: M, The marina, the adjacent park, the underwater mmp work...gorgeous! Stunning work here, building placement, the flow of the urban landscape...very inspiring, allow me to pick my jaw up off of the floor. A masterful work indeed. Best, H Thanks H. Glad you were inspired. Hope your floor was clean. raynev1: ^ What they all said , Really good looking entry . Photo editing and all. Hey raynev1. Thanks. LexusInfernus: Eh the Romans borrowed a lot of stuff from the Greeks, so why not naming conventions either? Anyways, love the way you made the little temple island with the modern bridges. Im curious though. First, how do you make the water look so gorgeous, in particular the underwater flora? Second, whats the building that seems to hang over the highway? Because that looks awesome! I guess the name isn't such a big deal after all. The underwater flora is all about laying down the mmps in layers, much like you would do on terrain. I start with the rocks and do some basic patterns, then I draw around them with the flora. I forget where I got some of them. I'll try to source it when I get a chance. The building on the highway is bixel's Raised Transit Park. feyss: Nice pictures, the underwater MMP and your photoshop skills are great (and thanks for the advice, never though about it before) It's one of those simple things that are easy to overlook. Thanks. Terring: Oh boy, that's so awesome! Thanks T. takemethere: That's a killer skyline both day & night and all those effects you put in make it seem like your using a new kind of night mod. Any chance you might know where you found the sidewalk mod your using, I love the constancy of it. I've always enjoyed the moonlight look of Maxis Night, but I think it's too blue so I tweak it in post and add yellow to counteract it. The sidewalk is just the Maxis default, but I think my photo-editing makes it brighter and whiter. Schulmanator: Awesome stuff... I am always glad to visit scenic Ionica! Thanks for your continued support Schul.
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1 pointVigata Vigata is a city that overlooks the Atlantic Ocean. Before the town there is a small fraction of Vigata called Montelusa. Here is the small historic village Descending from this small country that sits on a Hill you reach the highway linking Vigata with its airport and with the rest of the nation. Here is the highway and its beautiful countryside with the farm While we are approaching the city the Sun is going down and that's an old train station close in a modern industrial area And here's a piece of the city during sunset..... ....and the beach The night has fallen is the city is transformed into a lively centre. And one of the radio stations that are all the rage in Siculia is Nightride FM Here is a piece of radio station... ...and the city at night with its shopping mall with a river But now we move into downtown where there is a lot of movement of people bargain hotels and modern skyscrapers The city at night: between lights and people making noise The Platani River which crosses the city and historic bridges and some modern High speed train station between old town and downtown Finally the Church of San Gerlando in Agrigento by night COMMENT REPLIES: SICULIA' LL BE BACK First of all those pics were being tested with various effects so thanks to your feedback. michae95l: Thanks for the comment BugeyedDragon: Thanks for the comment. The second image I actually essagerato in the second image SimNation: Thanks for the comment is I hope this city journal you like. For when concerns the overhead contact line on HSR just put the file in the game folder NAM HSR catenaryand you will see kschmidt: Thanks for the comment 1404: Thanks for your comment
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1 pointHere's something I did almost a year ago but never got around to showing it all in a CJ entry. It's the Temple of Jupiter in the Zone called Acropolis, which I realize now is kind of a strange name since the temple is more Roman style than it is Greek. Don't have time to go into detail about this area, but I want to get this out, so for now just take in the sights. Unfortunately imgur has significantly reduced the quality of the pics. I'm going to have to look around for a place where I can host larger images for free (5mb +). That or I'm going to have to get a subscription somewhere. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. GoKingsGo: Love the last shot! Puts everything in perspective. Great work on the sunken railroads, great work on the night-lighting/nightlife feel, and great work on the marina/waterfront. This city is very impressive. Thank you very much. Glad you appreciate it. MissVanleider: You do know your way around a marina, and the composite at the end is fantastic! Such great inspiration provided by other CJers helped. Thanks. feyss: Great pictures. I especially like your editing skill and the MMP under the water The last picture is also impressive. It's impossible to see it's two tiles I'm also a bit curious about this last picture: how did you mange to connect the tram avenue to the other tile ? Ah my super secret. Actually it's not hard at all. Just drag an avenue and connect it to the next tile then place the tram puzzle piece on top. Thanks. raynev1: Another great entry with some very beautiful images . You have mad skills friend . I always enjoy your entries . That overview image at the end , simply put "Iconic" . Your entries never cease to amaze me . You definitely got it going on . Pushing the boundaries of this never ending game . Thanks , this has been very inspirational and keep up the good work . Heh, thanks. Glad to have you along for the ride. TekindusT: So full of life at night, right how I like it! Night > Day. Thanks. Ln X: That composite picture, mother of God that is amazing! A great remaster! Hoping to do a series of them soon. Glad you like it, thanks. kschmidt: Lovely waterfront, defunct or not its´s well and trully finished nothing more to add, well done ! Thanks ks. tariely: Ooooh (not a very technical comment, but hey, what more is there to say here ?) But I have a question : what function is supposed to have the alignment of hangars (with the rounded roofs) on the watefront (like in pict. 1, on the left) ? Some sort of open market ? Yeah the hangars are supposed to be a marker/covered walkway. Not sure lol. Been wanting to see if I can lot some props in there but haven't gotten around to it. Thanks. takemethere: Damn that water looks cool as hell, really wish there was a mod that could do that. The city as a whole looks great and I liked that little flare you did with the marina wall there. Mind if I ask how much time did it take for you to make it look like that and how much time you spend editing the images in general? I spend a good portion of a day just doing minor editing like cutting and stitching together mosaics for an entry. It scares me how much time it would take for me to do anymore than that. Also is there an image editing program that you favor or would recommend? A mod like that would sure save me a lot of time. A pic with a lot of effects can take up to a couple of hours, the last one in this entry probably took longer. I use Adobe Photoshop. Thanks. LexusInfernus: Hehehe, I love the futuristic aesthetic you got going on. Nice job! Thanks. I'm always trying to incorporate futuristic elements. Hope to continue that trend. Stay tuned. gatakos: Your marina and images are stunning ! Thanks gatakos. gviper: Inspiringly gorgeous! Hey gviper, thanks. Fox: Thanks. SimEMS38: Holy WOW those mosaics!!! Jaw dropping and eye popping goodness! 'Nuff said. Don't hurt yourself now. Thanks. Belfastsocrates: Gorgeous set of updates! Your images have such a unique look to them and an impressive one at that, it really enhances the in-game building work. Glad for it to be worthy of such praise. Thanks. Mymyjp: That wall..omg that wall!!!! with the stairs and trees, light..the works!!! Fabulous. Cannot find words to describe my admiration to this entry. Thanks a lot Mymyjp. When are you getting back in the game? kingofsimcity: These are some EPIC marinas and mosaics! Amazing work! Like your Geralt avatar. Really dig Witcher 3. Thanks. Tonraq: Looking great as always! Fabulous presentation and great buildup Hey Tonraq, thanks. Benedict: Great work as always, and well done - Ionica was number one on BTT for the weeks ending November 19, November 26, and December 3rd.
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1 pointOuisconsin County - Morgan Town: Rival to the South <DoW Update 116:03.17.15> South of Ouisconsin River, Konrad Morgan bought up a large portion of land and settled a town, Morgan Town. Morgan and his associate James Smith laid out streets. Settlers soon bought up lots. Audalaus Moorland built a textile factory and development exploded. Chester Avenue currently serves as the main road through Morgan Town. Moorland Textiles on Ash Street and Prospect Avenue. More and more houses are filling the original city grid. St. Stanislav Catholic Church. Wauwatosa Plank Road meeting up with Abeline Parkway. Morgan Town. First crossborder merging of two city tiles for Ouisconsin County. Map of Morgan Town. Some maps distributed by speculators and land sellers deny the existence of Cass Town to the north. Cass Town maps also depict the Morgan Town as a swamp unsuitable for settlement for prospective settlers. Of course, anyone with decent eyes could see signs of development of both sides of the river. Hope you enjoyed this update. You probably noticed some anachronisms like street lights and cars in driveways. I'm not an expert at this like SimCoug. I think the feeling is there for a old-time start to this city. Any tips, suggestions? Leave comments! Additionally, the great debate has started - to play SC4 or C:S!? I haven't bought C:S, yet. I barely have enough time to play SC4 as it is, and I've already put a bunch of time into this "reboot". If I do get C:S, I'll most definitely have a city journal for that game...but I think I'll still very much work on this city, too. We'll see how C:S evolves. Replies: Mymyjp: Wow...the amount of work required to create a map is amazing... Makes me appreciate the available maps out there!!! Excellent tutorial..I am ALMOST tempted...lol Yeah, but I like it, haha.
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1 pointThe new Olympic Park in the heart of the city! The Main Stadium The Aquatics Centre The Main Car Park & Shuttle Stop The Toyota Indoor Arena Officals Offices & Broadcasting Centres Kashima Stadium Olympic Gardens & Arts The Main Football Stadium Track & All Round Purpose Mini-Stadium Olympic Park Able to welcome around 300,000 sims a day through major bus lines, huge parking facilities and various subway stations. The park will be able to continue with further development after the Olympic events and build more homes for estimated 40,000-50,000 sims around the wooded areas and by replacing the current carparks with residental zones. The park boasts a huge CoCo mall employing just over 2,000 sims who will continue to have stable jobs for years after the games.
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