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Showing most liked content on 06/03/2014 in Posts
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4 pointsAlright... here's what a little digging brought up. Apparently the original Sherman Hotel did burn down in the Great Chicago fire of 1871. It was rebuilt as this beauty in 1873: In 1910 it was demolished and rebuilt again, and this is the iteration that you found, Darn: If you are interested in the history, this is a nice little re-cap: http://www.connectingthewindycity.com/2011/03/down-they-forgot-as-up-they-grew.html And here are all the images that I was able to round up: http://www.patsabin.com/illinois/sherman.jpg http://interactive.wttw.com/sites/default/files/loop_vLL5_LL.jpg http://www.chicagopostcardmuseum.org/images/20th_century/hotels/Hotel_Sherman_01_F.png http://editthisin.files.wordpress.com/2010/07/n008627.jpg http://4.bp.blogspot.com/-LTnbdioIyEc/UPXH5KlBjKI/AAAAAAAAPoI/7dDhEpC4t4w/s1600/shermanmansard.jpg https://lh6.googleusercontent.com/-VRnAvTn5qzs/TYk-XJqsbHI/AAAAAAAAB-8/6GTQhXkrr1o/s1600/sherman+house+site+1909+memory.loc.gov.jpg (construction pic) This page has a really great (high res) negative of the hotel... http://digital-libraries.saic.edu/cdm/singleitem/collection/mqc/id/29466/rec/29 I believe this is a book of the architects who built it, but I can't access the digital copy since my university days were ages ago http://books.google.com/books/about/Selected_Photographs_Illustrating_the_Wo.html?id=KohOAAAAYAAJ Hopefully that gives you something to start with. Let me know if you need any further research. Good luck! PS - Congrats on graduation! The best is yet to come EDIT: Here's a closeup I found of the entrance: http://www.gratis-webserver.de/botzleiner/data/kundendaten/200392/PC190_Hotel_Sherman_1930s.jpg
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3 pointsFor the past few days I've been reverse engineering the SimCity Javascript files, and I'm starting to figure out what is possible and what isn't. SimCity uses Javascript only for the UI, however there does seem to be ways to change the simulation. So far I've figured how to retrieve data from the core game, referred to in the code as querying, but not how to modify anything. Instead of trying to teach everyone the way that SimCity's scripting works (because I don't know it very well yet, either) I've decided to start working on a mod called SimCity Script Extender, or SCSE. SCSE will provide simple APIs to mod developers that make working with SimCity's code much easier, and make mods that modify the game's scripts not interfere with each other. A simple use case of SCSE is displaying messages to the cheat console. Normally, this would require editing the SCRUI_min (or similar) JS file in SimCity_App.package. This method would only allow one mod to use the console, the one that loaded first. To prevent this, SCSE hooks its self into the console and exposes an API that can be used by any number of mods at the same time. Printing text to the console without SCSE requires replacing core game files. Printing text to the console with SCSE: SCSE.print("message"); This is obviously a very basic use case for SCSE, but the functionality it can provide will be growing as I better understand how SimCity's scripting works.
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3 pointsSo so sorry for not posting any updates. I was doing other things, like making a few beats. Last week my Grandmother passed on Monday and had the funeral was on Saturday. I may start batting again, lets hope I do.
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2 pointsOh wow... my sincere condolences to you buddy... thats the last thing I expected... =/ Please take your time, and we will be here for you whenever you decide to come back.
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2 pointsReplies rathefalcon: Thank you. sarthakknight: I wonder what other foreign SC4 sites are out there which contain large industrial buildings? NMUSpidey: I like to create it all, that's why I'm constantly switching from large cities, industrial areas, farmland, countryside, nature and back again. I get bored with doing the same thing twice. It's got to look different, every city must feel and look different. NeilsC007: Thanks. nath1980: I'm getting there, thanks for the comment. Update 29: Treblane University One thing which I really like are university grounds. Large green areas, dotted with a few carparks and campus sites. I walk around them in Durham and so Treblane University is an imitation of what I see on a daily basis. Treblane University and its grounds. I decided to build around the Vanilla SC4 university- next time I will use a custom university to create an even larger campus site. Fawlty Lake. Tower's Lake; named after the long shadows which cover it from the skyscrapers nearby. Collectively the two lakes are known as the Fawlty Tower's lakes. To the right is Sybil's Pond, this was formed by a cluster of springs beneath the pond. The campus grounds at the North are littered with meadows. These tree were cut down to make way for a new path and a basketball court. The Fawlty Towers Stadium. In the region some stadiums are virtually identical in design due to sport infrastructure plans of the former communist government. One stadium, one sport, one people. Those were the old days many dozens of years ago... Here marks the start of the M4, one of a few dozen motorways in the region. To the south of Treblane University is the Porcelain Bouvier suburb. It is home to all of those with wealth who prefer houses to high-rise flats. The Charles Xavier grammar school. And no- this is not where the X-men reside. /// Next time there will be another night-time entry, I just need to get to my rig which is back in Darlington- after my exams are over.
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1 pointWelcome to the Gameaden 2.0 Sever North America East 1 Region Name The Gameaden 2.0 Active playing time-3:00PM-12:00AM Map Viridian Woods Looking for 1)Active Players 2) Must know English 3)Work together 4) Helps out with things like cops fire GW Ect 5) Knows how to run a city without going under in first 4 hours If you are one of following do not apply 1)A-hole 2) dont not work togother 3) does not answer questions or willing to give a helping hand 4) will not be active more then 2 days out of week.(Note if ur a weekend warrior tell me so i know Thank you Hope to see you in game Wont be on for a few hours work stuff thax
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1 pointHi guys, I'm in the process of developing a text-based 4X strategy game that includes a city-building component. I'm not satisfied with the depth of the city-building module as it stands, and was hoping that as gamers with lots of experience in city-builders, you might be able to offer some suggestions. Right now, players can establish new cities, which gradually increase in population. Players can construct buildings in the city, and as the population grows, the city will increase in level, which will allow more buildings to be constructed. At their most basic, buildings are one of residential (increases population, allowing the city to grow faster), industrial (produce manufactured goods necessary to upgrade cities and construct military units), science (research new technologies), and military (produce supply for military campaigns). New buildings are unlocked by pursuing tech. Among the ideas I'm looking at to increase depth are: lootable artifacts that grant cities unique bonuses, and power plants that would introduce an efficiency management aspect. Would love to hear what the community has to say about this.
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1 pointLadies and Gentlemen, Welcome to Illium City's bid for the 2014 Alliance Games! Her Majesty, the Queen of the Kingdom of Illium, Skylar Nichole Sariah proudly welcomes you to our great Kingdom. On behalf of our Monarch and Leader, thank you for your consideration! As per bid guidelines, here is what we have to present! • It must be a city of at least 100,000 inhabitants | Illium City's population is 1.4 Million and growing! • It needs an adequate stadium | The AIN Games Complex is home to a half dozen stadiums and arenas • Your City needs an airport and well developed Mass transit | It has passenger and high speed rail running from the Airport, and a very thorough bus and metro system. • Your Bid needs a logo and a slogan | See below! • Your City needs adequate accommodation for athletes, spectators and journalists | The Arts/Suites district is home to "Hotel Row", a row of luxury suites and hotels able to house roughly 35,000 guests. The Complex's proximity to downtown and the Embassy Complex allows for quick access to more hotels and suites nearby. The City has invested heavily in housing for nearly a million visitors. Here is our logo! Here's an overview of the games complex. You can see our multiple stadiums, the rail station, and the districts and parks. (Click for MUCH larger view) Here's a view of a portion of the complex at night! Here we have the Arts and Suites Districts, home to Hotel Row, a small but popular beachfront, and the Opera House, with a beautiful coastwalk vista. Here we have the HSR terminal on the north side of the complex. This HSR terminal connects to both Downtown, the Embassy Complex and Sariah International Airport.
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1 point@Rufus, you might want to watch Skye Storme's video called Omegacow. It's a series. I've belt a few of these (before one way roads.) Lots of $ ...and all of the residential (and commercial and industrial) converts, with tons of gold converts. ;-) Title: SimCity 5 (2013) #36 ▶Omegacow (1) New Crazy Ideas
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1 pointWell there's two different stages where different things have an effect on the speed. When you start the game up and it loads a region, that load time is effected by how big the region is because the game has to load all the overview image for each tile. This one is very dependent on how much RAM you have. When you click play on a city tile and load into an individual city, the game opens that city file plus the city files of the orthogonally adjacent city tiles (that you can make neighbor connections to). So at this stage performance is pretty independent of how big your region is. I'm not sure how much of the region it reads to come up with the demand though, but i'm pretty sure that bit doesn't effect performance much. The big problem playing cities isn't so much how many sims you have, but it's the cities file size and graphics load, which comes from how many individual objects are in your city. How many props, buildings, trees, etc. Also, the size and number of files in your /Plugins folder drags down your game performance. tl:dr= no, the large region doesn't significantly impact your city playing performance.
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1 pointWow! You are a beautiful person, and that building is just as beautiful. I can assure you that this is going to be the next thing I work on. I am super excited for this. The mansard roof is especially awesome. I didn't realize there were statues framing the arches. That will be an interesting challenge, and it will be an awesome replacement for the Thompson center in my recreation Seriously, thank you so much for this. It is going to be fast one of my favorite ex-buildings. Shinkansen: That's a shame Personally, old buildings are by far my favorite. I am a sucker for ornamentation and bricks.
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1 pointcondolences; peace and blessings keep you... perhaps to 'bat' will help keep your mind busy... my grand mother of 103 and months passed away recently as well, she will be missed I was fortunate to be able to be at the funeral; also to, knowing her for the times passed
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1 pointLOL I guess he need to pick that fight up with BING. I didnt make that map LOL
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1 pointNew Zealand? Where are you? LOL put the red point in UK in honor of that person... My God, that funny!
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1 pointI'm sory to hear about your grandma Aaron! Sincere condolences! We're here for you buddy!
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1 pointA great idea but horribly impractical. Vehicle tyres would grind down the bobbled surface of the solar road panels, making them both more opaque and making them very smooth. There is a reason why roads are not made out of glass! Good old bitumen roads not only endure, but the bitumen can be recycled and used to surface other roads.
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1 pointI though there at least this car.... or this car at my welcoming reception.... But, O.K I appreciate your hard work..... and the Restaurant to let me join them....
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1 pointWelcome SUBURNANITES Newiest MEMBER! ROMAN_SAMUDRA! Congrats to Simtrops newest SUBURBANITE! This is a prestigious title you behold! Wear it well and Proudly! I t is only for a short while befor your wings sprout and you fly on to the next stage in your Simtropian life! Then you become a hall be a member of the alumni to remember these glory days! Enjoy your Victory Dinner hosted by Mamma Peyton's Greasy Spoon and @Mama Luigi's BIG ITALY ITALIANO RISTORANTES! All your fam and friends invited to dinner! Tell Your SImtrop friends to come sign your "Guestbook"!
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1 pointYou cruel! You just put half a Indonesia in the picture! Even Australia and New Zealand didn't get chance to showed! Anyhoo, nice idea! Though it seems to be promotional?
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1 pointIS IT BING OR....... TODAY'S BING IS "A Collaborated Region Of Regions That Has No Borders" "We're Two Countries Strong - Three Regions And Growing!" (CLICK to enlarge) (after today Click HERE) 0
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1 pointSincere condolences my friend, take all the time you need buddy
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1 pointI do intend to. Its the original Sherman hotel. And if I get references enough to accurately recreate it I'll make it pretty high on the list because its unique and beautiful. I am going to have some very unproductive and some very productive days for a while. Senior year just ended and there's a graduation party every other day. Also vacation.
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1 pointThere is no longer any image sizes limit, as everything is resized automatically at 800px. Speaking of work: And I fell asleep on this one. It has been fixed since:
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1 pointThe only time I use the octalthorpe (#) is when I wish the script line I am writing to be a comment. I suppose use of the twitter version simply enables data mining.
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1 pointTechnically speaking, "£" is also a pound sign. Pound stirling to be exact About hashtags, I find them annoying when they are used outside of Twitter. And I don't even use Twitter #sarcastichastag
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1 pointSchriefer: Thanks! weixc: Most definitely! While these theaters will be my first non-Minnesota release, it dawned on me that I haven't really done any major Minnesota landmarks. I have a couple buildings from downtown St. Paul that I'll probably get back to soon. andisart: Thank you! I admittedly should have done some more tweaking on the displacement maps before releasing it, but I'll keep practicing. Girafe: Thank you! MTT9: Thanks! I'm glad you like them! SimCoug: The promise of doing neon lighting was my main incentive for doing these, to be honest Jack: That green color was something that I've been trying to find an excuse to use for a long time. I don't know what it is about it, but I really hope I get to use it more at some point. edward: I'm really into these old theaters as of late. I expect to do a few more soon. Jason: They were definitely the fun part There's just something about theater marquees that I really like. Vlasky: I can't tell you how much I appreciate your honesty! It was very helpful to hear from you I was getting a little too excited to release them and it looks like I started to overlook the cosmetic details. I've redone all of the roofs, but if something still doesn't look right, please let me know. I'm happy to spend as much time on these as I need to make them look good. Also, regarding the Hiawatha tower, how would you suggest I change the window lighting? I plan on doing a version 2 soon and I would like to know what needs more attention. PBGV: I've added a bump map to all of the roofs. I'm not sure how noticeable it is, but I think (or at least I hope) it makes a difference. I recently took another look at everything I've been working on, and I was struck by how mediocre my materials tend to be. As recreations of what are some truly beautiful buildings in real life, I feel like I owe it to the originals to give them another shot. My first fix was to make sure that the models actually looked like their real world counterparts There were actually quite a few details I missed in this regard (other than small creative liberties, of course). I also determined that the color palette I was using was largely inappropriate for the game, so I did my best to add more warmth to the materials without making the effect too strong. I won't give a comprehensive list of all of the changes I made, but most of them should be pretty obvious. I will say that I've been focusing most of my energy on improving the roofing materials. Bump maps have been added to all of the roofs, and I've altered the materials so that they fit the roof better and look less stretched. This is what I've come up with after giving a second look at each of the models: I've been looking at these for far too long to have a decent, objective opinion of any of them, so please don't hesitate to let me know what I can fix, even if - nay, ESPECIALLY if - it's rather nitpicky. The details are what makes a good model become a great model, after all. I didn't really take this into account when I was making it, but the Paramount is quite different from the other four in many regards. For this reason, I'll be releasing the first four together without the Paramount, and I'll release the Paramount later on with a couple other similar theaters I've done but aren't in any condition to be seen yet. It seems to me that the Paramount needs much more attention that just a few material replacements. Also, I've decided that I'm going to do a version 2 of Hiawatha Bank Tower - preferably one that I actually feel is finished this time Looking back at the version I released a few months ago, I'm almost embarrassed that I let something so woefully incomplete get to the finish line. Additionally, since the "1st" sign on the real building is the only reason I didn't do an exact recreation last time (as if it would have taken me very long to add ), I'll be doing one this time. I'm satisfied with the modeling otherwise, but the materials are really rather sad looking. The displacement lighting I used for the light scene also needs quite a bit more tweaking, so I'll probably just do self-illumination for this one (unless I figure something out in the meantime). As usual, I apologize for being so wordy. That's all for now. I've been working on other stuff, but I'd like to try to stick to one thing at a time
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1 pointArticle It might be surprising to people who have no disabilities, but being challenged (as the PC now puts it) is not the end of the world. Read the article to the end then comment. Over the years, I have become more and more disabled in various ways. All my life I have had rheumatoid arthritis that was undiagnosed and not treated until I was well into my forty's. Then it put me in the hospital, and now it is under fairly good control some thirty years later. However one of the control measures was the removal of the lining from my right knee cap because it was dumping too much fluid into the joint. Now, years later, this knee is also showing some serious osteoarthritis involvement, which is now under control, sort of. That's one! as they say. In 1988 I had a failed cataract replacement in my right eye. After a few years of fooling around trying to fix this, that eye is now blind. As a result I have no binary vision. That's two! I have a hereditary disposition towards hypertension and making too much cholesterol. This led to a triple arterial cardiac bypass in 2000. I am just fine thank you, but I live on heart and cholesterol controlling drugs. That's three! I am over 65, and guess what? I have benign prostate disease (enlarged prostate), so I am on a drug that inhibits testosterone production. It is good to be able to pee, even if I no longer have any libido. That's five! As a result of some of the drugs I am on to hold off my arthritis, I seem to be collecting fluid in my pericardium. Not much, at the moment, but I may have to have this sucked out eventually. That's six! Am I unhappy? Hell no. Each thing that doesn't kill me makes me stronger. I can't get around much, but I manage to live by myself and do what housekeeping needs to be done, and I have no appliances to assist my getting around. Be warned. The stats are saying people live longer. The longer you live, the more likely you are to find that you aren't all there any more. However, my goal is to live as least as long as my paternal grandmother who made it to 98 in full possession of her faculties then went out with a heart attack. Oh, yes, I seem to have forgotten that I am also on a steroid inhaler for my asthma. Guess that makes seven! I am paying the mortgage for my pharmacist.
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1 pointBut for the plane to be hijacked, land somewhere and stay hidden, that would seem to be beyond the capabilities of mere terrorists. Sounds like a conspiracy theory to me...
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1 pointHaha nice. How did you achieve that statue glow effect? A bit of brush work and a smoke effect mixed with green outerglow in Photoshop. From my CJ entry: Wild for the Night
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1 pointReplies: MilitantRadical: Thanks a lot. See your PM for the link. sarthakknight: The coal power plant was a great find. Also, enjoy using the pulping plant. city89: Your comment cheered me up, thank you. Vitor13: Cheers! TekindusT: As always, I lurve customized industry. suomi2005: Thank you. tankmank: I guess different perspectives do help... NMUSpidey: To get results you need to put in the time, I reckon I spent at least twenty hours working on Treblane. Twenty hours and two sleepless weekends! simlink: Thanks. Update 28: The marshland, lakes and scree slopes of Stokesley Going back to Stokesley again and this time we take a trip around the area west of Toral's Peak. This area! For the stream I tried a softer, and greener, approach to the banks. As always the versatile Heblem paths can be used just about anywhere to paint in a pebbly surface. A small marshland. Inspired by numerous walks around the Pennines and the Howgills, I decided to give it my best shot at creating extensive marshes. Love the reeds, they almost look the same as the ones which grow in the Pennines and the Howgills, except the SC4 ones are of a darker green. The northern part of Bogee Lake. For some reason the water shifted several metres in four different ways with each respective view rotation. As such I had to make the shoreline wider. Another waterfall. With hindsight I wished I had used one of the Pegasus ones which are smaller... Here is another attempt at creating a scree slope. The end of the journey... /// There is one more thing to show in Stokesley, but that will be for a mini-update. For now it is back to Treblane plus night-time entries of my other cities. Once my exams are done I will start on other projects. The first one is a city divided in two by the river, with one half comprised of industrial wasteland and poorer areas, while the second half is one of agriculture and countryside. Other things I have on my wishlist are: massive hydroelectric dam; huge coalpit; lumber industries; seaport complex. And finally some kind of miniature version of Los Angeles, GTA V style. As for regional views, well, I don't expect to show any for a long time since I work on different tiles in the same region which are spaced apart considerably.
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1 pointI can do this with my own Chrome, who need Bing? Sorry for unrelated picture
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1 pointThis. A cute (1), mid-rise (2) Art-Deco (3) corner (4) building with a tower (5) and a spire (6) - I count 6 reasons to look forward to this one.
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