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Popular Content
Showing most liked content on 06/14/2011 in all areas
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3 pointsWell, i dont see something wrong, actually it is a great bat. I dont have any suggestions for the things you 've done already. But you finished with the back side side of the building? I think not but if yes you should add some garbage bins and stuff like that. The other thing i was thinking about, was to make something like a small garden in the front sides of the building. This building has the special Central Park East/West style and many of these have a small garden in the front, so it ma ybe a good idea to make one, it can make the building more beautiful and special. Just a suggestion, here is what i mean: From Central Park East:
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2 pointsI am still a N-0-0-B when it comes to lotting. Sorry. I can't BAT. They are the default trees. I wish I could BAT, but BATing is so hard! I used an open grass area because It was the easiest building I could use. --Bahamd81, now If you want me to make changes WITH DEFAULT PROPS, I might do that, But I am not going to ever have dependencies on lots. I will make some minor changes if you want.
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2 points
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2 pointsYou should add more signage variatiob of the BB&T bank, ie. make more variations like Comerica, BBVA and HSBC. Also, if you do golden corral, do the one that ccman gave you, gives you a challenge how you could model the windows, and please use snap and polygonal modelling. The lighting in the Golden Corral looks quite challenging as you need to use spotlights and omnis now, as well as self illuminating panels. I suggest using dependancies but ones that are really complete and common like SG vol 01 and BSC Textures vol 1. BSC textures make it easier to align the BAt while SG vol 01 makes the lot better. You could try for a seasonal look with BSC CP vol 01 props, they also include better looking cars. Keep in mind, when using dependencies avoid rare dependancies. You should use 3d windows so it doesn't look flat and made in an hour. It isn't that hard but creates a huge difference. I'm on the ipad now since my computer came down with overheatjng issues after 5 years of use.
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2 points
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2 pointsIssacOzzman: thank you Aaron Graham: thanks, i'm glad you like it. vivydu29: thank you harishna: I will start right when I can to fix the detials, and to start polygon modeling. updates coming later today.
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2 pointsLike really like what your are doing, we need more banks, fast food restaurants and need more shops, like bike shops, pawn shops, video stores, game shops, beauty shops so the ladys can get there hair did, what else...... O yea, barber shop so the men can get there hair cut and spas and nail shops so the ladys can get there nails and feet did.
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2 pointsYour BATing has really improved! You might want to use a larger brick texture to stop tiling.
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2 pointsthanks, and i try to be original that away i won't steal some one elses stuff.
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2 pointsThank You, the BB&T Bank is gonna take awhile to complete 'cause its so detailed, but I will post updates soon
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2 pointsok sounds good, i will start working on it after i finish the BB&T bank & Papa John's I'm working on. I'm loving this, I now have 3 projects.
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2 points[quote name='robin9000' timestamp='1307585067'] It is too bad that people are not able to see all the little tinny details that go into a mod like the one I have done. The stair case for example you can barely make it out and it took me a very long time and a lot of effort went into it.In G-max these models look great. I hope they release a Sim City five and we can render our models again with something that shows off more of the details we all put into our models.For now I will just continue to render models for Sim City 4 like everyone else. [/quote] I Agree, But This Model you have Uploaded Is Really Good 5/5 From Me.
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2 pointsAmazing work as ussuall from you harishna , keep it up , I'm gonna download this set when you release it, along with the library.
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2 points*UPDATE* Another Update, I Fixed The Orange Textures. And Scratch the first update, this one ^ is the one I want yall to comment on. Thanks, Frex_Ceafus
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2 pointsHarishna I do not BAT so maybe my opinion is 'suspect'... but I think it really 'sits' well in game, and I think it will find it's way into a wide variety of cities and regions. I truly do not understand Zahrul3's post... it seems mean-spirited and spiteful, not at all well intentioned... I hope he takes your advice to heart and finds a friendlier way to communicate his thoughts. Gringa muy loca ...lol... I heard those words so many times while I was down in Costa Rica; my neighbor's 17 year old son thought I worked too hard (I was always doing something...) and would call out "gringa muy loca" as he would walk past the yard... soon almost all the boys, and then the men (funny, none of the women did) were calling me Gringamuyloca. ( very crazy white woman) The nickname followed me home to Canada... I guess it fits
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2 points@Bahamd81: You can't plop residentials as far as I'm concerned, since they will abandon straight away. Also, the tiling is everywhere. Here's how to fix tiling Say: |_____||______||_____||______| ___||______|______|_______|___ |_____||______||_____||______| ___||______|______|_______|___ |_____||______||_____||______| ___||______|______|_______|___ | | to v |_____||______||_____||______|______|_______|_______|_____| ___||______|______|_______|______|______|_______|______|___ |_____||______||_____||______|______|_______|_______|______| ___||______|______|_______|______|______|_______|______|___ |_____||______||_____||______|______|_______|_______|______| ___||______|______|_______|______|______|_______|______|___ |_____||______||_____||______|______|_______|_______|______| ___||______|______|_______|______|______|_______|______|___ Its also in SimHotToddy's signature, its an easy tutorial. You can actually do it in paint without much disripancy.
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2 pointsOk thanks Frex...I'm so excited about Bojangle's:thumb:. So what is this giant appartments thing? Is it growable or plopable (or both)?
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2 pointsIt should be scaled up to whatever you like it, but in real life it would look twice as taller than the tenement. On commercial buildings, ideally the roof height is 4.5m(most maxis mid/low-density), since you have all those pipes in the ceiling sandwiched between floors. Also, the LOD is a little bit offset to the parking area, or you lotted it in a hurry so the back doesn't touch the roadside when it should have. The signature texture is also blurred in SC4, for some reason. You should have completed this BAT some time ago, but I didn't really see much more improvement on textures. Flat roofs that are uneven(one side dirty one side clean) looks quite out of position with Maxis buildings, and it isn't realistic to the game as it could be rotated anyway you/the game wants it. Subtlety is king....
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2 pointsIt looks wonderful, you've spent alot of time getting everything right and it's paid off.
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2 pointsBefore doing Bojangles, make sure you practice some intermediate detailing and good lotting. Fast food restaurants are quite challenging to lot, though you could take a look at dk1's BATs, he mostly makes these sort of fast food restaurants and shops. Here's a Bojangles you could try. Very easy, mostly basic skills and the hardest thing is the canopy(quite easy if you try). The address is 3301 S Wilmington Street, Raleigh, NC, 27603. I picked it because it's viewable from all 4 sides, so you get a clearer idea of how it should look. I looked at google earth and its approximately 10x26m, which is quite easy.
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2 pointsAhhhh lovely work! Would you mind give me an insight on your technique for modelling trees and I would feel honored if I can use one or your models instead of my plain boring trees... Jacarandas are beautiful trees especially when blossom and even that are originally from tropical areas in America you can find them in many places around the world, Brisbane Australia is full of them
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2 points
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2 pointsharishna, nice progress, and the farm houses are going great, i'm almost finished with the windowframes, then I will post an update in my B.A.T. Thread.
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2 pointsNice start but you need to add more details. Think on what other elements you find in this kind of houses. I can think of a back door, gutters and pipes, a chimney. The windows frames don't match the typical farm house, look at real examples and compare them to your model...I guess you are going for something like this The textures need some attention the wall textures don't look that convincing to me I can't exactly say what but there is something I don't like about it and you can add a gradient to the roof texture.
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