Jump to content
  •   Announcement

Sign In to follow this  
  • Entries
    12
  • Comments
    16
  • Views
    3,139

About this City Journal

Making a region have personality

Entries in this City Journal

ZenoOfElea
My next project was to put in a central park for Mitte. My idea was to have a large undeveloped area scattered with YIMBY items surrounded by a ring of mostly residential skyscrapers, in turn surrounded by high-density commercial. I picked the area south of my rail center, extending almost to the river. I put in the zoo to the north, the country club to the south, the main library to the east, and a mayor's statue to the southeast. I then put a number of mostly 3x3 high-density residential as well as some...
ZenoOfElea
For the western side of Mitte I took a similar approach to the eastern side, drawing the rail lines toward the center putting up stations and villages at the intersections. The result was not as neat as for the east, though. Here's a shot showing most of the rail structure. I build seven new districts at or near rail intersections. Some of the more varied ones: The University district on a island in the river. This one needed two rail stations to handle traffic. Here's a high-rise district which I've...
ZenoOfElea
Now that I' built a network around the outside of Mitte I wanted to start connecting it up toward the center. My plan is to run a line from each of the rail stations on the ring in towards the middle and build stations where they meet up. Along each line will be industrial developments and on their borders will be more commercial zones.. In the areas between I'll have residential and industrial regions. Later I plan to take out the rail lines and convert the regions to grand boulevards. So I went to Mitte,...
ZenoOfElea
My next goal was to build a couple of towns adjacent to Mitte, each connected by rail with a village on the outskirts of Mitte itself, to help drive a functional layout for Mitte itself. The first adjacent town was to the north-northwest, which I named Reinckendorf. I decided to make this a farm-heavy city. I may later develop to the State Fair and revamp it as a kind of amusement park area. This connected to an existing village in Mitte. Next was the town to the north-northeast, which I named Heilersdorf....
ZenoOfElea

Commuting Problems

On recent region maps I noticed the southeast corner of Konradshohe wasn't too developed even though it should be a big job center. So I jumped in to take a look. There was a lot of pollution from the industry I'd put in at the start. I figured that was impeding development, so I bulldozed all the dirty industry. I figured with my extremely negative ID demand it wouldn't come back but it did to some extent so I had to keep bulldozing for a while. The area still didn't develop so I took a look at commuters....
ZenoOfElea
I decided to install an improved traffic model (the NAM Z) although without anything else from the NAM. I wanted to get a simulator that would consider travel times, not basically just distance like the default model, because one of my goals is a functioning region. To me, that means logical traffic setups should get used. The rest of the NAM I left out because, for now at least, I'd like to stay as vanilla as possible. I also added the roadtop transit mod, based on suggestions from the comments. This...
ZenoOfElea

Eastward Ho!

Continuing along a rail line to Mitte, I moved on to the next town, Charlottenberg. I planned on two light industry towns along the railroad heading east, and a residential/resort town to the south - basically the same structure as Wilhelmstadt. The first rail town, to the west, ended up with a lot of greenspace: The second town was built similarly to the second resort town in Wilhelmstadt. This time, though, the beaches went on the canal to the north. I had an avenue connecting to the mainland as this...
ZenoOfElea
I've decided to make the one large city on the region map (roughly Mitte, the center of Berlin in the real world) into a large railroad junction. For this, I'll need a lot of railroads coming into Mitte so building rail towards Mitte will occupy me for quite a while. First I want to extend the line along the river to Berlin. I started with Wilhelstadt. First, I extended the rail and highway to the edge of the map. I planned for the next village to be on the lake in the east. The overall plan was...
ZenoOfElea
Konradshohe's west bank remained awkward looking - too blocky and too abrupt a transition at the edge of the zones. The tight streets of the residential secion aren't going to get along with mass transit, either. The eastern side is as I intended - a broad grid suitable for skyscaper upgrades later. The eastern side is relatively strongly zoned by my standards, with mostly residential to the north and mostly commercial/industrial to the south. I added a transition zone between the industrial and...
ZenoOfElea

Tweaking Tegel

Tweaking Tegel Next on the agenda was fixing the appearance for Tegel. In the game region, it's laid out with farm top to bottom on the right, even filling the corner and looking very gamey and fake. The suburb I put in in the lower corner had helped some there but the top still needed fixing bad. I also wanted to connect up my rails in Wilhelstadt and that meant running a railroad through or around both my suburb and the original Tegel town. Here's a picture of Tegel at the start. First I put a rail...
ZenoOfElea
Starting Wilhelmstadt Here's a pic of the Wilhelmstadt area at start. My plan is to build some light industry towns on the upper land area and some resort towns on the lower. For the start I decided to build just one resort town adjacent to Spandau. I started by extending one of the avenues from Spandau. I saw it was going to run right against a pond so I routed it a little south to go around. Then I decided to put in a little neighborhood in the triangular area between the pond and the canal dividing the...
ZenoOfElea
Hi all! This diary will document my efforts in building a large dense metropolis using the standard Berlin region. Goals: The goal of this region is to produce a region that looks good on the region map while being highly functional in SimCity. I'm not going to try to replicate the actual Berlin although I will be using place names from areas at least close by in real-world Berlin for atmosphere. Methods: Since Berlin is a very flat map there will be a tendency to "overgrid" which will not look good on the...
Sign In to follow this  
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections