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Three Interchanges and a Park

woodb3kmaster

1,518 Views

Today's update title says it all: I have four images for you, three of various freeway interchanges, and one of a local park. Each of today's interchanges was made possible (or at least easier to build) by NAM 33's new features, especially the improved and expanded FLEXFly repertoire.

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This picture shows the R-50/R-150 corridor, from Cathlamet to the suburbs east of Midtown. As part of the efforts to extend the R-150 to the north, it has been separated from the R-50 mainline. The interchange between the two highways has also been redesigned to eliminate left-hand exits from the R-50, while still allowing traffic to flow in every direction. Now, the R-150 serves as a sort of "express lane" option to the busy R-50, with no exits of its own to surface streets (although a new interchange at 24th Street, near the top of the image, is under discussion).

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This is Cool Hollow Park, right next to part the northernmost part of the above interchange. The observant among you will notice that I've redesigned the R-50/150 split a bit; technical constraints forced me to adjust the split's layout to avoid an impossible situation (i.e. three networks on the same cell).

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Thanks to some of the new features in this NAM version, I was finally able to finish the R-3/R-50 interchange in midtown Nyhaven. Unfortunately, technical limitations prevent me from running 16th Street right under the flyovers, so I've had to improvise to keep traffic flowing.

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Further north on the R-3, we come to the new northern terminus of the R-150. Drivers approaching from the south (top of this picture) can now choose whether to exit the freeway at Yule Avenue or continue onto the southbound R-150. I had to do quite a bit more demolition than I wanted to in the neighborhood surrounding the interchange, but such is the nature of trial-and-error construction.

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Awesome entry , IMO every pic looked amazing . Great use of the double decker highway too .

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That park. 

I wouldn't be capable of doing something looking this organic, this good, in a million years.

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Like this RHW work with the paralel highway, keeps local and regional seperate; special a double deck highway along the shore, very interesting. picture 3 and 4 with the RHw Junciton you just need a steady knowledge of RHW and lot of nerve. City lovely developed and those MMP in picture 2, well done !

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The mosaics you chose are the best part. They give us a means of seeing the maximum amount of detail! A very well put together city. 

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Aaaargh, those mosaics, those mosaics ! You're killing me !:-) And although I am still afraid of NAM 33:-) your work is an inspiration. (BTW, how do you get so many cars on your road system ? Is it a feature of NAM 33 or  it is another mod ?)

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If it weren't for the NAM 33, we wouldn't have this update! (and my 5-way interchange wouldn't be possible, either) Amazing!

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Impressive work on those interchanges, some very unique design choices in there.
The city's general layout and built-form is also very soothing on the eyes.

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Wow what an amazing set of photos. I love the highway layout and the density of the urban areas

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@raynev1, @TekindusT, @Urban Constanta, @kschmidt, @slickbg56, @lucasfg3, @Compdude787, @takemethere, @dabadon5: Thank you all very much for your compliments! Replies to specific questions/comments are below.

@tariely: I'm honored to be your inspiration! :D Most of the cars in these pictures came from traffic generator lots, which just spawn automata on nearby networks. The specific set of traffic generators I use is @blue sinjid's American Traffic Generator re-lots, but there are many others on the STEX as well. Now that my highways have more actual traffic, though, I don't really need to use them anymore, especially since I use one of the NAM's radical automata files.

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