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High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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Posted:
Last Online: A long, long time ago... 
 

In my case, I've replaced the tracks from HSRP with the ones from the Shinkansen Network Mod, beacause I like the scaling of the tracks and wirepoles more. What happened to my traffic is that more sims then before drive with the high speed rail. I would say that you simply has to test what happened to your city, when the mod is removed.

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Originally posted by: DinoBond007 Yeah but if i'm right hsrp changes the traffic simulator! What will happen with my traffic?quote>
 

You have from the sounds of it had the HSRP Mod installed for quite some time.  IF you install the NAM Traffic Simulator files, it is going to do nothing, because the HSRP loads after the NAM Traffic Simulator.  IF you want to use the NAM Traffic Simulator rather than the HSRP Traffic Simulator, you should change the name of the NAM Traffic Simulator file to z_ and place it in the root Plugins folder so that it will load last.

Now, the reason HSRP includes the Traffic Simulator is because it edits the speed of the Monorail system.  The purpose and function of the new NAM Traffic Simulators are to restore balance and address some issues as best as we could.  It has been found that changing the Speed of a network without properly calculating other portions of the rest of the Simulator is not the greatest thing for your Simulation and how it is intended to work.  With, the new NAM Simulator the speeds are very similar to the original speeds set by MAXIS.  So, your Monorail(HSRP) speed will be different from the HSRP mod.  When Warrior rebuilds the HSRP it will be a SAM-like mod that will remove most of the other stuff from the HSRP mod, some things from the HSRP will be extracted and re-uploaded separate, due to the new functionality of the mod and allow you to keep the original monorail system in place.

I hope this helps you to understand the structure of what is taking place.

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Originally posted by: Olasz yeah, we have some types of traffic here

mono3dt5.th.jpgquote>

Quick question (apologies for the off-topicness, but it was originally posted in this thread).

Has there been any progress on the GLR in street/road project, or has it effectively been mothballed?

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in that picture the HSR beta train is a rail, I was looking for something like that. Plus using multiple trains without mixing or errors!

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Hello, I have a question about that Mass Transit Hub that I downloaded from the STEX.

It's great and all but it does not work for some reason.

Also, it seems to supply about 100 jobs or something but sims still won't use the train/bus/whatever to get from point A to point B.


Hello World

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hello both warrior and afstandopleren...

If you see my post down a few threads ..

HSRP- released on the Stex...

I think currently im the final posting in that thread..

It will show one of the HSR hubs clearly functioning for me in one of my larger cities..

I think I have used a total of 3 of the hubs in this city and at least on the surface all 3 Hubs

seem to be functioning pretty well.. With fairly high passenger uses from all forms of

transport traffic which i have connected them too.. ( Hsr, EL - trains, regular passenger trains..)

Bus functionality looks very good also in the 3 hubs..

So I assume these issues to be minor in nature that need patching ?

In any event thanks so much for all the time and work you spent with the HSR project !

A great deal of your free time spent on something I know others are currently enjoying like

Myself and will continue to enjoy in the future...

Thanks again,  Brian


zWF7xn.png

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It will function for some people and not others. Depending on which Traffic options you chose during NAM installation (i think)

Please post anything else to do with the new HSRP in the other thread, thanks.

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Firstly please read my post above, the last sentence in particular

But I'll answer anyway, there'll be a release when I have something new to release.

Atm, I got a broken foot (yay no school 4.gif ) but because my files are spread over 3 computers it gets very tiring going form room to room on crutchers, and vista just refuses to see other PCs on my network unless I turn off all the firewalls, in which case I have to go running about anyway.

If someone who can BAT/Texture is willing to make BAT/make textures, I'd be willing to add the stuff to the HSRP, in terms of modding if possible.

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Last Online: A long, long time ago... 
 

I've got some problem here, when I want to place the starter piece, the red pointer won't turn green. How can I solve this?

Moreover, does the latest download include a (G)HSR <--> Heavy Rail connection piece?

After all: thank you guys for this fantastic add-on!

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Welcome to ST, well done on posting 4.gif

The red pointer means you have an old NAM in your plugins(you don't have the newest one), or you don't have the NAM installed at all.

You can download the latest NAM from the Modds and Downloads section, right at the top of the top 50 on the right hand side of the page.

No there isn't a GHSR <> Heavy Rail conenciton, because atm, that would have to be a lot, and NAM policy says no lots in the NAM or plugins. But there is a set of hubs, by cogeo on the STEX, that have GHSR to Heavy Rail transtions.

Hopefully later on connecting GHSR to Heavy will be a matter of dragging the two together, but that is very much theory.

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I don't want to use nam so only beta can be used?

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You can't really use the HSRP without the NAM. I strongly suggest you use the NAM, many people have said it is like another expansion pack. It adds loads of new network features, and plugins like the RHW, SAM and HSRP require the NAM to run. May I ask why you dont want to use the NAM?

If you really really really don't want the NAM I can PM you instructions on how to use the HSRP "without" the NAM but, you will get quite a few instances where there are missing textures, or models, etc.

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Posted:
Last Online: A long, long time ago... 
 

Hi, just installed HSRP-Windows and I can't find the HSR stations. Where are they?

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Posted:
Last Online: A long, long time ago... 
 

Don't know if anyone asked it, but is it possible to add HSRxGLR pieces?

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Last Online: A long, long time ago... 
 

So I set up hsr between my cities, but I can't get anyone to use it.  There is a demand in my far north residential city for Industrial, but they won't hop on the HSR to get to the industrial city in the south or to the commercial district.  I can't figure out why it's not being used.  Here's the layout of my cities.  RCI is colored accordingly, HSR line is red, stations are circled in black.  HSR in industrial city has ground rail access.

post-294420-12985094192754_thumb.jpg

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Hi, everyone-

I just wanted share a discovery that I made that might help someone determine the root cause of an issue that has been noticed by several users of the HSRP Hub.

Like many others, I have had a lot of trouble getting my Sims to use the HSR from the hub.  People have speculated that it has something to do with the Transit Entry Cost or insufficient population or demand to support it, but there is definitely a very well hidden bug that can keep the hub from working as intended.

What I've discovered is that if the HSR line encounters a road crossing in the tile immediately upon leaving the station - in other words, a tile next to the hub -, then HSR traffic will not depart in that direction.  (Pics below should help explain what I'm talking about).  I have been able to reproduce this error pretty consistently.  I don't know enough about exemplars and the dat files to determine the root cause, but  hopefully this can help someone with a deeper knowledge to be able to figure out the underlying issue.

In the 1st pic, my hub has a fair ridership departing the station, and there is no road crossing immediately adjacent to the station.

In the 2nd pic, I have connected the two OWR segments so that the OWR crosses the HSR line immediately next to the station.   All rail traffic immediately dries up.

In the 3rd pic, I made the road crossing in a tile not immediately next to the stations.  All is well in this scenario.

A couple of other observations:

* This holds true for each surface network type that I've tried: road, OWR, avenue, street, ground highway, rail. 

* This issue doesn't affect arriving traffic.  Arriving trains can traverse an adjacent road crossing with no problem.

post-262904-12985094400419_thumb.jpg

post-262904-12985094424859_thumb.jpg

post-262904-12985094449514_thumb.jpg

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Thanks for the in-depth investigation, peace.daddy, that is indeed quite odd, and it could be related to a bug in the game. We still plan to lower the Transit Switch Entry Cost as it might prohibit the Sims from using the station for some people, but together with your hints, I hope we'll have some kind of workaround for this.

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A similar behaviour will occur if the station is not on perfectly flat ground.. then when you place the "road" (street, etc) beside the lot, it will cause the lot level to "re-level", disrupting the connection between the rail and the station.. I have had this occur .. don't know if this is the case for your lot.. I've used the layout that you show in the picture without problems before.. I use the old "BETA" hsrp though, so if a new "wrinkle" has been added in the "new hsrp" remodeling of the station, I can't speak for that.

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Posted:
Last Online: A long, long time ago... 
 

I have one question, it's possible to create tunnel for GHSR or HSR

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HSR can definitely be tunneled, I've done it myself, but the tunnel entrance will just show as the normal monorail entrance.  It's OK for elevated HSR because the tracks are at the same height as the default monorail tracks, but isn't a perfectly smooth visual transition.  I haven't specifically tried GHSR, and while it would work from a path continuation standpoint, it wouldn't look right.

All of the depth and slope face requirements of monorail would apply to HSR.

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Hopfuly someone in charge of the designing will find this post! (as this is one very long thread and I'm not even sure if this is the right place to post this.) First of all I'd like to say that yes, this is a much better version of the monorail system, with a few exceptions.

1 Because the rail uses it's own speed and traffic mod, it messes with my own setting of "increases traffic capacities significantly". I use that setting because I reeeeeally don't want to deal with how stupid sims are as far as traffic goes. I mean, they couldn't find their own pixles with a map and a compass. I suspect this will be fixed eventualy once it's part of the nam.. hopfuly.

2 This system needs low-speed corners. Some people who use the monorail system as opposed to the elrail will weave it in and out of cities, blocks and everything else (just like elrail). a lot of us would rather not have to demolish half a city just to replace an elevated transport system. And let's face it! if it's fast people will often place a station every block or every other block, especialy if it includes a bus and a subway station.

Overall I think this is one of the best mods for sim city.. but please, think of the inner-city use of these tracks, allow for low speed sections.

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