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High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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Marrast's under a different username??? I was going to ask his permission to re-lot his GLR and train stations so that they can be placed where the railroad/tram line intersects the road, not where they're parallel.

Ohhhh what a frustration...

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Hi. Sorry for being too lazy, but 46 pages is too much to read, although it sure is interesting. So I was wondering whether the mod is complete. Can I download it?

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Forget HSR!!!!The new generation of HSR is Monorail Maglev!!!!It's a monorail powered by super-electro-magnets it's in commercal service only in Shanghai, China,and it is now the fastest train in the world with a top crusing speed of 325m.p.h.. So, that is the all brand new HST.

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$1000 per tile? Isn't that a bit expensive, since it's just a visual mod of the monorail?

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if it bothers you use a cheat.. lol.. its a "cheat" in a ways anyway.. sheez.. 2.gif

it works great.. i've been using it for .. i dunno.. couple of years?

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Wow, i'd like to see a high speed rail but if the developer's could please note i'm on vista basic with a dell inspiron 1501 please don't make it lock simcity4 up or make it crash thanks.

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=>SC4BOY: I cheated the standard passenger train speed to match monorail's :-D

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You know, HSRP would be much better (and realistic) if the traffic engine could be tweaked a bit. I'm not sure if it's possible, but some of you may be able to tell. In the real world, travelling by high-speed luxury trains is more expensive than taking a regular train. So what if the HSRP was somehow made attractive to rich Sims? Poor ones, on the other hand, should be discouraged from using it, as they can't afford daily trips with the HSRP. So that they'd rather use other means of transportation (for example regular commuter trains), which are slower, but cheaper.

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If someone could release different variations of the HSRP hub station transit wise it would be great.

The existing one is excellent in modelling and architectural terms, it looks just right (bland, generic and modern) and is remarkably similar to Ebbsfleet or Stratford, and to Rogers' Heathrow Terminal 5 amongst other examples built AFTER the HSRP hub. Whoever at Maxis came up with the building style 'euro contemporary' understands design trends more than a lot of architects, the same goes for 3ddz in designing the station and interpreting the Maxis designers' intent.

However I think it is lacking conceptually in terms of how it behaves in the game - why are there two HSR tracks?

The HSR has a very high capacity, so I take it they are 'eye candy', there for realism reasons. I use the station to connect with elevated rail and heavy rail, a typical journey on HSR would be foot---elevatedrail/subway---HSR---el/sub---foot. Having only two access routes for elevated rail is very restrictive... 2x4000(?) total capacity for the elevated rail access routes vs 4x 10000 (or more?) on the HSR. Where are all the passengers using the HSR going to come from? I have found that the result is massive overcrowding on the el approaches to the HSR, limiting its use, and requiring additional el or subway stations around the HSR station. Having two el approaches and one HSR would even out the capacity.

Having an HSR track at each edge of the station also means that elevated rail access from one side of the station has to be via subway transitions as the el can't cross the HSR (at least at grade or close to the station). This looks a real mess visually and surely overpowers the 'eye candy' of a dual HSR approach. Sandwiching the HSR between two el tracks would make more sense. How easy would it be to release a version of the station with this feature? Can the .3ds, .max or .gmax model for the station be made available to download, as the textures/materials would need to be redone surely? It seems like 3ddz hasn't released them. As you can probably tell I have little experience of the BAT (though I am experienced with 3dsmax) and only use the Reader very occasionally. I have no idea how to work with transit enabled lots, so my apologies. If it is simple then I will have a look myself but I don't imagine it is.

I think these changes would allow me and others to fully enjoy what is one of the most perfectly judged models i have seen in SC4. I see no reason why there couldn't be two or more 'identical' stations to choose from when building the network.

One more thing the fix for the left hand drive (UK) HSRP corner problems didn't work for me. If the track turns left the trains still seem to want to turn right as the corner begins and vice versa. I have a right hand version of the game as well so I just installed that instead and deleted the left hand NAM plugin. It's also nice for the traffic lights to face the traffic!

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If you're using primarily HSR and El Train/Subway for connections into the hub, then might I suggest looking up the Tokyo Central Station. There are 4 HSR connections and something like 7 El Train connections. It might be a little too large for anything other than the large map, but at least it's an alternative.

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shasta:is the Tokyo Central Station available to download?

I'll also add that the HSRP will most likely be an official Simmars addon along with a new station new trains and the old tunnel.

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Originally posted by: ds01 If someone could release different variations of the HSRP hub station transit wise it would be great...

However I think it is lacking conceptually in terms of how it behaves in the game - why are there two HSR tracks?...quote>

In Taiwan, there are usually two sets of HSR dual tracks running through a station, however, they would be in the middle, not the sides. More like:

|Platform| HSR | Wall | HSR HSR | Wall | HSR |Platform|

This way, the innermost tracks are used by trains for express service (not stopping at the station), and the outer tracks are used for boarding/exiting. This, IMO, is a safe way for HSR to enter/leave the station (hence the walls separated the through tracks)

I have to say the HSR is a really great project (I used a few for my cities...very expensive but pretty effective. 9.gif ), but the hub has a few...let's say "safety" problems...

As it is Sim City, not real life, it doesn't matter, but for the sake of realism, I would suggest having the dual tracks go through the middle of the station, not the sides. Also, the way the El-rail/heavy rail is located in the middle isn't very convenient, especially if you have space limitations.

I applaud you for your work on the HSR...keep it up!

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Hey guys, im new on the forum and I say this picture and read the replies. But how do you really actually get the elevated things and mods INTO Sim city Rush Hour? Is there a topic or something like a tutorial for that ?

Thanks anyways

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Ya I suggested the rails in the middle also.. however the people who designed the stations were insistent that they wanted the station to be "Y-able" leading into the station.. and of course that requires the spaces between..

On the other hand, It's not a big issue.. just a "druther".. the point is that HSRP works fine and looks decent too.. the slope constraint is rather severe compared to anything else, but if you search the thread, there is a message telling you how to change the slopes...

Also those whining about wanting to "change the parameters" for it, they are totally changable just like any other mode of transport.. just edit the files for what you want.. there are even messages buried in there telling you how to change some of them.. and very little research will likely turn up all the other changes available.. basically ALL of them.. after all .. recall that this is actually the monorail.. ssoooo.... its obviously editable.. hehe

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Hi!

I have instaled HSRp but are all my traffic jams gone, there are no more problems with traffic, on congestion scale is everything green! But i don't like this because i like realistic traffic! Is there a way how can i fix this or i have to uninstal hsrp? And if i have to uninstal hsrp then i have to simply delete those files in plugins folder?

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Originally posted by: warrior Is HSRP the only plugin you have added, have you just got the traffic simulator from the STEX or the NAM?quote>

Yes i have Traffic simulator A from NAM! I had traffic simulator instaled before HSRP, i instaled hsrp three days ago! And before i instaled hsrp there were no problems with traffic simulator (congestion scale), half of my cities were in yellow-red colors, but now my cities are completely green - like there is no heavy traffic! Does somebody knows how can i fix this without deleting HSRP or Traffic simulator???

Danny_K_B: like somebody  wrote to me in previous reply go to the STEX and search for"High Speed Rail"!!!

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The traffic simulator overwrites (or overrides.. however you want to look at it) all the speed mod's to the HSR.. the only other option is to have the HSR override the Simulator.. its your choice.. I've asked for a way to address the issue from JPlumbley but he's not had a chance to review it yet. The last thing you load (in the plugins folders) determines the one that is used. For now I just don't use the HSR in regions where I use the simulator and don't use the simulator in the areas where I use the HSR.. if you load the simulator LAST only the speed/capacity/etc stuff gets overwritten.. all of the graphics, stations, etc still work ok.

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If you take it out the HSRP items "degenerate" to monorail.. they may look VERY ODD as the curves were re-modeled, but htey will work fine... and of course you can delete and rebuild them to look the way you want.. or just remove them. All the HSRP files are installed into a single directory so you may put them in, take them out, or move them around as you like.. 

Or you may use something like the SC4 Start Up Manager (SUM) available on the tools on the STEX to "flip it on or off" with the profiles.

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The modd I'm creating at the moment (back active again) will make HSRP able to run along side monorail, meaning there will be a monorail netowrk and a HSR network. See the other HSR thread in this forum

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Hey that's a cool stuff here! Even it replaces the monorail if i uderstood right 4.gif

Looks like i was needed here for some translating right? 4.gif

To Nerdly_dood: By the way man, have you relot these stations as you wanted?

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Originally posted by: Andreas Roth
Originally posted by: Criquette Hey that's a cool stuff here! Even it replaces the monorail if i uderstood right 4.gifquote>

Actually, with the progress that warrior is making at the moment, the HSRP will be rather independent from the monorail soon. 4.gifquote>

...And us mere mortals wait with patience/impatience to download this while the God's create!...3.gif


Gsig.jpg

"With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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