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0 Clean SlateAbout peace.daddy
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SimCity 4: Deluxe Edition Makes Triumphant Return to the Mac
peace.daddy replied to NCGAIO's topic in SC4 Mac Users
Thanks to everyone for posting about solving the beachballing with the NetworkAddonMod_Bridges_Plugin_Controller.dat file. Once I got around that quirk, I've been able to run SC4 on my late model MBA w/8GB RAM. It seems mostly fine from a graphics/performance aspect. The one thing that is really hampering playability for me though is the bottom row of buttons/icons aren't operable. For example, I can't pull up the options menu and the pause/play/fast forward buttons don't respond. I've also had a little trouble with bulldozing. It doesn't seem like I can bulldoze on every tile. Since the Options menu doesn't work, I have to exit using CTRL+Q, which brings you back to the desktop. So I'm not able to move freely between cities. At first I thought maybe the Dock was somehow interfering with that row of buttons, since they are essentially on top of where the Dock lies. But I tried moving the Dock to the left side and that didn't help. Anyone else experiencing this? -
HSR can definitely be tunneled, I've done it myself, but the tunnel entrance will just show as the normal monorail entrance. It's OK for elevated HSR because the tracks are at the same height as the default monorail tracks, but isn't a perfectly smooth visual transition. I haven't specifically tried GHSR, and while it would work from a path continuation standpoint, it wouldn't look right. All of the depth and slope face requirements of monorail would apply to HSR.
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Hi, everyone- I just wanted share a discovery that I made that might help someone determine the root cause of an issue that has been noticed by several users of the HSRP Hub. Like many others, I have had a lot of trouble getting my Sims to use the HSR from the hub. People have speculated that it has something to do with the Transit Entry Cost or insufficient population or demand to support it, but there is definitely a very well hidden bug that can keep the hub from working as intended. What I've discovered is that if the HSR line encounters a road crossing in the tile immediately upon leaving the station - in other words, a tile next to the hub -, then HSR traffic will not depart in that direction. (Pics below should help explain what I'm talking about). I have been able to reproduce this error pretty consistently. I don't know enough about exemplars and the dat files to determine the root cause, but hopefully this can help someone with a deeper knowledge to be able to figure out the underlying issue. In the 1st pic, my hub has a fair ridership departing the station, and there is no road crossing immediately adjacent to the station. In the 2nd pic, I have connected the two OWR segments so that the OWR crosses the HSR line immediately next to the station. All rail traffic immediately dries up. In the 3rd pic, I made the road crossing in a tile not immediately next to the stations. All is well in this scenario. A couple of other observations: * This holds true for each surface network type that I've tried: road, OWR, avenue, street, ground highway, rail. * This issue doesn't affect arriving traffic. Arriving trains can traverse an adjacent road crossing with no problem.
