Jump to content

Spoonman

Member
  • Content Count

    33
  • Joined

  • Last Visited

Community Reputation

0 Clean Slate

About Spoonman

  • Rank
    Hitchhiker

Recent Profile Visitors

189 Profile Views
  1. Residential Row Houses

    Fantastic work. I'm very excited about this project since these types of W2W Victorian houses are quite prevalent in my city (Toronto, Canada). Here are a couple sample images: This particular example shows semi-detached houses, but these could easily be adapted into continuous rowhomes (notice the shared portico between two "sister" houses). I agree with some of the other comments that it might be a good idea to cram two properties onto 1 tile to scale it a little better and give it a slimmer profile. Also, I find your original design in which the rear of the house was flat and boxy (rather than featuring another bay and gable) somewhat more realistic, and the alleyway idea is a great one. Any chance you'll be modeling a masonry version as well, such as the ones pictured above?
  2. Kadan - Introduction and Lesser Town

    I wish there was some sort of expansion that would essentially simulate a "Google street view" for SimCity 4. I would love to roam and get lost in the narrow streets of your town.
  3. BAT Request Thread

    Toronto "Bay and Gable" houses Sample photos Description: Bay and gable houses are an integral part of Toronto's Victorian, residential vernacular landscape. There are probably hundreds, or perhaps thousands of houses like these in Toronto's older inner city, encompassing several variations (including detached, semi-detached and row-homes). The following wikipedia article sums up the architectural style quite nicely: en.wikipedia.org/wiki/Bay-and-gable Why this would be beneficial for the game or community: Overall, the variety of low-density residential lots in the game still leaves much to be desired, so hopefully this could help to diversify the housing stock. The style is extremely versatile; for example, you could have run-down rowhomes with modest little yards to complement R$ neighbourhoods and beautifully preserved houses with manicured lawns and various ornamental doo-dads and pippy-poos for higher wealth areas. Other variations include colour of the bargeboards, window trimming and/or rooftiles, style of porch, and left/right-handed versions. I can snap some better photos of examples around my neighbourhood if anyone is interested in taking on this project. Thanks in advance!
  4. Please show us your water front property.

    It would appear that the hapless folks living in the corner house in the last picture have a tree sprouting from their roof!
  5. Baker Building

    I believe the random photo you spoke of depicted the Waterpark Place office complex on the Toronto harbourfront. Nicely done.
  6. Addendum: after installing the EP1 update (as well as all the other requirements for nightlighting, i.e. gmax, B.A.T.) and loading up my city, I let it run for several sim "years" while scrolling around and zooming in and out and so forth. Thus far, the game hasn't crashed, so it looks like my problem's resolved. henjin, see if your game is updated to the latest version; that might fix your problem. I guess plopping GLR makes the game unstable under the older version.
  7. Thanks, I'll give that a shot. I also want to try that BSC Cleanitol app, but for some reason I can't download it off of LEX. The page loads up fine, but there's no link on the page to the program (I even checked the source code in case I missed it, but no dice)
  8. I have a similar problem with GLR-in-avenue. I laid out a line with a few stations, and after pressing play, the game would crash to the desktop unprovoked after a couple of minutes. It's definitely not the hovering issue, since I'll just be sitting watching without even touching the mouse (and it will be set to the query cursor, NOT a transit-related piece). I'm pretty sure it's not a conflict with previous versions of NAM, since I installed the April 2008 version after a clean reinstall of the game. Any thoughts?
  9. Show us your Ghettos

    Dsrwhat316, that's truly spectacular work there. Just wondering where you downloaded that building with the Coca-Cola billboard? It looks like goofyguy's work, but I can't seem to find it anywhere. Thanks.
  10. High Speed Rail Project

    Originally posted by: Olasz yeah, we have some types of traffic herequote> Quick question (apologies for the off-topicness, but it was originally posted in this thread). Has there been any progress on the GLR in street/road project, or has it effectively been mothballed?
  11. New Official BAT Request Thread

    I searched the forums to see if anybody already requested this and came up with no hits, so my apologies if I missed it. R.C. Harris Filtration Plant Toronto, Canada A water filtration plant located on the lakeshore on the border of the old city of Toronto and Scarborough. Built between 1937 and 1941 in the Art Deco style, the opulent structure has been nicknamed the "Palace of Purification", and still functions to this day. Aerial view: http://maps.google.ca/maps?hl=en&ie=UTF8&ll=43.673281,-79.278567&spn=0.003414,0.006748&t=h&z=17 Thanks!
  12. NAM: Development

    Another idea for GLR-in-avenue stops (supplementary to those other people have suggested) are simply waiting shelters on the sidewalk alongside the avenue - this way passengers wait for the streetcar on the sidewalk and then cross one lane of traffic to board it, thus eliminating the need to take up space on the road itself. People might think this may sound dangerous, but this is how the majority of stations work here in Toronto on streetcar lines that don't run on their own right-of-way. If a streetcar stops at a station, all other vehicles going in the same direction (both behind and alongside the streetcar) are required to stop while passengers board/disembark. In the past couple of years I haven't heard of any incidents where cars failed to stop and barreled into a bunch of pedestrians (although I'm sure it's happened once or twice in the past). Edit: Unfortunately, this is the best picture I could find. The passengers wait on the sidewalk, and the stop can be identified by either a shelter or a pole with a sign/map on it (alternatively, road markings could be used).
  13. NAM: Development

    Incredible mod! I've been waiting for GLR-in-avenue since ... well, ever since GLR first came out, really. In fact, I've designed many of my cities with the anticipation of this mod finally being released, and many of my busy avenue corridors can be easily replaced without bulldozing an extra one-tile strip (what would have been required for 2 one-way roads and GLR). Fine job, guys. I can't wait for this to be released. Since you were asking for feedback and ideas, I was thinking alternatively the texture behind the rails could be closer to the asphalt colour of the surrounding road to blend it a little more seamlessly. I'm not sure how well the rail would contrast with the black asphalt (for all I know, you already tried that and tossed it out since it didn't look very good), but I thought I'd throw in my two cents. Again, incredible stuff.
  14. High Speed Rail Project

    Originally posted by: Olasz Hi, thanks for the interest, consider this as probing neither my hsr update (hsr on heavy rail), neither glr on street is available yet. honestly, i would need some support for it (aligning/enhancing textures, adding props and making it compatible with nam20 and rhw17) after passing the current experimental/content creation phasequote> The GLR on street looks amazing - it's probably the transit mod that I've been anticipating most (being a big fan of good ol'-fashioned streetcars myself). Good luck with the design and implementation - I can't offer any technical support whatsoever, but if you need any insights pertaining to the design features (e.g. transitions in and out of the street, stations, etc.), I'd be happy to help. Once this project is successful, are you considering moving on to GLR on road and avenue (for the avenue, I was thinking the rails would take up the inner lanes, leaving the outer ones for automobile traffic and/or parking)?
  15. NAM: Requests

    There was some talk a few pages back about designing GLR puzzle pieces operating in mixed traffic (i.e. replacement of avenue divider with GLR track sharing a lane with cars in each direction). This would make it easier to lay down rapid transit in heavily built-up areas where space is at a premium but subway costs are prohibitive (it could also mimic "old-fashioned" streetcar networks like those in Milan or Toronto). I understand that a few key contributors to the NAM design team have disappeared for various reasons, so I was wondering whether this project has been postponed or abandoned? I know that real-life syndrome has a tendency to kick in (I myself am too busy to play the game for more than an hour per week, let alone design and program an entire transportation subtype from scratch), so I totally understand if this project has been delayed or cancelled. If there is, however, some work being done on it, it would be exciting to hear how it's coming along. Thanks
×