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CorinaMarie

CoriBoom Local Hospital Pockets Picked and Other FUN Dialog Boxes

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It is Incredible! *:golly: I mean incredible amount of work behind this to bring incredible benefits to many people, I'm one of them, This is something that bothered me for quite a long while, Thank you CoriBoom™! Couldn't wait to get start testing.:bunny:

Yours,

-- Raymond

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What is impossible with men is possible with God…!

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I've contributed some to Simtropolis

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LOVE IT !!
Thank you guys for this amazing MOD.
It will help a lot of us.
Can't wait to prove it ^_^
Keep it up guys <3 
Another job well done :party::yes::8) 

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I thought this mod allows me to automatically set the funding appropriately just with a click, but no. Still a nice mod to have especially with the fact that some computers are laggy when you jump from one location to another and this mod allows you to bypass that jump.

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This seems like a really great mod. Definitely need to check it out.

Though, now, would love to have an extended time limit between the threat of strike and the actual strikes themselves.

I think I've experienced this bug before, cause, I'd get the notice for it, then try to jump to it, and then wonder what the game was going on about. And, while trying to find it, it then jumps to being an active strike, which, has always bugged me.

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I'm the guy who leaves 5 page essays as comments >.<

"I thought of the tornado as a huge, eager, but destructive dog." ---Ocean Quigley

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Thank you for illustrating this bug, I always wondered why the game is bugging me about facilities with sufficient funding.

Considered it to be a bug, but never realized what kind of bug it is really.

Interested in this mod, looks useful,  I hate scrolling back through half of the city to where I was before the message, especially in case of mentioned bug :D

So might give it a try. 

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    12 hours ago, chfzdn said:

    I thought this mod allows me to automatically set the funding appropriately just with a click, but no.

    Hopefully I've not implied that anywhere in my post. :O  That sort of modding would be in DLL programming's class and beyond my ability. *;)

     

    12 hours ago, Ryuu Tenno said:

    Though, now, would love to have an extended time limit between the threat of strike and the actual strikes themselves.

    While this would be ideal, it's not going to be something we can mod because when there is significant growth which surpasses capacity enough to throw the building into strike territory, both the pre-warning and the message of the strike will be triggered and added to the queue of things the advisor wants to mention.

     

    5 hours ago, Mayor Failure said:

    Interested in this mod, looks useful,  I hate scrolling back through half of the city to where I was before the message, especially in case of mentioned bug :D

    Yeah, that's why the Adjust Funding without Jumping is my fav option. *:yes:

    Ofc, there are times I use the first option to jump to the building without auto opening the Query Box just so I can look around at what's causing the trouble. Ofc, I like the Pause Toggle when time is running since I know if there was explosive growth nearby I'll likely have other civics which have become underfunded too. By also changing the cursor to the Query Tool automatically with this choice, I'm ready to investigate without the need to select it myself. *;)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    Thanks a lot my Angle and CB ^^ 

    That´s really cool... i love it!

    And now a German Translation :-D Is Andreas Roth on Board?

    Thank you both again, for this really helpful Mod, Oliver

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    2 minutes ago, City_Slider said:

    And now a German Translation

    Oh! Speaking of translations, we only know English, but if anyone wants to edit our mod for other languages, that's fine by us. Just attach the revision to a post in this topic. *;)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    1 minute ago, CorinaMarie said:

    Oh! Speaking of translations, we only know English, but if anyone wants to edit our mod for other languages, that's fine by us. Just attach the revision to a post in this topic. *;)

    That´s why i´m asking for Andreas Roth. He is NAM Team Member.´Guess the only German at this Time.

    And sure, i could do it... but i don´t know how :-D

    Oliver

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Yet another amazing and essential mod. I rarely had this issue but it was very confusing when it did happen and I ended up ignoring the news messages because of it. I'm very glad to see that this is now fixed!

    I find myself using the Master Health Budget way more however since it allows me to access the funding of all healthcare and education facilities without panning around and looking for them in the city. It works fairly well, but there is one main issue I have with it and fixing that would ease a big part of maintaining the city.

    Currently the master budget menu does not warn or indicate the major of any underfunding. It takes a little bit to view and check the demand vs capacity of every facility and it's easy to miss an underfunded facility especially if you have a large tile and many facilities all over it. What would considerably help managing the budget easier is to have some sort of a visual alert for every facility that is currently over capacity, as well as maybe have a less alarming warning for facilities that are close to capacity. Example of what it could look like:
    image.png.5126b852ac42e1b9f4414c1105bf0da0.png

    Just any visual indicator that differs the row from all the other bland-looking rows would be a great quality of life improvement. I don't have any SC4 modding experience at all so I don't have any idea if such mod would even be possible to create, but I guess I'm just throwing the idea out there just in case someone can and wants to make it real. I would greatly appreciate a mod like this.

    Another (very small) issue I have with the master budget menu is that you cannot set a facility's funding to 100% from there. For example you can set the funding for a Large Medical Center to $1190, not to $1200 like you can in the facility specific menu. The tiny amount missing from what you can set it to via master budget menu isn't really a major bug at all and I doubt even most long-time players of SC4 noticed it, but it would eliminate the need to locate to that facility and squeeze those last simoleons into the funding when the facility is nearing max capacity.

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    5 minutes ago, Tomatobird8 said:

    Just any visual indicator that differs the row from all the other bland-looking rows would be a great quality of life improvement.

    Your suggestion matches CB's while we were testing and I agree that would be wonderful. *:yes: However, as best I can tell, all the Master Budgets panels are built up dynamically on the C++ side and there's no way I know of to even get to them.

     

    7 minutes ago, Tomatobird8 said:

    eliminate the need to locate to that facility

    You can do this part from that Master Budget. Just click the name of the facility on the left side. That's a linky which will take you right to it. The nuisance part is you have to close the master budgets to then query the building.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    Fascinating mod! I thought I was the problem and not the bug in question here. Like I was late at reading the news ticker announcement and the problem solved itself or so. Click on the link and no problem, errrr. But now, with this sweet new FUN mod, the game experience is better. Your more in control, as you should be.

    My first loading of a city with the mod installed, immediately I was warned of a slightly underfunded museum. Normally, I would not check this facility until there was a big problem and by then there would be some damage done already. 

    Now I am little worried that many other cities are going to get the royal treatment with this new FUN mod. It's one awesome upgrade to improve your mayoral duties.

    Thank you Cori and CB.

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    8 hours ago, CorinaMarie said:
    8 hours ago, Tomatobird8 said:

    Just any visual indicator that differs the row from all the other bland-looking rows would be a great quality of life improvement.

    Your suggestion matches CB's while we were testing and I agree that would be wonderful. *:yes: However, as best I can tell, all the Master Budgets panels are built up dynamically on the C++ side and there's no way I know of to even get to them.

    If y'all do manage to figure it out, I have an idea: a red, orange, or yellow triangle, either up (modeled after the one for the Emergency menu button), or down (like the classic Yield sign); this would be good for alerting people to being underfunded. And, maybe an X, or possibly even a stop sign icon, for those that have gone on strike. Or maybe a white sign for the strikes.

    Although, color blindness comes to mind, so, maybe sticking with either red or yellow would be doable for the warning one.

    But, this is only if you're able to later. I figured that icons would be able to identify the appropriate structures in need, though, that itself would likely require an extra column, imo.

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    I'm the guy who leaves 5 page essays as comments >.<

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    8 hours ago, Ryuu Tenno said:

    But, this is only if you're able to later.

    Considering this seems to be DLL programming territory and we have no idea how to do that, I believe we can safely say it's not going to be possible by us. We rather do hope peeps might find the mod we did make of some use. *;)

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    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    I could see this being *really* handy if you're using vanilla Maxis service buildings.  I've since abandoned them for ones with bigger footprints, so it's pretty easy to tell which one needs the funding.

    Nice work though...!  :yes:

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    1 minute ago, RobertLM78 said:

    I could see this being *really* handy if you're using vanilla Maxis service buildings.

    You can use it with custom content as well. *;)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    39 minutes ago, CorinaMarie said:

    You can use it with custom content as well. *;)

    I thought so --- i just mentioned it since the footprint (and in the case of the hospitals, capacity) seems to be the most common complaint about vanilla service buildings.   Considering the scale of maps a large map is only 6.25 sq mi it seems having one hospital is more realistic.

    But, for those who don't mind or would rather use the vanilla, this mod i would think is a must (some of my early skyscraper pincushion cities would easily have a couple dozen hospitals over a large map - no easy task to keep track of).

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    Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

    Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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    2 minutes ago, RobertLM78 said:

    I thought so --- i just mentioned it since the footprint (and in the case of the hospitals, capacity) seems to be the most common complaint about vanilla service buildings.

    Ah. The concept is that with much larger custom content there's never even an issue with underfunding or strikes. In that case, I agree. No need for this then.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    1 minute ago, CorinaMarie said:

    The concept is that with much larger custom content there's never even an issue with underfunding or strikes.

    Well, the funding slider is still in place in the custom content, so technically you can have funding issues, just finding them is easy since in the case of hospitals, there is only one to worry about. 

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    Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

    Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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    Wow -- great upload -- thanks!

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    Proud Simtropolis Member since 2004.

    Go Maple Leafs! Go Blue Jays! Go Rush (Finally in the Rock and Roll Hall of Fame)!

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    I hate to sound stupid (not that that is going to stop me.)

    I cannot find the link to download this anywhere. 

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    29 minutes ago, Hal917 said:

    I hate to sound stupid (not that that is going to stop me.)

    I cannot find the link to download this anywhere. 

    Bottom of the first post.

    Better to of asked then never know!

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    Kloudkicker
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    52 minutes ago, Kloudkicker said:

    Bottom of the first post.

    Better to of asked then never know!

    Typical. I tried every combination of search terms I could think of, and the solution was right in front of me. Thanks!

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    1 hour ago, Hal917 said:

    I tried every combination of search terms ...

    Later on that will work to find it as we do intend to add this to the STEX if peeps deem this test version suitable for full time use in their game. We do believe it's completely ready and when we have time to actually play the game, we are using it ourselves. What we don't know is how well it works with every combination of plugins other peeps have.

    As always, feedback on its usage is appreciated. *:ohyes:

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    All the years I've played this game, I didn't know this was a bug. I thought the medical advisor just liked to complain because her funding wasn't 100% across the board. I will try it out. 

     

    ETA: after playing with this mod, I may have found a bug. I had one city with a population around 20k. One elementary school was over-capacity. The max capacity was 500, and the student count was 1500+. I knocked down the small school and replaced it with one that had a max capacity of 3000.  I continue playing for a while, and the city population grew to 100k. I started getting "over capacity' notices. When I clicked on the 'jump to the school' option, it goes to the new school. New school still has plenty of capacity. (1500 students of 3000 capacity, funding for 2000 students.) But, when I click on the second option, the pop up box is for the old now demolished school. Third option brings me to the new school, but shows the pop up for old school. Forth option brings up the budget panel, but the new school is fine, and old school is not listed. Bettina continues yelling about the old school being over capacity. Clicking X on the notice gets rid of it, but it comes right back. Not sure what to do here to resolve this issue. 

    I hope this information is helpful. 


      Edited by vw_oklahoma  

    more information added.
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