Jump to content
City_Slider

Got a quick SC4 question?... Ask here!

Cyclone Boom

  Please Note

This thread is intended for asking questions to receive short and simple solutions. *:read:

It is meant to be a place where it's easy to reply and quick to receive answers, instead of opening a new topic each time. For example, to ask about keyboard shortcuts, how to use a cheat command, or game versions like between a patched and unpatched game. Maybe even a post someone made for a gameplay tip.

That said, we very much encourage members to open a new topic for asking anything which might lead to a discussion, or a sequence of replies on the same subject. That way it allows people to find topics when searching for particular questions.

So if you're here and that applies, please consider opening a new:

Thanks! *:)

-CB & Cori

Message added by CoriBoom          

Message added by Cyclone Boom

1,758 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I've come across a few more growables that require files that were only available on SC4D that I'm hoping someone (probably Tarkus) can help with. I've put the links to the specific growables (and one plop) below:

(I understand this one has a ton of dependencies and could be quite labour-intensive to put together)

It appears I also need this one .dat file: BSC BAT Props - Mattb325 Vol02.dat (apologies if this is already part of the large BSC Common Dependencies Pack).

I'm also hoping to get all of the SM2 packs (SM2 Essentials and all SM2 Mega Prop Packs) as they're needed for pretty well all of Simmer2's growables and ploppables.

Thanks again for any help.

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Oh, fantastic! I'd only ever seen links to SC4D for all of those files.

Also, French West Indies? Are you in Guadeloupe or Martinique?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Would anyone happen to have the collection of Simmer2's dependency files? He's made so many great Industrial growables but from what I can tell only the 6th volume of his Mega Prop Packs is available on the STEX. Also, the S2 Essentials pack doesn't appear to be on the STEX either.

I'm also looking for the Girafe Car Packs Vols. 1 & 2.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
16 minutes ago, JeffSalisbury said:

Would anyone happen to have the collection of Simmer2's dependency files? He's made so many great Industrial growables but from what I can tell only the 6th volume of his Mega Prop Packs is available on the STEX. Also, the S2 Essentials pack doesn't appear to be on the STEX either.

I'm also looking for the Girafe Car Packs Vols. 1 & 2.

All of Simmer2's creations have been rehosted on STEX a while ago (when SC4D LEX started struggling a few years ago). If you are browsing his account and uploaded files you should find all these contents as they are here on STEX. 

The Girafe Car packs are in the BSC Common Dependency Pack

 

  • Thanks 2

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Weird because I went through all his uploads and obviously completely missed these. 

I hang my head in shame regardless.

Neither of you would happen to have any of the Mattb325 prop packs, would you?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
59 minutes ago, JeffSalisbury said:

Neither of you would happen to have any of the Mattb325 prop packs, would you?

BSC Common Dependency Pack

You can find some of the common Mattb325 prop packs (BSC BAT Props Mattb325 vol01-vol03 and the Mattb325 Prop pack vol04 and some others) in that pack.

  • Thanks 1

I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hi, is there a way to change buildings names ? Because sometime when you change it work until you save and reload, then the former name is back...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
13 minutes ago, Aurelien25 said:

Hi, is there a way to change buildings names ? Because sometime when you change it work until you save and reload, then the former name is back...

You can change a building's(lot) name permanently, in a variety of programs- ILives, SC4Tool, and LEProp. I think the only things you can rename in game are parks, at least, throughout the game play. Of course, by typing it in the header bar.

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I have an issue with some files from SPA when i use the instaler. The files does not show ! Is there a way to unzip the intaler to get the file and install it manualy ?

The files I need  

from spa : Elmwood Apartments, Five Fishermen, Church Street Apartments ,Halifax Boxes, Dundas Terrace

From simgoober : RLS Homes Suburban Collection

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
  • Thanks 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I shared in this thread some time ago that the TGV mod from Girafe was producing a single TGV engine on roads. It looked like it was picking people up as if it were a bus! There are a lot of engines in that download and I don't have it in me to modify the NAM train controller to have them all show up. My guess is that with all the engines present, the game was getting confused. I switched to the ToutSimCities TER train.

  • Like 1

Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I was having a lot of fun with tram in road today. What is the correct procedure to create tram in road? I dragged a road and then, I placed elevated rail on each individual road tile because dragging elevated rail on top of roads had tended to create elevated rail. Also, I was having great difficulty creating tram in road within road intersections. Where the dotted lines represent tram rails and the solid lines represent roads, how would the following image be created? I was not able to create it. I was able to create three- and four-way intersections where the tram rails remained parallel and did not curve; however. Thank you so much.

signal-2023-08-30-192925_002.jpeg.e2d348ad3da9eacdf2ec4dd6f235ea04.jpeg


  Edited by Turnstyled  

Added some words for clarity and changed instance of "square" to "tile"

Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
5 hours ago, Turnstyled said:

I was having a lot of fun with tram in road today. What is the correct procedure to create tram in road? I dragged a road and then, I placed elevated rail on each individual road tile because dragging elevated rail on top of roads had tended to create elevated rail. Also, I was having great difficulty creating tram in road within road intersections. Where the dotted lines represent tram rails and the solid lines represent roads, how would the following image be created? I was not able to create it. I was able to create three- and four-way intersections where the tram rails remained parallel and did not curve; however. Thank you so much.

signal-2023-08-30-192925_002.jpeg.e2d348ad3da9eacdf2ec4dd6f235ea04.jpeg

If I'm understanding your question correctly, you can use the El Rail tool to create Tram-in-Road for straight sections and curves. But for more specific things like intersections, you'll need to use the Tram-in-Road puzzle pieces in the Misc. Transit menu.

Example:

The El Rail tool was used to create the straight sections (there are also puzzle pieces for it). Then the intersection piece was used:

 

2023-08-30 1.jpg2023-08-30 2.jpg

 

  • Like 3

A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@CaptCity That's it! Thank you! I was trying to switch puzzle pieces not remembering that the Tab key was the way to do that. I was using Insert and Delete.

It turned out that I had two different passenger trains in my plugins folder. I don't know if that at all could have caused my issues with the TGV being on roads, but it's okay. I'm past that. I realized this after I saw several engines following the ToutSimCities TER train.

I have another question. I see that Low capacity for the NAM transit simulator is recommended, and that it's in line with the original Maxis settings. I want to worry less about traffic and congestion. I know that choosing Ultra capacity won't solve all of my issues. Is there any real detriment to selecting a capacity higher than Low, other than it being less realistic? Thank you once again.

  • Like 1

Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
8 hours ago, Turnstyled said:

@CaptCity That's it! Thank you! I was trying to switch puzzle pieces not remembering that the Tab key was the way to do that. I was using Insert and Delete.

It turned out that I had two different passenger trains in my plugins folder. I don't know if that at all could have caused my issues with the TGV being on roads, but it's okay. I'm past that. I realized this after I saw several engines following the ToutSimCities TER train.

I have another question. I see that Low capacity for the NAM transit simulator is recommended, and that it's in line with the original Maxis settings. I want to worry less about traffic and congestion. I know that choosing Ultra capacity won't solve all of my issues. Is there any real detriment to selecting a capacity higher than Low, other than it being less realistic? Thank you once again.

The improved traffic simulator was designed to be able to manage most cities in the Low setting without getting a total traffic collapse, by only improving the distribution of transit infrastructure. Swapping the setting for a higher one is basically like going down a difficulty level, but it's also recommended if you're building a particularly dense city, either with lots of skyscrapers or with many dilapidated buildings (which get more overcrowded than the non-dilapidated ones). I personally use the High setting because my city is quite dense and I'm trying to have just a little proportion of rich sims, so overcrowding will be an issue.

  • Like 2

matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
54 minutes ago, matias93 said:

The improved traffic simulator was designed to be able to manage most cities in the Low setting without getting a total traffic collapse, by only improving the distribution of transit infrastructure. Swapping the setting for a higher one is basically like going down a difficulty level, but it's also recommended if you're building a particularly dense city, either with lots of skyscrapers or with many dilapidated buildings (which get more overcrowded than the non-dilapidated ones). I personally use the High setting because my city is quite dense and I'm trying to have just a little proportion of rich sims, so overcrowding will be an issue.

Thank you so much. I don't try to make art. The PEG Utopian Series vertical farms really stick out when I play. I just try to have fun. Fun for me IS making things very dense. I'll keep the Ultra setting.


Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I'd like to start using the CAM. I'd like to use it with the Skyscraper preset. I read "The CAM (Colossus Addon Mod) – Separating Fact From Fiction" on the SimTarkus blog. I also use the IRM and the SPAM, as well as Fantozzi's Colossus Farming (I'm currently not using the later growth stages of Colossus Farming because I understand that they will not grow without the CAM.) I understand that I'll have to use the CAM-compatible IRM from Shadowstrike.

I don't have it in me to adjust every industrial lot that I use to be IRM-compatible and I also don't have it in me to adjust every single growable that I use to be CAM-compatible. This is why I don't use the Industry Quadrupler by toroca. If I used the Industry Quadrupler, then I find that it would be beneficial to edit each individual non-quadrupled lot to match the overhauled Maxis lots that make up the IRM because there would be greater industrial variety. Even though the IRM lots have larger footprints than the Maxis industrial lots, it is my understanding that I would see less industrial variety by using the Industry Quadrupler without editing each individual lot because of the increased number of jobs that would be available in the IRM lots by using the Industry Quadrupler.

What kind of side effects can I expect from having such a mix of IRM-compatible lots and non-IRM-compatible lots, as well as CAM-compatible lots and non-CAM-compatible lots? Thank you so much.


Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
1 hour ago, Turnstyled said:

I'd like to start using the CAM. I'd like to use it with the Skyscraper preset. I read "The CAM (Colossus Addon Mod) – Separating Fact From Fiction" on the SimTarkus blog. I also use the IRM and the SPAM, as well as Fantozzi's Colossus Farming (I'm currently not using the later growth stages of Colossus Farming because I understand that they will not grow without the CAM.) I understand that I'll have to use the CAM-compatible IRM from Shadowstrike.

I don't have it in me to adjust every industrial lot that I use to be IRM-compatible and I also don't have it in me to adjust every single growable that I use to be CAM-compatible. This is why I don't use the Industry Quadrupler by toroca. If I used the Industry Quadrupler, then I find that it would be beneficial to edit each individual non-quadrupled lot to match the overhauled Maxis lots that make up the IRM because there would be greater industrial variety. Even though the IRM lots have larger footprints than the Maxis industrial lots, it is my understanding that I would see less industrial variety by using the Industry Quadrupler without editing each individual lot because of the increased number of jobs that would be available in the IRM lots by using the Industry Quadrupler.

What kind of side effects can I expect from having such a mix of IRM-compatible lots and non-IRM-compatible lots, as well as CAM-compatible lots and non-CAM-compatible lots? Thank you so much.

First if you are using SPAM and you need to install CAM then first you have to uninstall SPAM because CAM and SPAM are not compatible with each other. You can only use one of these two.

If you have a mix of IRM lots and no IRM lots then nothing critical happens. You will have lots that will grow both on the medium density industrial zone and high density industrial zone.

For the question of CAM lots and NO CAM lots there is not a big problem. NO CAM lots will grow normally within Maxis stage. Some lots will have Maxis stats while others have CAM stats. So there is no problem to use an IRM - NO IRM mix. Same thing with a CAM - NO CAM mix

If you want there is a list of CAM & CAMpatible mods that is constantly updated 

 

  • Thanks 2

Federal Republic of SiculiaFederal Republic of Sonora

   Ain Member  Wiki

NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@Ulisse Wolf Thank you so much. I will remove the SPAM. I suppose that Colossus Farming will work for me as far as agriculture goes. Thank you for the link.

Edit: I hope that my question wasn't too wordy. Sometimes, I rack my brain trying to word these things because I work my mind through the question.

  • Like 1

Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I foudn this very helpful post regarding SPAM vs. CAM by @rsc204 :

If I use Colossus Farming and the SPAM Core Lots with CAM and without PEG-SPAM_MOD-MAIN_b200.dat, would that work? Thank you once again. I'm so grateful for all of the help that I've been getting. I really like the SPAM Core Lots.


  Edited by Turnstyled  

Removed an unnecessary sentence about capacities

Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
4 hours ago, Turnstyled said:

I foudn this very helpful post regarding SPAM vs. CAM

Bear in mind that post from 2016 and likely is only relevant for v1 of CAM.

Using the SPAM farms (lots) with CAM is possible, but you need to extract the relevant data because much of it is packed together with simulator changes that you definitely do not want present when using CAM. However, since the original Maxis farms are overwritten by both mods, I.e. they use the same IDs, installing the SPAM ones would replace the CAMified Maxis ones. That shouldn’t be an issue, since you wanted the SPAM overrides, right? The last problem, you should run all the lots through PIM-X to ensure they have the right stats to work with other CAM content correctly. Basically mirroring the changes made to the Maxis farms for the SPAM replacements.

  • Like 1
  • Thanks 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
15 hours ago, Turnstyled said:

I'd like to start using the CAM.

...

I don't have it in me to adjust every industrial lot that I use to be IRM-compatible and I also don't have it in me to adjust every single growable that I use to be CAM-compatible.

I have made significant progress CAMifying all of the IRM expansion content but never ended up releasing it for a few reasons. However, it's been awhile and I haven't been able to make developments with what I wanted to originally, so I think I'll just release it anyways soon.

(also @Ulisse Wolf )

 

  • Like 2
  • Thanks 1

Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
12 hours ago, rsc204 said:

Using the SPAM farms (lots) with CAM is possible, but you need to extract the relevant data because much of it is packed together with simulator changes that you definitely do not want present when using CAM. However, since the original Maxis farms are overwritten by both mods, I.e. they use the same IDs, installing the SPAM ones would replace the CAMified Maxis ones. That shouldn’t be an issue, since you wanted the SPAM overrides, right? The last problem, you should run all the lots through PIM-X to ensure they have the right stats to work with other CAM content correctly. Basically mirroring the changes made to the Maxis farms for the SPAM replacements.

Thank you so much. I'll take a look at it all soon. I'm not certain that I have it in me to do all that, so I might stick to Colossus Farming. I know that the Colossus Farming readme says to use a Maxis Farms blocker with Colossus Farming. I suppose that the relevant file in DuskTrooper's Block ALL Maxis Buildings would do.

  • Like 1

Fun fact: Buffalo sauce contains the entire DNA sequence of buffalo, so you can clone buffalo while eating buffalo wings with buffalo sauce at Buffalo Wild Wings in Buffalo, New York. I've never tried it, though.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Does SimCity 4 support 3DFX Glide? I also have a GeForce FX 5500 PCI 256 MB if that does not work. I am running this game off of my Windows 98SE machine with 2GB DRAM because I have lost my patience with windows 11 and it's Vista-level bugs and incompatibilities.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
2 hours ago, KillrChicken said:

Does SimCity 4 support 3DFX Glide? I also have a GeForce FX 5500 PCI 256 MB if that does not work. I am running this game off of my Windows 98SE machine with 2GB DRAM because I have lost my patience with windows 11 and it's Vista-level bugs and incompatibilities.

"Retro" PC enthusiast here!

Regarding 3DFx Glide support, as far as I know of, no. However, I believe it is possible to run the game on certain Voodoo cards. Which Voodoo card do you have?  According to the notes in the game's Graphics Rules.sgr file, the game apparently works with the Banshee, although you'll need to turn off the color cursor (if the game doesn't already detect the card). The game requires at least 16 MB of VRAM - however, some have gotten it to work with just 8 MB of VRAM (low settings all around, of course).

Honestly, unless you want to see how it runs on the Voodoo for fun (if it can even run it), you would most likely experience better performance with the GeForce card instead.

Also, out of curiosity, what processor is in your W98 machine?

While I prefer playing this game on a higher end system aka newer hardware, I still find it fun to play on older hardware from time to time... which is what I grew up with! *:lol:

  • Like 1

Once you play with NAM installed, one simply cannot go back!

I'm waiting for the day when someone makes a Faber College lot for SimCity 4  :lol:

IMG_3716.jpg.7fe0b78e164e258bac5afb32dc9f9588.jpg

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
11 minutes ago, TogaMasterJohn said:

"Retro" PC enthusiast here!

Regarding 3DFx Glide support, as far as I know of, no. However, I believe it is possible to run the game on certain Voodoo cards. Which Voodoo card do you have?  According to the notes in the game's Graphics Rules.sgr file, the game apparently works with the Banshee, although you'll need to turn off the color cursor (if the game doesn't already detect the card). The game requires at least 16 MB of VRAM - however, some have gotten it to work with just 8 MB of VRAM (low settings all around, of course).

Honestly, unless you want to see how it runs on the Voodoo for fun (if it can even run it), you would most likely experience better performance with the GeForce card instead.

Also, out of curiosity, what processor is in your W98 machine?

While I prefer playing this game on a higher end system aka newer hardware, I still find it fun to play on older hardware from time to time... which is what I grew up with! *:lol:

I have a Voodoo 2 addon accelerator which is connected to my GeForce FX 5500. I have a 1.4GHz Pentium 4, will be upgrading to a 2.8Ghz. And yes, I have a patch that makes win98se be able to see 4GB DRAM and a patch that makes the OS see 2TB partition. But yea, I mainly use this machine with my SB AWE32, SBAWE64 Gold, a TerraTec DMX Classic, and an SB PCI 128. I plan to build a beastly 19-slot industrial ISA/PCI setup for Win98se with 2G ram and a 3.2Ghz Petium 4.

  • Like 2

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections