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Cyclone Boom

  Please Note

This thread is intended for asking questions to receive short and simple solutions. *:read:

It is meant to be a place where it's easy to reply and quick to receive answers, instead of opening a new topic each time. For example, to ask about keyboard shortcuts, how to use a cheat command, or game versions like between a patched and unpatched game. Maybe even a post someone made for a gameplay tip.

That said, we very much encourage members to open a new topic for asking anything which might lead to a discussion, or a sequence of replies on the same subject. That way it allows people to find topics when searching for particular questions.

So if you're here and that applies, please consider opening a new:

Thanks! *:)

-CB & Cori

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Does anyone know if this site is archived somewhere or if the creator is still active? It's full of great information but when I tried to shoot him an email I was hit with a 404. Would hate for the site to go down before the info is saved.

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2 hours ago, Hammurabi said:

Does anyone know if this site is archived somewhere ...

Yep, the Wayback Machine has several copies of it. *:yes:

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    What is the Maximum to get SC4 runnig perfect (all included)?


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    40 minutes ago, danthaman4671 said:

    How do you avoid or get rid of dirty water caused by industrial buildings?

    I personally use the MCP Water & Air Purification Plant V.01 building as it's much more affordable than the Maxis water treatment plant. The MCP also cleans the air. It might be too much of a cheat lot depending on your own play style philosophy.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    1 hour ago, CorinaMarie said:

    I personally use the MCP Water & Air Purification Plant V.01 building as it's much more affordable than the Maxis water treatment plant. The MCP also cleans the air. It might be too much of a cheat lot depending on your own play style philosophy.

    So that building will get rid of this?

     

    New City-Jun. 8, 331623126959.png

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    7 minutes ago, danthaman4671 said:

    So that building will get rid of this?

    It will indeed. So would the Maxis water treatment plant. For either Maxis or MCP you might need more than one in your city tile depending on the total amount of water pollution. You can check that via the Water Pollution data view.

    After plopping the building, you do need to run time. You'll see some improvement (reduction of water pollution) after one month and the whole process takes about 6 months.

    (The little Sims scour the area using tweezers to gather as many water pollution particulates as they can. The building's staff is limited so they need time to get the job done.)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    10 hours ago, danthaman4671 said:

    So that building will get rid of this?

    Have a look at this Building:

     

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Does toroca's industry quadrupler and commercial services doubler only effect maxis buildings or all buildings?

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    Hello,

    of all Buildings.


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    52 minutes ago, danthaman4671 said:

    Does toroca's industry quadrupler and commercial services doubler only effect maxis buildings or all buildings?

    I use the industry doubler and it has the Cohorts and Exemplars for all Maxis buildings only.

    Because the jobs are set in the building exemplar's Capacity Satisfied property it's unlikely that they will affect all custom content buildings. It is possible there may be entries for other common custom content at the time the doublers and quadruplers were created. (I wouldn't bank on that tho.)

    The good thing about these mods is you can drop them in your plugins and they take effect the next time you load any city tile. Query the buildings to see the maximum jobs offered. That's the second number. (The first is the current jobs offered based on all economic conditions.) If there's no difference from the jobs offered before installing, then that lets you know the mod doesn't have exemplars to alter those.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    11 minutes ago, CorinaMarie said:

    I use the industry doubler and it has the Cohorts and Exemplars for all Maxis buildings only.

    Because the jobs are set in the building exemplar's Capacity Satisfied property it's unlikely that they will affect all custom content buildings. It is possible there may be entries for other common custom content at the time the doublers and quadruplers were created. (I wouldn't bank on that tho.)

    The good thing about these mods is you can drop them in your plugins and they take effect the next time you load any city tile. Query the buildings to see the maximum jobs offered. That's the second number. (The first is the current jobs offered based on all economic conditions.) If there's no difference from the jobs offered before installing, then that lets you know the mod doesn't have exemplars to alter those.

    Thanks for the info.

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    I noticed I'm getting all sorts of extended query hover messages that I never got before. Such as "Exit and Save" has become "Exit and Save + paragraph of instructions".  Did I flip some switch by accident?

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    Hmmm, same Situation here. Guess its something with the lastest Server Update? Cori? CB?


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    ops...


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    2 hours ago, Gwyain said:

    Hi @Gwyain

    Looking at the two downloads, they do appear to be the same set of lots. They are arranged differently, though. The LEX file has an installer that places the files in a different directory structure in the Plugins, but the lot files appear to be the same as the TSC files once installed. 

    Also, checking the dependencies for both didn't show any differences (if you read the comments on toutsimcities).

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    A wise man once said, "I am not yet a wise man..."

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    1 hour ago, danthaman4671 said:

    I need some tips on how to increase CO demand. Thanks.

    Demand caps can play a role in how a city grows. Certain building/lots and neighbor connections, along with others, can increase the caps to allow for more growth.

    Here's a good thread to read and links for more info on demand caps found HERE. And also their are mods to help with this, info HERE.

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    3 hours ago, Kloudkicker said:

    Demand caps can play a role in how a city grows. Certain building/lots and neighbor connections, along with others, can increase the caps to allow for more growth.

    Here's a good thread to read and links for more info on demand caps found HERE. And also their are mods to help with this, info HERE.

    Ok, because all I can mostly get is CS$ demand.

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    37 minutes ago, danthaman4671 said:

    Ok, because all I can mostly get is CS$ demand.

    When your city has a lot of R$ sims without much education, they will juice demand for CS$ (as well as agriculture and dirty industry). When your city has R$$ and R$$$ sims, or sims with more education, you'll see higher demand for CS$$, CS$$$, CO$$, and CO$$$ (as well as manufacturing and high-tech industry).

    Two strategies to use would be:

    • Increasing city services to attract R$$ and R$$$ sims in these areas. I would suggest focusing on one or two small areas first, so that you can start by building a neighborhood of R$$ and/or R$$$ sims. These sims will then start to boost demand for other commercial and industry types.
    • Increasing education coverage and then keeping your city stable for several years so that your sims can increase their education levels. (Sims need to stay in place for several years to get smarter, so you need to keep your city stable to avoid new sims moving in and kicking the existing sims out.)
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    🚜 Get well soon, Cori! 🚜

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    31 minutes ago, BartonThinks said:

    When your city has a lot of R$ sims without much education, they will juice demand for CS$ (as well as agriculture and dirty industry). When your city has R$$ and R$$$ sims, or sims with more education, you'll see higher demand for CS$$, CS$$$, CO$$, and CO$$$ (as well as manufacturing and high-tech industry).

    Two strategies to use would be:

    • Increasing city services to attract R$$ and R$$$ sims in these areas. I would suggest focusing on one or two small areas first, so that you can start by building a neighborhood of R$$ and/or R$$$ sims. These sims will then start to boost demand for other commercial and industry types.
    • Increasing education coverage and then keeping your city stable for several years so that your sims can increase their education levels. (Sims need to stay in place for several years to get smarter, so you need to keep your city stable to avoid new sims moving in and kicking the existing sims out.)

    Thanks for the help! *:yes:

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    11 hours ago, danthaman4671 said:

    Why do rewards disappear from your menu if you don't build them right away?

    Rewards are conditional, and you can lose the reward if you no longer have the conditions required for a reward. E.g., if you get a reward that requires 500 population, but your population dips to 450 before you build it, you might lose the reward. The good news is, you can always gain it back by meeting the conditions again.

    Note that's for the business deals like the army base, the conditions have to do with how badly you are doing financially. So it's pretty common for mayors to gain these rewards with a big spending spree and then lose the rewards when their financial situation improves.

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    🚜 Get well soon, Cori! 🚜

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    I'm sorry but I don't know what thread to post this in but does anyone have pics of the buildings that are in this set? Thanks.

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    Those are middle or high class residential buildings that are being affected by the industrial polution of the nearby mills. Check, hovering the cursor over the industrial buildings, which of them are 'dirty industry' and demolish them, allowing for cleaner industries to grow in their place, and the dilapidation should disminish notoriously.

    Keep in mind though that this might cause the low wealth residential buildings to dilapidate because of unemployment, as low class sims can mostly work on agricultural fields, dirty or manufacturing industries, and low wealth commercial buildings.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
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    — Valentín Letelier, 1895

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    4 minutes ago, matias93 said:

    Keep in mind though that this might cause the low wealth residential buildings to dilapidate because of unemployment, as low class sims can mostly work on agricultural fields, dirty or manufacturing industries, and low wealth commercial buildings.

    Move those kinds of Industries in your NC Citys. It will help.

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    1 hour ago, matias93 said:

    Those are middle or high class residential buildings that are being affected by the industrial polution of the nearby mills. Check, hovering the cursor over the industrial buildings, which of them are 'dirty industry' and demolish them, allowing for cleaner industries to grow in their place, and the dilapidation should disminish notoriously.

    Keep in mind though that this might cause the low wealth residential buildings to dilapidate because of unemployment, as low class sims can mostly work on agricultural fields, dirty or manufacturing industries, and low wealth commercial buildings.

    It's telling me that the buildings are abandoned due to commute time. How is commute time a problem when the buildings are right next to industry?

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