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[2012] Lot Editor and Plug-in Manager - Forum Archive

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Thanks I'll check it out in a bit.....but that was exactly what was a needed. A good walkthrough for performing one single and simple action.

It was the referencing I couldn't figure out. I knew I could add an image or remove an image but I didn't know how they were referenced.

Couldn't have explained it any better.

what size does the image need to be??

Basically all I need to do is take a screen shot of the building alone on a grassy area......but I can zoom it right in close or really far away.

I guess I'll play with it a bit and match the size to the existing PNG files.


  Edited by DarkSoul  

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Hi guys!

I have a similar question so I figured it's better to ask here than open a new thread.. So, here goes - I know how to change the base texture, I've done it several times, including now (I'm making some lots to fill my shoreline).. The thing I can't figure out is how to change the textures of overhanging lots, which I need to make some diagonal fillers for my corners.. The overhanging part comes as a prop which I can't open (or even find for that matter) in the Lot Editor, then I tried using texture creator in the SC4 Tool - failed to grasp the concept even remotely.. Could someone point me in the right direction and give me some tips? I just need two 1x1 lots with overhanging triangles changed..


  Edited by Breki  

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The thing I can't figure out is how to change the textures of overhanging lots, which I need to make some diagonal fillers for my corners.

If you're referring to changing the texture of an overhanging prop, you literally can't do that without redoing the entire prop, let alone asking the creator of said lot for the GMAX file for it.

There is another way of having overhanging textures, but that involves S3D editing, like with the NAM.

Thirdly, you'd have to use a program called the Reader to do any sort of S3D editing.


  Edited by Ganaram Inukshuk  

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The thing I can't figure out is how to change the textures of overhanging lots, which I need to make some diagonal fillers for my corners.

If you're referring to changing the texture of an overhanging prop, you literally can't do that without redoing the entire prop, let alone asking the creator of said lot for the GMAX file for it.

There is another way of having overhanging textures, but that involves S3D editing, like with the NAM.

Thirdly, you'd have to use a program called the Reader to do any sort of S3D editing.

So basicly it's a so-close-yet-so-far thing.. :( Thanks anyway! :)

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Timed/Animated Maxis People

I've been trying to populate a few lots I've made with the animated people provided by Maxis and they appear to vanish at odd hours. Am I missing something that tells me what hours it's available?


Disclaimer: with two minor exceptions, all objects contained on my lots are the product of someone else's hard work and skill. Credit belongs to them alone.

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I've been trying to populate a few lots I've made with the animated people provided by Maxis and they appear to vanish at odd hours. Am I missing something that tells me what hours it's available?

Maxis people have lives. They go to work and sleep. They arent going to always be on your lot all the time. Each prop has a random time when they appear and theres no table anywhere saying when each one does what because it would take too much time to make.

The props were made that way to make the city feel more lively. Would you send your entire life staning in front of the library and never leave? Sims wont either.

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I'm aware of the concept and the reason behind the vanishing. Thanks for the note about the lack of information available.


Disclaimer: with two minor exceptions, all objects contained on my lots are the product of someone else's hard work and skill. Credit belongs to them alone.

ASFSignature.jpg

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Pedestrian Automata

Got another question here. I just transit-enabled a 1x6 lot at both narrow ends for pedestrian traffic and noticed that the automata treat the first and last tiles as cul-de-sacs for purposes of movement. Is there a way to change the way to automata move or am I stuck having the peds walk straight through props?


Disclaimer: with two minor exceptions, all objects contained on my lots are the product of someone else's hard work and skill. Credit belongs to them alone.

ASFSignature.jpg

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changing buildings in LE

just a quick question..so if change a building in the LE, let's co$$, i can only replace that with the building that is also co$$? is that how that goes..what happens if i use a building CS$ for a lot that Co$$$

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Yes, you need e.g. a CO§§ building on a CO§§ lot, or it won't work. Lot type/wealth and building type/wealth must correspond. In case of a mismatch, growables simply won't grow. I haven't tried what happens with ploppables because I never really use them, though.


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lot size (LE)

another quick question...will changing the lot size prevent the lot from growing? let's say you want to change a R$$$1 to conform to a preferred zoning (all residential zoning in the test city is 1x2)

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Cogeo's Watehouse Props

I am trying to use Cogeo's Warehouse props parts A& B to build some nice industrial lots. It says to use I-reader to extract the XML files but I just don't get what I need to do. Can anyone help me out?

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You need to export

  • the prop exemplar file (this will make the model usable as a prop in the LE)
  • all associated FSH and S3D files (in order for the graphics)

AFAIR, the XML file actually is only required if you want to extract a model from a larger DAT and use it in the Plugin Manager to turn it into a building or prop, but then again it can't hurt to have it in there.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I just took the plugins folder out its original C:......Documents\Simcity 4 location. Everything works fine now!(no compatibility settings or anything)

Many thanks yunxiang! I can finally get back to learning how to BAT.

I wonder what could have been the cause though?

 

 

I just took the plugins folder out its original C:......Documents\Simcity 4 location. Everything works fine now!(no compatibility settings or anything)

Many thanks yunxiang! I can finally get back to learning how to BAT.

I wonder what could have been the cause though?

hey10000000.....where did you put the plugins folder when you took it out

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I just moved it to a temporary location on my computer :P


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It is absolutely possible that the Plugin Manager was not designed to cope with a huge amount of files and simply went "over capacity".

 

 

In any case, whenever you do any modding or lotting work, do it with a plugins folder that contains only the absolute required minimum for the job to be done, and not a byte more. Everything will load faster, you'll find stuff immediately, there will be no confusion, and no programme will crash due to overloads of any kind.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I was interested in this same thing, and discovered some of the animated people have timers on them. One says specifically "night" in the prop list. Also, the "nightclub" characters all appear and disappear on cue at the same time each night, which is not the same exact time as the one labeled "night." Some things have timers on them like "9am-4pm." I was hoping to find an easy answer to find out if any without these terms in their prop names are on a timer. I haven't tried to figure out how to make them with timers, yet, if it's even possible. Oh, and the person called "Chuck" appears at night.

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I just renamed a lot and gave it a new description using the Gmax's Easy Tweaker. I downloaded an item here, called "Roundabout Filler" and it's menu name showed up as "open grass" and had no description. I'd never used the Gmax or its Tweaker, not being sure what it would do, and decided to try it. Having Gmax installed automatically gave a file association so clicking the lot opened it into Gmax. I then clicked 'plugins' in the left sidebar menu, clicked on Easy Tweaker. The first time a window opened saying it couldn't find it, I closed that window and clicked the tweaker again and it opened. It does this every time, don't know why. Anyway, when it opened, it was ready to edit the lot I had opened into Gmax. You have to first choose the type of lot it is, in my case "park" and click next, then select it from the list available, in my case it was the only item on the list, and then click next and here you can change the building (lot) name, it's description, and it's icon from either a selection of images from the item itself, or browse for one to use from another source on your computer. You can either click "finish" here and save to the original file, or create a new file out of your changes. Or, you can click next and alter some other things about that lot such as air pollution, etc. It said something about any 44x44 image would work as an icon.

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All this is very interesting, but what I want to do is change the name of an instance of a lot in the game, and have it stick.  This works for Maxis lots but not for custom content.  Is there a way to set some flag to allow instance naming to carry over a save and reload?

 

{For non-programmers: an instance of an object is a specific occurrence of that object created in a program.  In this case, a lot.}


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Lot Editor and Plug-in Manager Forum Archive 2012

This thread contains all of the stray topics created in 2012 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum.

However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread.

Remember that you can use Ctrl+F to search through your current page.

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