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I'm totally confused!
I thought that when you create a lot that the info that is in the sc4desc file is saved in the exemplar file of the lot. So in essence the sc4desc file would be useless after the lot was finished.
But now it seems it may not be useless at all, I see that file in many uploads here and today I actually saw a comment from a lotter that the sc4desc was a required file!
Can someone straighten me out is the sc4desc file useless after the lot is saved is is it a required file to include with the lot when you upload it and install it in the game?
The reason I ask is that I've been blowing away the sc4desc file whenever I run into it, if it is actually required then I need to stop doing that before I get myself in trouble.
Dazed and Confused!
Brad (aka robdragon)
Hello all, not sure if this is the right place for this, but I recently was reorganizing my plugins and had to redownload HK Garden Estate Towers.
I have been using the R$ lots 1a, 1b, 4a, 4b, 5a, 5b. However I have noticed that something weird is happening. 1b and 5b grow as normal, but 5a is growing using 1a's .desc info, and 4b with 4a's .desc info. If that is confusing, then an example is a 4x4 lot will grow, which is supposed to be Tower 5a. But the name and capacity, etc. will be Tower 1a, and the Tower 1a 2x3 lot will not grow. Same with 4b and 4a.
I used the buildingplop cheat to test, and noticed that there are only 4 ploppables despite there being 6 lots. I used reader to change exemplar name for lot 4b, but that didn't work and trying to plop 4b would still plop a 4a tower with 4b stats.
I removed the lot files and tested one by one, and they work fine. If I only use 1a, 1b, 4a then the lots are all there. If I use 1a, 1b, 4a, 4b, then 1a and 1b work properly, but there is only the 4b with 4a stats as the 3rd lot available.
I am inexperienced using PIM, but I used it to examine the lots by going to the lots and right click them and check dependency, using the 4a/4b combo as the test problem pair. If only 4a is there it says 4a dependency is 4a.desc, and it appears in the RCI descriptor list. If both 4a and 4b are there then 4a.desc disappears from the RCI descriptor list, and 4a.lot now says the dependency is 4b.desc.
I noticed that it has been updated lately, and maybe this problem is new. I have not used the other R$ lots or R$$ lots, so I am not sure if this is happening to other lots in the pack. Sorry if what I am saying is confusing!
Hi I am looking for NOB's road and street overlay pack
I just found this mod , he said it needs support files which is i am looking for and also gave an URL but the URL is not functional anymore
And I did check on the google of SC4D but i got none result of this, so if anyone knew this file, plz tell me thx alot
KOSC presents: King's Community & Regional Park Pack, Volume 2
King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims.
Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set.
The parks in this set are broken down into the following categories.
Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume.
Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods.
Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens.
Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields.
Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting.
Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth.
Park stats are generally designed around their respective wealth. In general:
Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs. Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value) High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs. In addition, all parks share the following property:
Air pollution reduction, light water pollution (both grow with respect to park size) Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§).
Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well.
Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs.
Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs.
The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below.
DAMN Users Only
There is a second zip file included that contains DAMN menus for these parks.
You will need DAMN for these menus to show up/work.
Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents).
For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/
For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/
Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely.
This pack uses another set of textures not included as part of any of my previous dependency packs. Those looking to generate a custom set can find the repository for it here.
Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already.
SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches VIP girafe Walnut trees VIP girafe Canary date palms VIP girafe villa Libeskind (for the hedges) VIP girafe feather grass VIP girafe cattails Light Replacement Mod v4.0 Mega Pack (light props only) Dugout & Car Park Props (Included) Textures
BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community & Regional Park Pack, Vol. 1 (for the first set of Community Park Textures) Community Park Textures 2 (Included) Acknowledgements
Thank you to all the content creators behind the props/textures packs that made this set possible!
Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models!
Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process.
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